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| 06 May 2014 01:21 AM |
http://www.roblox.com/SONIC-X-TREME-DEMO-place?id=156163479 I've created a main menu. When you click the play button, the main menu vanishes and the level music plays.
Check it out. |
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BOF
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| Joined: 06 Jun 2008 |
| Total Posts: 2955 |
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| 06 May 2014 01:22 AM |
| It just disappears which makes it somewhat rough, you could have it fade out, which would be nice. |
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| 06 May 2014 01:24 AM |
@BOF You do realize I just started to make this, right? Don't expect me to be a genius know it all. |
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BOF
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| Joined: 06 Jun 2008 |
| Total Posts: 2955 |
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| 06 May 2014 01:25 AM |
| I don't expect, but making it fade should be fairly simple. |
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Demjot
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| Joined: 15 Jun 2013 |
| Total Posts: 1004 |
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| 06 May 2014 01:29 AM |
Not bad!, actually pretty nice looking. If you plan on having some sort of character selection or customization after that though, make sure you account for multiple characters spawning.
Keep at it! |
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| 06 May 2014 01:33 AM |
Not bad.
Bury your past; your future is ours. Forget any memories that you thought were yours. |
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| 06 May 2014 01:40 AM |
@BOF I tried to put a fade on the menu. It broke the whole game. Thanks. |
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| 06 May 2014 01:42 AM |
Because you scripted it wrong. You need to use the wait() function and the transparency function.
Ⓡⓐⓘⓝⓑⓞⓦ Ⓓⓐⓢⓗ |
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| 06 May 2014 01:42 AM |
That's what I did, lifetime. BUT IT BROKE THE GAME. THANKS!!!!!!!!!!!!!!!!!!!!!!!!! |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 06 May 2014 01:44 AM |
"You need to use the wait() function and the transparency function."
Clearly you have no idea what you're really doing.
Post the script here and I'll fix it for you. Open your output window too; it's essential for all scripters. |
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| 06 May 2014 01:45 AM |
Ok, I finally fixed it. THERE IS NO FADE. |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 06 May 2014 01:46 AM |
| Then you did it wrong. Post it here. |
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BOF
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| Joined: 06 Jun 2008 |
| Total Posts: 2955 |
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| 06 May 2014 01:47 AM |
| Would you like if I helped with it? |
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BOF
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| Joined: 06 Jun 2008 |
| Total Posts: 2955 |
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| 06 May 2014 01:53 AM |
You could use something like this instead of fade out (this moves it down and makes it invisible afterwards)
vframe = script.Parent.Parent.Frame --Define your frame.
function close() vframe:TweenPosition(UDim2.new(0,0,0,1680), "In") --Actually learned this from my friend Crazyblox. wait(2) vframe.Visible = false end
script.Parent.MouseButton1Down:connect(close) |
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| 06 May 2014 01:53 AM |
I didn't use your script, but I actually made a fade. Try it out! |
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BOF
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| Joined: 06 Jun 2008 |
| Total Posts: 2955 |
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