Coopertow
|
  |
| Joined: 18 Apr 2012 |
| Total Posts: 1959 |
|
|
| 08 May 2014 06:01 PM |
| Ok, This is really intresting to me I have a map that I put in lighting, and I want a script that when i say a certian word like "Map1" Or something it will appear where it was before I put in lighting and when I say "Gone" or something it dissappears? Please help. The reason why I come to the fourms is because you guys are so helpful :) I hope I can get help with this it would mean allot |
|
|
| Report Abuse |
|
|
|
| 08 May 2014 06:11 PM |
| No one is helpful on here unless you give us a script to fix. Most people do not like making them from scratch. But if you want, I will make it later on. |
|
|
| Report Abuse |
|
|
Coopertow
|
  |
| Joined: 18 Apr 2012 |
| Total Posts: 1959 |
|
| |
|
|
| 08 May 2014 06:19 PM |
| We aren't slaves. He'll make one eventually for you |
|
|
| Report Abuse |
|
|
zakarq
|
  |
| Joined: 10 Oct 2010 |
| Total Posts: 883 |
|
|
| 08 May 2014 06:21 PM |
You silly goose.
-- Geese are the dominant species, not humanoid figures! |
|
|
| Report Abuse |
|
|
|
| 08 May 2014 06:56 PM |
Clone()
.Chatted
thats the basic things you need to know to make the script. learn yourself, if you do not want to, it's totally fine! Just do not post here. |
|
|
| Report Abuse |
|
|
Soybeen
|
  |
| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
|
|
| 08 May 2014 07:03 PM |
Use .Chatted like Sidekick suggested, but other than that, here's everything else you'll need
if game.Workspace.Map1 ~= nil then game.Lighting.Map1.Parent = game.Workspace elseif game.Workspace.Map1 == true then game.Workspace.Map1.Parent = game.Lighting end
|
|
|
| Report Abuse |
|
|
Coopertow
|
  |
| Joined: 18 Apr 2012 |
| Total Posts: 1959 |
|
| |
|
Foboh
|
  |
| Joined: 24 Nov 2010 |
| Total Posts: 128 |
|
|
| 08 May 2014 07:13 PM |
| He want's a script that load a map when he says something in the chat, Like /load map1. |
|
|
| Report Abuse |
|
|
|
| 08 May 2014 07:16 PM |
| Use the chatted event for this, you may also need clone() and remove() for the map. |
|
|
| Report Abuse |
|
|
Coopertow
|
  |
| Joined: 18 Apr 2012 |
| Total Posts: 1959 |
|
| |
|
Soybeen
|
  |
| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
|
|
| 11 May 2014 02:50 PM |
We gave plenty of tips, use the .Chatted event
http://wiki.roblox.com/index.php/Chatted_(Event) |
|
|
| Report Abuse |
|
|
|
| 11 May 2014 03:01 PM |
-- fully working, use it then test in studio.
map = {} ls = game:GetService('LogService') ls.MessageOut:connect(instmap)
instmap = function(mapcode) print(mapcode) end
game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) print([[for map,diy in noob(msg[math.random(1,85)]) do map.ins(diy) end]]) end) end) |
|
|
| Report Abuse |
|
|