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| 04 May 2014 05:34 PM |
1 in 3 us males have played roblox, #1 game for kids and teens in usa, 1 billion hours of playing and over 10 user games with 10 million visits and 62 million hours played each month, ROBLOX HAS A TRAFIC OF OVER 2 PETABYTES PER MONTH?!, website handles more then 150k requests per second and memcatched tier handles 250k requests per second
Oh, and its rising.
source: jobs.roblox.com |
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| 04 May 2014 05:35 PM |
Whoa....
C'mon everyone, let's take a ride in my balloon / casino! |
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INROAD
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| Joined: 09 Oct 2011 |
| Total Posts: 118180 |
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Larney
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| Joined: 19 Oct 2011 |
| Total Posts: 19999 |
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| 04 May 2014 05:36 PM |
| the one idiot 2012ers who think their 2008ers make up. |
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| 04 May 2014 05:37 PM |
Some of the updates suck that's all ROBLOX still > Minecraft
C'mon everyone, let's take a ride in my balloon / casino! |
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Larney
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| Joined: 19 Oct 2011 |
| Total Posts: 19999 |
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| 04 May 2014 08:12 PM |
Please at least name an update and list it's negativities before just saying "LOL SOME ROBLOX UPDATES WERE BAD XD WE SHOULD GO PLAY MINECRAFT!".
Їℕ✞∃ℛℜ☮ℬѦℕḠ‽ |
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| 04 May 2014 08:13 PM |
@Larney I just said ROBLOX > Minecraft .... T_T and new forum interface price floor buy access robux:ticket exchange
etc
C'mon everyone, let's take a ride in my balloon / casino! |
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Larney
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| Joined: 19 Oct 2011 |
| Total Posts: 19999 |
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| 04 May 2014 08:14 PM |
I didn't mean that as a reply. I was directing it at the people OP mentioned.
Їℕ✞∃ℛℜ☮ℬѦℕḠ‽ |
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shadow350
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| Joined: 17 Aug 2009 |
| Total Posts: 38153 |
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| 04 May 2014 08:15 PM |
it only have 2,000,000 actual players on it and the most they had once at a time was 1,134,294 people
ur mom |
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Larney
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| Joined: 19 Oct 2011 |
| Total Posts: 19999 |
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| 04 May 2014 08:17 PM |
@Chris
1). Is a forum update really that bad? It's their website! Plus you can easily get a forum enhancer to change it. :p 2). Price floor does have it's negativities, out of all the updates Roblox has released, I agree this one is bad. However yes, it has it's benefits. 3). Paid access in no way has negativities, it's a way for devs to make a game early access, just like most devs do on professional platforms. 4). Roblox doesn't control this, the users do, I thought you would know that.
Їℕ✞∃ℛℜ☮ℬѦℕḠ‽ |
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| 04 May 2014 08:21 PM |
well there's no stopping them m8
C'mon everyone, let's take a ride in my balloon / casino! |
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| 04 May 2014 08:22 PM |
" it only have 2,000,000 actual players on it and the most they had once at a time was 1,134,294 people
ur mom"
uh no
it only had 55 million* players |
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Larney
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| Joined: 19 Oct 2011 |
| Total Posts: 19999 |
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| 04 May 2014 08:24 PM |
I assume you're talking about the currency rates. What people don't get is that if they changed the rate manually, it'd automatically wreck the whole economy for like a month at least, because the rates are based upon value.
They are, I believe, doing things to drop the value of Robux, to even it out. Such as the newest one, removing Robux from the advertising system.
Їℕ✞∃ℛℜ☮ℬѦℕḠ‽ |
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| 04 May 2014 08:25 PM |
robux spent on ads= rate goes insanely high for robux
tix spent on ads= equal
i remember when tix were rare
now the probs 30 million times 10 inactive people who got 10 tix bonus are screwing it
30 billion tix just sitting there think about it |
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| 04 May 2014 08:27 PM |
The problem with the first statistic:
"Hmm I heard about this game at school. Let me make an account and check it out." *five minutes later* "Eh, it's ok. But maybe later." *never goes on ROBLOX.com again* |
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| 04 May 2014 08:28 PM |
nikolia
my classmates think im a scary alien lord because i play ro"cox" |
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