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| 30 Apr 2014 10:08 PM |
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- v1.4 _________________________________________________________________________________
- This update may seem minor as I didn't introduce a lot of content. However, its a massive update nonetheless. Murder is now running under FilteringEnabled (which is a property that blocks the client from making any changes to the game). The games code has been reorganized significantly, and Murder should be completely unexploitable. Some bugs might be present due to how much had to be changed in order to work with this property. If you find any major bugs, please let me know on here. Thanks!
- The Revolver Model has been changed to a mesh temporarily because of some issues regarding Filtering. - The game should have reduced lag (As most code is ran on the server now and the client is no longer under too much pressure). - A bug where the knife's holograms could sometimes show for players who are dead/spectating (in the distance) should be fixed now. If the hologram goes too far out, it gets hidden. _________________________________________________________________________________
- v1.3 _________________________________________________________________________________
- You can now see your arms and body in 1st person. The Torso and Legs are mostly transparent to prevent annoyances with looking down. - Murder now has some mobile support. Weapon attacks should be working now (Tap to use the Knife/Revolver, hold down to throw the knife) and you can now change spectators by tapping the left and right arrow buttons. The chat should also actually respond to your tap input now. Some of these might be glitchy, so let me know if you have any issues running murder on mobile devices (besides performance, because I know its bad :c) - The knife should no longer randomly disable itself or not reload properly. - The spectate UI should scale correctly now regardless of your screens resolution. - Fixed a bug where the Quebec name appeared as Q on the post round results (I think...) - Removed some of the weird songs from the post round results - The rotation of the post round results should be working again. - Other changes and bug fixes I didn't bother to log c: _________________________________________________________________________________
- v1.21 _________________________________________________________________________________
* Started adjusting some of the code in preparation for the universe update * IF YOUR NAME HAPPENS TO BE A MR JOHN SHEDLETSKY, YOUR CHANCES OF BEING THE MURDERER ARE 100% * Added a Playerlist * Fixed a problem where a revolver dropped from an innocent kill could not be picked up * Attempted to fix problems with the knife
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- v1.2 _________________________________________________________________________________
* Reduced the update rate in some of my client code. This SIGNIFICANTLY reduced lag :D (Some elements won't look as smooth though :P) * Added 2 Game Passes * Fixed an oversight in the attic. One of the boxes leaned on another one, and if that box was collected, the other one would remain leaning. * Fixed the Dreams to Reality Badge. * Fixed occasional delay between round ends and starts. * Fixed a problem where ragdolls sometimes stuck around after death. * Fixed dropped revolvers occasionally getting left behind from the previous round * Fixed some oritenation problems regarding the kitchen utensils * Partially fixed a problem where players could occasionally get stuck on the loading screen. I'm not sure if this is fixed yet. * Rewrote the revolver's code entirely to be more efficient. Let me know if you notice any oddities. _________________________________________________________________________________
- v1.1 _________________________________________________________________________________
* Added 5 Badges * Added Post-Round Music * Added extra loot * Added Thunder Sounds outside for some effect * Fixed the lounge tunnel doorway. You can now walk through it if it has been opened. * Fixed a bug where the knife would disable itself if you slashed with it and then threw the knife at the same time. * Attempted to fix loot counter problems. * Attempts to reduce lag have been made. * Removed Intermission. _________________________________________________________________________________
- v1.0 _________________________________________________________________________________
* Initial Release |
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joash3
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| Joined: 13 May 2013 |
| Total Posts: 162 |
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| 01 May 2014 10:49 AM |
| Only thing that may have been changed that you may not have known about is that the jumping is back to an unlimited jump with no stamina, making it much harder to shoot the killer and kill other players. If you could bring it back, that would be great! |
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fishbrick
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| Joined: 02 Jan 2014 |
| Total Posts: 2583 |
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| 01 May 2014 01:15 PM |
Someone wants to a certain someone to play Murder.
http://www.roblox.com/Invisibility-item?id=154958058 |
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Zacknac
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| Joined: 08 Oct 2013 |
| Total Posts: 21 |
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MessyMimo
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| Joined: 24 Dec 2013 |
| Total Posts: 270 |
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| 01 May 2014 03:52 PM |
yay new revolver
Check out my games! |
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Kuzzle
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| Joined: 19 Jan 2013 |
| Total Posts: 696 |
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| 02 May 2014 03:08 PM |
| You copied Nikilis! #clonetroopercopied |
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| 02 May 2014 06:22 PM |
| Technically Nikilis copied clone because clone started working on this in 2012, but nikilis made it in 2014 |
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4udrey
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| Joined: 18 Oct 2011 |
| Total Posts: 1037 |
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| 02 May 2014 10:17 PM |
Technically, they all copied G-Mod.
So much class and a whole lot of sass. |
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| 03 May 2014 09:31 AM |
Just saying, adding Compound, would probably get you twice as many plays.
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| 03 May 2014 09:40 AM |
Oh, and I didn't spectate when I died, I did most of the time, but not that time.. Did you lower the walkspeed? I feel really slow now.. |
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| 03 May 2014 12:43 PM |
| I dont know if this is a bug but,When im walking for some reason my person walkspeed turns into 10 and i walk super slow so its hard for me to run away from the murder. Also i can`t get the cheese badge it says Somethimes i dream about cheese it light up but i dont get the badge please help me with this. Other wise its an Aweomse game! |
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| 05 May 2014 10:25 PM |
@Sonic
Read the desc of the game. |
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