Cryptize
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| Joined: 01 Oct 2010 |
| Total Posts: 949 |
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| 01 May 2014 11:02 PM |
| I have a helicopter with a BodyVelocity object for it to move, it does move just not until I drag it around! I have an autoweld script with it because if it's anchored it won't move but if it's unanchored it will fall apart. I need it to move as soon as I enter the game, not until I drag it. Please help! |
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69scott69
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| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
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| 01 May 2014 11:31 PM |
Do you mean it flies normally after you move it? I had a boat that did this, I just went into Edit mode > F6 (play solo) and moved the model, selected it with the Grab tool (or Move or Resize), then clicked File > Publish selection to Roblox. This saves the model as welded and moveable. |
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Cryptize
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| Joined: 01 Oct 2010 |
| Total Posts: 949 |
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| 01 May 2014 11:39 PM |
| Scott saves the day again xD Thank you so much! I was really starting to get frustrated but your idea worked, thanks! |
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69scott69
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| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
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| 01 May 2014 11:43 PM |
| I know your pain, that boat drove me up the bloody wall... |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 02 May 2014 07:15 AM |
| ProTip: Make your autoweld unanchor the parts as needed |
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69scott69
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| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
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| 02 May 2014 08:14 PM |
@ pauljkl, The parts weren't anchored. A slight bump of the boat (or helicopter in this case) with your character would make it move, then the script in it would drive the vehicle. Otherwise if you just sat in the seat, the script wouldn't move it. |
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TC8950
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| Joined: 09 May 2010 |
| Total Posts: 4925 |
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| 02 May 2014 11:07 PM |
| It could be welding to the ground. Make the surface the helicopter touching: Unjoinable |
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69scott69
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| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
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| 03 May 2014 12:23 PM |
I had the boat sitting above the ground, with a BodyPosition script in it of SCARFACIAL's.
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