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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: First person animations?

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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
03 May 2014 12:08 AM
Like Battlefield, Darkness 2, etc.
In first person, there's animations.
Clever use of welds or is there something they don't want you to know?
-=Robo=-
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
03 May 2014 12:38 AM
slits wrists
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
03 May 2014 12:41 AM
Why do you need to do something special to play animations in first person?
Do they not work if you are in first person?
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
03 May 2014 11:10 AM
I'm talking about like, when you can see your arms in first person, the characters arms bob and such as you walk. I have no idea how to use welds for that.
-=Robo=-
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COOLDUDE11OO is not online. COOLDUDE11OO
Joined: 21 Aug 2011
Total Posts: 5115
03 May 2014 11:11 AM
Just use a while loop on the C1 property, changing it in about .03 seconds.
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
03 May 2014 11:13 AM
Wouldn't that be... well, laggy?
I seriously thought there was an alternative to it.
-=Robo=-
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
03 May 2014 12:14 PM
wrists drenched
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youssef04 is not online. youssef04
Joined: 22 Jan 2011
Total Posts: 1745
03 May 2014 12:17 PM
On free models, there was a script that made that possible. I think they welded the arms to the head or something like that.
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COOLDUDE11OO is not online. COOLDUDE11OO
Joined: 21 Aug 2011
Total Posts: 5115
03 May 2014 12:24 PM
You weld arms to the torso.
Edit C0 to your needs
then change C1 every fraction of a second to give the bobbing effect
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Spectrabox is not online. Spectrabox
Joined: 29 Aug 2008
Total Posts: 6888
03 May 2014 12:24 PM
You just gotta make fake arms and weld them to the other arms, I did that before and it wasn't laggy.
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COOLDUDE11OO is not online. COOLDUDE11OO
Joined: 21 Aug 2011
Total Posts: 5115
03 May 2014 12:32 PM
Yeah.
Weld fake arms to regular arms.

And weld real arms to torso.

Adjust properties.

weld.Part0 = torso
weld.Part1 = arms
weld.C0 = CFrame.new() --starting point
weld.C1 = CFrame.new(0,0,0) --offset
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
03 May 2014 12:36 PM
how exactly would you rotate it with C0? i think you multiply it by cframe.angles or something
-=Robo=-
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
03 May 2014 01:06 PM
blood everywhere
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COOLDUDE11OO is not online. COOLDUDE11OO
Joined: 21 Aug 2011
Total Posts: 5115
03 May 2014 01:22 PM
You rotate with C1. And yeah, you multiply by CFrame.fromEulerXYZ(radiansXYZ).

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samthemagicman is not online. samthemagicman
Joined: 20 Mar 2011
Total Posts: 1225
03 May 2014 01:34 PM
http://www.roblox.com/Guns-guns-guns-place?id=155612113

Might not be the most efficient script, just look at that so you have a base and re-make it.
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
03 May 2014 02:04 PM
Jeez, sam, that was a little more than expected. Thanks a lot.
-=Robo=-
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