soardlo
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| Joined: 24 Apr 2008 |
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| 04 May 2014 11:05 AM |
{ ANDROMEDA } - Interstellar Nation RP
Table of Contents
1 = | Introduction | = 2 - | Combat Ships | - --ADP Ships --Interstellar Union Ships --Special Ships 3 = | Rules | = 4 = | Sheets | = 5 - Additional Notes
= | Introduction | =
The year of 2230 was marked by the collapse of the Interstellar Union's hold on the Andromedan colonies as a result of a 150-year civil war. The Interstellar Union was still a powerful entity, but the outer colonies were now independent, and the Interstellar Union would leave the the galaxy of Andromeda alone, allowing the colonies to grow and prosper.
But peace wouldn't last forever, the Interstellar Union did not forget their crushing defeat and would eventually return with a large invasion force to retake Andromeda.
What remained of the colonies had splintered into several different governments that held onto their territory heavily, untrusting of the others. [Help pls] They formed a weak coalition called the Andromeda Defense Pact, in order to combat the IU's considerably stronger armada. With their combined resources, the managed to beat back the IU's initial assault, but it was a savage wake-up call to the IU, who began planning a significantly larger invasion, exponentially larger than the first.
-| Combat Ships |-
Uniform Ships are provided so that people don't go off and start making a billion different variants that are difficult to keep track of.
--Starships | Andromeda Defense Pact / Non-Interstellar Union Ships | You can build these for your own fleets, but the process of creating new variants is extremely time consuming and you'll often find that the provided designs are more effective.
Anima-Class Corvette - One post to build four corvettes
Cutlass-Class Frigate - One post to build two frigates
Sabre-Class Heavy Frigate - One post to build one heavy frigate
Karta-Class Freighter - No minimum for civilian variant, three posts to outfit for combat.
Lumina-Class Destroyer - Two posts for one destroyer
Tachyon-Class Cruiser - One page for three cruisers
Aegis-Class Heavy Cruiser - One page for two heavy cruisers
Simona-Class Carrier - 5 Pages to build from scratch,
Valkyrie-Class Dreadnought - 10 pages to build a single dreadnought from scratch, 5 pages to repair a wreck.
AP-2 "Cutter" Fighter
AP-1E "Cobra" Interceptor
RC-3 "Broadsword" Heavy Multi-Role Craft / Bomber
KA-H3 "Lifter" Heavy Dropship
KA-H2 "Eagle" Dropship
IA-B2 "Robin" Gunship
CC-7 "Striker" Attack VTOL
--Starships | Interstellar Union - These are NPC ships that can be captured in limited numbers, the Pact's warships easily match the Union's ships, but the Interstellar Union has a significant advantage in numerical superiority, and they are able to respond to attacks faster.
Candor-Class Corvette
Stalwart-Class Frigate
Paris-Class Heavy Frigate
Paladin-Class Destroyer
Eclipse-Class Cruiser
Crusader-Class Heavy Cruiser
Vanguard-Class Carrier
Titan-Class Dreadnought
SN-F97 "Phaser" Fighter
F-132 "Viper" Interceptor
FB3-1 "Raptor" Heavy Multi-Role Craft / Bomber
SN-CR6 "Albatross" Heavy Dropship
CK-7 "Hawk" Dropship
CK-7G "Dagger" Gunship
CK-10 "Fireblade" Attack VTOL
--Starships | Special/Advanced/Pre-war - These ships cannot be built, you have two options when you recover one of these ships; you can salvage the ship to build more ships, or you can repair the ship to include in your fleets. These ships are much more powerful and vastly superior than their lesser cousins, but these ships are becoming increasingly rare. All Pre-war ships have stealth capabilities, but these measures are less effective on larger capital ships, like cruisers. This list may be expanded in the future, but these are the known classes at the start of the RP.
Sentinel-Class Advanced Corvette Spectral-Class Advanced Frigate Phantom-Class Advanced Destroyer Phasmata-Class Advanced Cruiser Zephyr-Class Advanced Heavy Cruiser Procyon-Class Supercarrier Nyx-Class Super Dreadnought - The rarest and most powerful of them all. MRCC-mk3 "Caliber" Interceptor M-7 "Blackbird" Multi-Role Fighter M-10 "Solomon" Heavy Bomber
< Rules >
1. No Godmodding, Metagaming, Powergaming, etc. This means that performing tasks like creating 30 Carriers in two pages, which is not feasible in the first place, will be frowned upon and you will receive a strike for this. With that aside, you MUST follow the production times for the ships in the thread. The antagonist faction, The Interstellar Union, is probably the only faction that has immunity from this rule, but regular players aren't allowed to be a part of this faction anyway.
2. If necessary, a player can start a vote to dismiss an overpowered post made by another regular player. This requires a majority vote to pass and an admin can dismiss or support the vote. These votes will be handled in the OOC Thread and not the IC Thread.
3. Keep OOC posts in the IC thread to a minimum, a discussion should be carried over to the OOC thread if it continues to persist past two or so posts.
4. You cannot build any Cruisers/Heavy cruisers while you are building a dreadnought or carrier. This rule does not apply to repairing wrecked dreadnoughts.
5. You are not required to be a part of the ADP in the thread, but you cannot join or be affiliated with the Interstellar Union at all, because while the Interstellar Union canonically has a limited amount of resources, they are virtually infinite in the RP. tldr; You can only be INDEPENDENT or ADP.
6. Reiterating a point made earlier, YOU ARE NOT ALLOWED TO BUILD INTERSTELLAR UNION / PRE-WAR / ADVANCED SHIP CLASSES FROM SCRATCH.
7. Adminstrators have the power to ban players with a vote, void posts, void regular-player events, and they also have the ability to create their own events, including Interstellar Union raids, but not full-scale invasions.
8. Research is extremely limited, so you won't be able to create anything revolutionary like drastic changes in weapon systems, or new combat spacecraft/aircraft designs.
9. While this isn't really a rule, trading and diplomacy should take up as much of the thread as combat would; internal politics should also be a factor, and your economic status should affect the readiness of your faction. Everyone will start with a single planet at most.
10. Additional amendments might be made to the rules as time goes on.
< | | Sheets | | >
Faction Sheet:
Faction Name: Leader: Capital: Largest City: Other Major Cities/Ports: Government Type: Faction Territories (Planets included): Population: Military Size: Military Branches: Official Language: Main Religion: Allies: Enemies: ADP Member (Yes or No): Faction Description (Optional):
Stats (1-100): (Economy is how good trade and productivity are, industry is how efficent/fast/strong products are made on a daily basis.)
Military: Economy: Industry: Stability: Wealth: Technology: Education:
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Planet Details (Optional, only if you own a planet): Planet Name: Planet Size (Tiny, Small, Medium, Large, Giant): General Climate: Orbiting Moons/Asteroid Fields/Space Stations: Gravity (Earth is 9, Moon is 1.5, the higher the number the more stress and pull you will feel, the lower the number the easier you can jump and less you weigh): Planet Population: Date Founded (Not Before 2160):
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Independent Squadron Name: Squadron Nickname (Optional): Ships (No more then 30): Personnel (No more then 120): Ship Types (Mainly Corvettes, Frigates, and Fighters, a Cruiser at the best): Role/Purpose (Support, Offensive, Defensive, Engineering, Research, Merchant): Description (Optional): Wealth/Budget (1-100):
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Indpendent Single Ship Name (Name of the ship, because you only own one ship): Ship Type (Corvette, Frigate, or Destroyer only): Leader/Captain of Ship: Crew (Name the crew and elaborate on them if you wish, crew limit is 10 not including captain): Role/Purpose (Support, Offensive, Defensive, Engineering, Research, Merchant): Additional Notes :
Advanced/Prewar Ships will only appear in events. Prewar technology is especially lucrative because it is more advanced than Interstellar Union and ADP technology.
The Interstellar Union will occasionally make incursions into player territory, but most of the fighting is somewhat far away from the sector where the player factions will be located.
Dreadnoughts are the only ships that can recieve crippling damage that would completely destroy other ships and survive.
The Nyx Dreadnoughts are indestructable and can only be controlled by admins. They're titanic in comparison to the other dreadnoughts, around 5x the size.
Administrators:
Soardlo - Supreme commander of the Andromeda Defense Pact NPC Forces AlphaX10 - Supreme commander of Interstellar Union Forces and director of Prewar/Advanced Ship distribution. Minerface CaptainRex
Moderators: Other cool guys that have the power to voteban and void actions. No event / Interstellar Union powers.
ScaryRavager Hydregions(Figget/TheDarkDiety)
other people might be added |
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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| 04 May 2014 11:08 AM |
| Cool you made it. Alright wait a sec im joining. Warning:the old nation rpers are dead and youre only left with me and newbs. |
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| 04 May 2014 11:08 AM |
Holy crap. That CS tho.
Joining by the way. |
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soardlo
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| Joined: 24 Apr 2008 |
| Total Posts: 19593 |
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| 04 May 2014 11:12 AM |
| Theres multiple CSes, you choose which to fill out, not all of them. |
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| 04 May 2014 11:12 AM |
| Wait, I have a feeling you've done this before and I'm gonna be noob. I've never been good in nation roleplays anyway, to be frank. |
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| 04 May 2014 11:19 AM |
Latin Union Pablo Cortez San Pablo Lima, San Salvador, Nueva Veracruz, and Brasilia Republic Aztlan, Americas, Amazon, Cuzcatlan, and Cuoribio 4,000,000,000 10,000,000 Latin Armed Space Forces, Cybernitic Warfare, Army, Outer Atmospheric Air Force, Air Force, and Navy Spanish, portuguese, french, and english Christianity None None Yes A joint expedition by latin american countries it grew and prospered. 44 79 76 65 66 79 70
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| 04 May 2014 11:20 AM |
| (Do I have to makr multiple planet sheets?) |
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soardlo
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| Joined: 24 Apr 2008 |
| Total Posts: 19593 |
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| 04 May 2014 11:20 AM |
Hey jag..
copy the things and do it so I dont have to scroll back and forth... |
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| 04 May 2014 11:23 AM |
| (Im on a tablet I caint copy and paste.) |
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soardlo
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| Joined: 24 Apr 2008 |
| Total Posts: 19593 |
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| 04 May 2014 11:26 AM |
If it's apple just hold your finger down on the text for like...ten seconds.
Otherwise type it out. |
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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| 04 May 2014 11:28 AM |
< | | Sheets | | >
Faction Sheet:
Faction Name:Reair Leader:Nolan Reair Capital:Aero Largest City:Aero Other Major Cities/Ports: They train troops and make weapons and ships in Jek, which is in Beni. Government Type: Dictatorship Faction Territories (Planets included): Beni, Poli Population: 3.5 billion. Military Size: 20 mil Military Branches: Can I just skip this? Official Language: Rioir Main Religion: The nine kingdoms and gods, their planets and cities are named after these. Allies: Enemies: All non allies. ADP Member (Yes or No): No Faction Description (Optional):
Stats (1-100): (Economy is how good trade and productivity are, industry is how efficent/fast/strong products are made on a daily basis.)
Military: Economy:80 Industry:95 Stability:10 Wealth:50 Technology:90 Education:15
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Planet Details (Optional, only if you own a planet): Planet Name: Beni Planet Size (Tiny, Small, Medium, Large, Giant): Large General Climate: Ice planet. Orbiting Moons/Asteroid Fields/Space Stations: They have three small moons. Gravity (Earth is 9, Moon is 1.5, the higher the number the more stress and pull you will feel, the lower the number the easier you can jump and less you weigh): 20 Planet Population: 3.4 billion Date founded: 2165
Planet Details (Optional, only if you own a planet): Planet Name:Poli Planet Size (Tiny, Small, Medium, Large, Giant): Tiny General Climate: Coldish and very windy. Orbiting Moons/Asteroid Fields/Space Stations: It has a space station in front of it. Gravity (Earth is 9, Moon is 1.5, the higher the number the more stress and pull you will feel, the lower the number the easier you can jump and less you weigh): 15 Planet Population:100,000 Date Founded: 2210 |
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| 04 May 2014 11:28 AM |
So I can just do this CS?
Indpendent Single Ship Name (Name of the ship, because you only own one ship): Ship Type (Corvette, Frigate, or Destroyer only): Leader/Captain of Ship: Crew (Name the crew and elaborate on them if you wish, crew limit is 10 not including captain): Role/Purpose (Support, Offensive, Defensive, Engineering, Research, Merchant): Additional Notes : |
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| 04 May 2014 11:29 AM |
| Screw that imma wait till I get to a computer. |
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soardlo
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| Joined: 24 Apr 2008 |
| Total Posts: 19593 |
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| 04 May 2014 11:31 AM |
@Vam
Drop tech by 30 and accepted
@Hissey
Yes |
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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| 04 May 2014 11:34 AM |
Here...
Faction Sheet:
Faction Name: Latin Union Leader: Pablo Cortez Capital: San Pablo Largest City: San Pablo (?) Other Major Cities/Ports: Lima, San Salvador, Nueva Veracruz, and Brasilia Government Type: Republic Faction Territories (Planets included): Aztlan, Americas, Amazon, Cuzcatlan, and Cuoribio Population: 4,000,000,000 Military Size: 10,000,000 Military Branches: Latin Armed Space Forces, Cybernitic Warfare, Army, Outer Atmospheric Air Force, Air Force, and Navy Official Language: Spanish, portuguese, french, and english Main Religion: Christainity Allies: None Enemies: None ADP Member (Yes or No): Yes Faction Description (Optional):A joint expedition by latin american countries it grew and prospered.
Stats (1-100): (Economy is how good trade and productivity are, industry is how efficent/fast/strong products are made on a daily basis.)
Military: 44 Economy: 79 Industry: 76 Stability: 65 Wealth: 66 Technology: 79 Education: 70 |
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| 04 May 2014 11:37 AM |
| (Thanks dude. Thats for me right?) |
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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| 04 May 2014 11:42 AM |
Indpendent Single Ship Name (Name of the ship, because you only own one ship): Neverna S. Ship Type (Corvette, Frigate, or Destroyer only): Frigate Leader/Captain of Ship: Captain Ame Nervena Crew (Name the crew and elaborate on them if you wish, crew limit is 10 not including captain): 8 Role/Purpose (Support, Offensive, Defensive, Engineering, Research, Merchant): Merchant Additional Notes : N/A
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| 04 May 2014 11:59 AM |
Planet name:Amazon Planet size:Large General climate:Tropical Orbiting anything:Three spacestations, One moon called Sao Paulo Gravity:2 Population:1,000,000,000 Date founded:2190
Planet name:Americas Planet size:large General Climate: Temperate Orbiting anything: 5 space stations Gravity:1.6 Population:800,000,000 Date founded: 2175
Planet name:Cuzcatlan Planet size: medium General climate:Temperate Orbiting Anything:1 spacestation and two moons called Atlacatl and Sipotillo Gravity:1 Population450,000,000 Date founded:2203 |
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| 04 May 2014 12:04 PM |
Planet name:Aztlan Planet size:large General climate:Warm Orbiting anything:2 space stations and one moon called Quetzacoatl Gravity:1.4 Planet population:750,000,000 Date founded:2197
Planet name:Cuoribo Planet size:medium General climate:Cool Orbiting anything: 4 space stations and no moons Gravity:1.15 Planet population:770,000,000 Date founded:2209 |
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