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Re: Project sizes

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StealthKing95 is online. StealthKing95
Joined: 13 Dec 2008
Total Posts: 4263
07 May 2014 07:39 AM
I've been doing this one game project which I started around last december I think, and I just realized it has 4100 lines and it's far from an alpha release.

No it doesn't really have anything hard coded or any large pre-computed tables.
Its 95% pure code.


Is this too big? Was I slow or fast getting this amount of lines in this amount of time?


How large projects do you guys have?
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StealthKing95 is online. StealthKing95
Joined: 13 Dec 2008
Total Posts: 4263
07 May 2014 07:42 AM
Oh and I like to add I've had a month or two of break, from developing this project
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MrChubbs is not online. MrChubbs
Joined: 14 Oct 2010
Total Posts: 4969
07 May 2014 07:59 AM
That's pretty slow, actually.
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StealthKing95 is online. StealthKing95
Joined: 13 Dec 2008
Total Posts: 4263
07 May 2014 08:03 AM
Yeah It hasn't really been my number one priority, but It is the largest amount of lines I've ever done within a single project without losing motivation.

And its staggering how I've not lost control of the code, but I have it all in neat sections and modules
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Jetta765214 is not online. Jetta765214
Joined: 22 Oct 2008
Total Posts: 1855
07 May 2014 08:16 AM
After working on a project for 3 months, I had about 10k lines of coding. It all depends on what you're making though. I started another project and started it about december also, and it only has 1,290 lines of coding.

Alt. of Jetta765214
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
07 May 2014 08:58 AM
the script size doesnt matter!!!
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gijsbel11 is not online. gijsbel11
Joined: 07 Feb 2009
Total Posts: 4223
07 May 2014 09:08 AM
A project is too big when you can't wrap you head around it anymore.
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
07 May 2014 11:52 AM
"the script size doesnt matter!!!"

It's a better measure of project complexity than basically anything else you can easily work with. And it does matter. Once your project has enough LOC that you / someone else can no longer reasonably read through all the code in the project you have to deal with it quite differently.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
07 May 2014 01:04 PM
I guess it depends on the scale of your project, but I wouldn't really be concerned as long as you can still understand your project, it performs well, and does what it is intended to do. Scalability is always something I keep in mind, which also simplifies things and can reduce extra code.

The pace is up to you really. I can't really say if you're slow or not, but that doesn't really matter... I think I'm up to 1,318 total lines in my current project that I've been working on and off for the past 3 months, but I can go a week without touching it or work on it a week straight.
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