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| 02 May 2014 02:32 PM |
Hey guys, I'm looking for techniques on building grass.
I'm looking to keep the part/polygon count pretty low even in large fields.
Does anyone know of any maps that do grass in a clever and pretty way? |
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dorada
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| Joined: 20 Jan 2011 |
| Total Posts: 3103 |
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scrat1908
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| Joined: 09 Sep 2010 |
| Total Posts: 215 |
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| 02 May 2014 05:56 PM |
| You could do as he (http://www.roblox.com/grass-item?id=105073406) did. |
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| 02 May 2014 07:18 PM |
| Hmm, meshes have high polygon counts. I'm looking to steer away from that. Probably with a combination of decals and parts, but I'm not sure yet. Was hoping for some good examples. |
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1Riblock1
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| Joined: 02 May 2011 |
| Total Posts: 4771 |
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| 02 May 2014 10:22 PM |
| http://www.roblox.com/Grass-Concept-item?id=155740683 |
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