|
| 01 May 2014 04:53 PM |
So in my game, unintentionally, whenever a player joins, the audio playing currently, re-starts. Is there a way to fix this? The script just uses ":Play()"
|
|
|
| Report Abuse |
|
|
|
| 01 May 2014 04:58 PM |
| Play an audio in PlayerGui, it's local to the player. |
|
|
| Report Abuse |
|
|
|
| 01 May 2014 05:31 PM |
| Well the point of the game is the sounds, so I want everyone to hear it at the same time. It was fine until now, because it starts the song when they join, but stops (Because the script goes to the next song) |
|
|
| Report Abuse |
|
|
maxomega3
|
  |
| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
|
|
| 01 May 2014 05:34 PM |
| Don't use PlayerAdded in your script then, lol. |
|
|
| Report Abuse |
|
|