NeonDaNub
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| Joined: 05 Jan 2013 |
| Total Posts: 1820 |
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| 09 May 2014 12:56 PM |
| I want to do a simple script to remove my right arm how do I do this? |
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NeonDaNub
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| Joined: 05 Jan 2013 |
| Total Posts: 1820 |
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| 09 May 2014 12:59 PM |
| This game.workspace.NeonDaNub.right.arm:remove() |
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vvire
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| Joined: 14 Feb 2014 |
| Total Posts: 34 |
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| 09 May 2014 01:02 PM |
| game.Workspace.NeonDaNub["Right Arm"]:Destroy() |
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NeonDaNub
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| Joined: 05 Jan 2013 |
| Total Posts: 1820 |
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| 09 May 2014 01:27 PM |
| How would I say remove jabbyjam and neondanub right arm at once? |
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vvire
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| Joined: 14 Feb 2014 |
| Total Posts: 34 |
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| 09 May 2014 01:28 PM |
game.Workspace.NeonDaNub["Right Arm"]:Destroy() game.Workspace.JabbyJam["Right Arm"]:Destroy()
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NeonDaNub
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| Joined: 05 Jan 2013 |
| Total Posts: 1820 |
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vvire
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| Joined: 14 Feb 2014 |
| Total Posts: 34 |
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| 09 May 2014 01:31 PM |
| Are you sure that is the exact name? Lua is case sensitive. |
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NeonDaNub
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| Joined: 05 Jan 2013 |
| Total Posts: 1820 |
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| 09 May 2014 01:33 PM |
| Forgot his name had no caps xD |
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NeonDaNub
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| Joined: 05 Jan 2013 |
| Total Posts: 1820 |
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vvire
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| Joined: 14 Feb 2014 |
| Total Posts: 34 |
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| 09 May 2014 01:39 PM |
game.Workspace.NeonDaNub["Right Arm"]:remove() game.Workspace.jabbyjam["Right Arm"]:remove()
Or try this: wait(5) game.Workspace.NeonDaNum["Right Arm"].Transparency = 1 game.Workspace.jabbyjam["Right Arm"].Transparency = 1
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NeonDaNub
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| Joined: 05 Jan 2013 |
| Total Posts: 1820 |
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| 09 May 2014 01:53 PM |
| If I wanted my entire body to be transparency 1 what would I use? |
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| 09 May 2014 01:53 PM |
@viv
No. Just No. Remove = DeathWorthy
Names = {"Player1", "Player2"} --Add names here Limbs = {"Right Arm", "Right Leg"} --Add or remove.
for _,v in ipairs(Names) do repeat wait() P = Workspace:FindFirstChild(v) until P for u,o in ipairs(Limbs) do repeat wait() L = P:FindFirstChild(o) until L L:Destroy() end end
:D |
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| 09 May 2014 01:55 PM |
Transparency? That's a simple one :D
for _,v in ipairs(Workspace.NAME:GetChildren()) do if v.ClassName == "Part" then v.Transparency = 0 end end |
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NeonDaNub
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| Joined: 05 Jan 2013 |
| Total Posts: 1820 |
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| 09 May 2014 01:57 PM |
| Anyone with a simple script to make an entire body transparency 1 in 1 script? |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 09 May 2014 01:59 PM |
Or do this in case they have a hat on
function Hide(Object) for _, Object in pairs (Object:GetChildren()) do Hide(Object) ypcall(function() Object.Transparency = 1 end) end end Hide(Game.Players["128GB"].Character) |
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| 09 May 2014 02:19 PM |
function invisible(player) for i, v in pairs(player.Character:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 end end end
invisible(game.Players.ForeverDev) |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 09 May 2014 02:24 PM |
@Forever Yours would still make you see decals (Face, and tshirt) and hats |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 09 May 2014 02:27 PM |
| No, mine hides hats, and decals. And any other object in the character. |
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| 09 May 2014 02:29 PM |
lrn2script this is considered basic |
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| 09 May 2014 02:30 PM |
@128GB
Last time I checked, hats and clothing don't have a transparency property. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 09 May 2014 02:32 PM |
| ah yes I have a question for you war. You said to send you a pm in your model about data service, but you wont accept pms from non-friends. |
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| 09 May 2014 02:32 PM |
| I'm telling you, it won't work... |
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