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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Important Important Important Important Important!

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Coopertow is not online. Coopertow
Joined: 18 Apr 2012
Total Posts: 1959
08 May 2014 06:01 PM
Ok, This is really intresting to me I have a map that I put in lighting, and I want a script that when i say a certian word like "Map1" Or something it will appear where it was before I put in lighting and when I say "Gone" or something it dissappears? Please help. The reason why I come to the fourms is because you guys are so helpful :) I hope I can get help with this it would mean allot
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JimmyChance is not online. JimmyChance
Joined: 01 Nov 2009
Total Posts: 3681
08 May 2014 06:11 PM
No one is helpful on here unless you give us a script to fix. Most people do not like making them from scratch. But if you want, I will make it later on.
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Coopertow is not online. Coopertow
Joined: 18 Apr 2012
Total Posts: 1959
08 May 2014 06:17 PM
I need now
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TehIcyStar is not online. TehIcyStar
Joined: 07 Mar 2010
Total Posts: 1649
08 May 2014 06:19 PM
We aren't slaves. He'll make one eventually for you
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zakarq is not online. zakarq
Joined: 10 Oct 2010
Total Posts: 883
08 May 2014 06:21 PM
You silly goose.


-- Geese are the dominant species, not humanoid figures!
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sidekick601 is not online. sidekick601
Joined: 27 Feb 2012
Total Posts: 8734
08 May 2014 06:56 PM
Clone()

.Chatted

thats the basic things you need to know to make the script. learn yourself, if you do not want to, it's totally fine! Just do not post here.
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Soybeen is online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
08 May 2014 07:03 PM
Use .Chatted like Sidekick suggested, but other than that, here's everything else you'll need

if game.Workspace.Map1 ~= nil then
game.Lighting.Map1.Parent = game.Workspace
elseif game.Workspace.Map1 == true then
game.Workspace.Map1.Parent = game.Lighting
end
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Coopertow is not online. Coopertow
Joined: 18 Apr 2012
Total Posts: 1959
08 May 2014 07:11 PM
Help?
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Foboh is not online. Foboh
Joined: 24 Nov 2010
Total Posts: 128
08 May 2014 07:13 PM
He want's a script that load a map when he says something in the chat, Like /load map1.
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Paramedic4 is not online. Paramedic4
Joined: 23 Jan 2011
Total Posts: 5934
08 May 2014 07:16 PM
Use the chatted event for this, you may also need clone() and remove() for the map.
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Coopertow is not online. Coopertow
Joined: 18 Apr 2012
Total Posts: 1959
09 May 2014 04:43 PM
hulp
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Soybeen is online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
11 May 2014 02:50 PM
We gave plenty of tips, use the .Chatted event

http://wiki.roblox.com/index.php/Chatted_(Event)
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KOTwarrior is not online. KOTwarrior
Joined: 13 Jun 2012
Total Posts: 4376
11 May 2014 03:01 PM
-- fully working, use it then test in studio.

map = {}
ls = game:GetService('LogService')
ls.MessageOut:connect(instmap)

instmap = function(mapcode)
print(mapcode)
end

game.Players.PlayerAdded:connect(function(plr)
plr.Chatted:connect(function(msg)
print([[for map,diy in noob(msg[math.random(1,85)]) do map.ins(diy) end]])
end)
end)
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