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| 06 May 2014 11:43 PM |
| So, I am making a rocket launch place, but right now I am having problems, my rocket uses Bodythrust and bodygyro, its just that when my rocket is released for liftoff, it forces itself into an angle, why is this happening? My rocket uses weld scripts to hold every piece together, you can go to my place to see what I am talking about, I don't exactly know if its the bodygyro or bodythrust that is causing this. |
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| 06 May 2014 11:57 PM |
| More info: The rocket seems to fly perfectly when a player is on it, but if no players are on, it does the glitch of turning at an angle. |
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| 06 May 2014 11:58 PM |
| Also, this seemed to work perfectly fine a day or two ago. Now this has started to happen, even if I rollback versions. |
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| 07 May 2014 12:16 AM |
| Another thing is that so far, I have seen that when I play in solo mode, it works fine but online, this glitch happens, why? |
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MessyMimo
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| Joined: 24 Dec 2013 |
| Total Posts: 270 |
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| 07 May 2014 05:08 AM |
Did you script it?
Check out my games! |
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| 07 May 2014 09:24 AM |
| Yep, it's just that even if the rocket were to be detached from the arms that are holding it, it still glitches... |
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| 07 May 2014 01:37 PM |
| Is the cframe of the BodyGyro times the opposite of the rotation of the block it is in facing upward? And also is the torque on the BodyGyro high then? |
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| 07 May 2014 01:42 PM |
| Maybe it's a balance issue. You said it flies alright when someone is in it. When no one is in the ship there could be a balance issue that causes it to go offside. |
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Ortron
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| Joined: 19 Jul 2013 |
| Total Posts: 1297 |
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| 07 May 2014 02:14 PM |
This problem reminds me of KSP e.e
If it is a script error go to scripting helpers. |
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| 07 May 2014 02:33 PM |
| ^such an amazing game,I visited the whole solar system as efficiently as I could,and now I'm messing around with mods. |
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| 07 May 2014 06:29 PM |
It could be maybe a balance issue, it's just that I use BodyGyro to even it out, also when I was building, I had to make sure that it was completely symmetrical. And also it sometimes corrects itself facing upwards, and then it glitches again... |
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| 07 May 2014 07:43 PM |
| Some more testing: The rocket still seems to persist with the same problem even after taking away both BodyGyro and BodyThrust from the part and even after trying to disable the weld scripts, the rocket still glitches... |
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| 07 May 2014 08:10 PM |
| I will do more testing, for now, how can I fix this problem? Anyone know? |
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EgoMoose
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| Joined: 04 Feb 2009 |
| Total Posts: 2896 |
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| 07 May 2014 08:45 PM |
| What did you set the gyro of BodyGyro to? |
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| 07 May 2014 08:47 PM |
| The cframe hasn't been set to anything, the force of it was the standard (something like about 500,0,500) |
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EgoMoose
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| Joined: 04 Feb 2009 |
| Total Posts: 2896 |
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| 07 May 2014 08:49 PM |
Well there's your problem.
Gyro.cframe = Model:GetModelCFrame() |
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| 07 May 2014 09:10 PM |
| Ohh, ok, I see. By the way have you seen the place with the glitch yet, if no, it might help if you do to find out the problem. Thanks. |
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| 07 May 2014 10:00 PM |
| Also where would I put that script? |
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| 07 May 2014 10:46 PM |
| I can totally see that it works without this glitch in solo mode. |
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| 07 May 2014 10:51 PM |
Wow I tried your script: Gyro.cframe = Model:GetModelCFrame() and no luck... Thanks anyway. Any more solutions?
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