Queliux
|
  |
| Joined: 13 Feb 2011 |
| Total Posts: 341 |
|
|
| 30 Apr 2014 03:32 PM |
| I have an unanchor script which is meant to unanchor multiple bricks but only a few of the bricks actually unanchor, is there a reason to why the script doesn't carry on unanchoring the parts? |
|
|
| Report Abuse |
|
|
darthpyro
|
  |
| Joined: 18 Aug 2009 |
| Total Posts: 3569 |
|
|
| 30 Apr 2014 03:34 PM |
It would be useful if we could see the script.
But if you're iterating through a model which contains more models, you cannot unanchor an entire model (I think?) |
|
|
| Report Abuse |
|
|
|
| 30 Apr 2014 03:39 PM |
local thing = game.Workspace.Model:GetChildren()
for _, v in pairs (thing) do v.Anchored = false end |
|
|
| Report Abuse |
|
|
|
| 30 Apr 2014 03:40 PM |
| Error. I meant thing.Anchored = false |
|
|
| Report Abuse |
|
|
|
| 30 Apr 2014 03:40 PM |
If you'd post your script we'd try to fix it.
-What's wrong with my rainbow?- |
|
|
| Report Abuse |
|
|
|
| 30 Apr 2014 03:42 PM |
| I had the same problem with my New FPS, I scripted to unanchor all the parts but it only did like 3-5 parts. |
|
|
| Report Abuse |
|
|
Queliux
|
  |
| Joined: 13 Feb 2011 |
| Total Posts: 341 |
|
|
| 30 Apr 2014 03:42 PM |
while wait() do wait(3) Instance.new("Message").Parent = game.Workspace game.Workspace.Message.Text = "The Round is Starting!" wait(4) game.Workspace.Message:Remove() game.Lighting.Bridge:Clone().Parent = game.Workspace wait(20) Instance.new("Message").Parent = game.Workspace game.Workspace.Message.Text = "The Bridge is Starting to Collapse!" wait(4) game.Workspace.Message:Remove() game.Workspace.Bridge.Support2.Anchored = false wait(0.1) game.Workspace.Bridge.Part1.Anchored = false wait(0.1) game.Workspace.Bridge.Part39.Anchored = false wait(0.1) game.Workspace.Bridge.Roof1.Anchored = false wait(0.1) game.Workspace.Bridge.Part82.Anchored = false wait(0.1) game.Workspace.Bridge.Part120.Anchored = false wait(0.1) game.Workspace.Bridge.Part40.Anchored = false wait(0.1) game.Workspace.Bridge.Support3.Anchored = false wait(0.1) game.Workspace.Bridge.Part81.Anchored = false wait(0.1) game.Workspace.Bridge.Part2.Anchored = false wait(0.1) game.Workspace.Bridge.Part41.Anchored = false wait(0.1) game.Workspace.Bridge.Roof12.Anchored = false wait(0.1) game.Workspace.Bridge.Part80.Anchored = false wait(0.1) game.Workspace.Bridge.Part119.Anchored = false wait(0.1) game.Workspace.Bridge.Part42.Anchored = false wait(0.1) game.Workspace.Bridge.Support4.Anchored = false wait(0.1) game.Workspace.Bridge.Part79.Anchored = false wait(0.1) game.Workspace.Bridge.Part3.Anchored = false wait(0.1) game.Workspace.Bridge.Part42.Anchored = false wait(0.1) game.Workspace.Bridge.Roof3.Anchored = false wait(0.1) game.Workspace.Bridge.Part78.Anchored = false wait(0.1) game.Workspace.Bridge.Part118.Anchored = false wait(0.1) game.Workspace.Bridge.Part43.Anchored = false wait(0.1) game.Workspace.Bridge.Support1.Anchored = false wait(0.1) game.Workspace.Bridge.Part77.Anchored = false wait(0.1) game.Workspace.Bridge.Part4.Anchored = false wait(0.1) game.Workspace.Bridge.Part44.Anchored = false wait(0.1) game.Workspace.Bridge.Roof10.Anchored = false wait(0.1) game.Workspace.Bridge.Part76.Anchored = false wait(0.1) game.Workspace.Bridge.Part117.Anchored = false wait(0.1) game.Workspace.Bridge.Part45.Anchored = false wait(0.1) game.Workspace.Bridge.Crate1.Anchored = false wait(0.1) game.Workspace.Bridge.Part75.Anchored = false wait(0.1) game.Workspace.Bridge.Part5.Anchored = false wait(0.1) game.Workspace.Bridge.Part46.Anchored = false wait(0.1) game.Workspace.Bridge.Roof5.Anchored = false wait(0.1) game.Workspace.Bridge.Part74.Anchored = false wait(0.1) game.Workspace.Bridge.Part116.Anchored = false wait(0.1) game.Workspace.Bridge.Part47.Anchored = false wait(0.1) game.Workspace.Bridge.Crate2.Anchored = false wait(0.1) game.Workspace.Bridge.Part73.Anchored = false wait(0.1) game.Workspace.Bridge.Part6.Anchored = false wait(0.1) game.Workspace.Bridge.Part48.Anchored = false wait(0.1) game.Workspace.Bridge.Roof8.Anchored = false wait(0.1) game.Workspace.Bridge.Part72.Anchored = false wait(0.1) game.Workspace.Bridge.Part115.Anchored = false wait(0.1) game.Workspace.Bridge.Part49.Anchored = false wait(0.1) game.Workspace.Bridge.Crate3.Anchored = false wait(0.1) game.Workspace.Bridge.Part71.Anchored = false wait(0.1) game.Workspace.Bridge.Part7.Anchored = false wait(0.1) game.Workspace.Bridge.Part50.Anchored = false wait(0.1) game.Workspace.Bridge.Crate4.Anchored = false wait(0.1) game.Workspace.Bridge.Part70.Anchored = false wait(0.1) game.Workspace.Bridge.Part114.Anchored = false wait(0.1) game.Workspace.Bridge.Part51.Anchored = false wait(0.1) game.Workspace.Bridge.Crate5.Anchored = false wait(0.1) game.Workspace.Bridge.Part69.Anchored = false wait(0.1) game.Workspace.Bridge.Part8.Anchored = false wait(0.1) game.Workspace.Bridge.Part52.Anchored = false wait(0.1) game.Workspace.Bridge.Crate6.Anchored = false wait(0.1) game.Workspace.Bridge.Part68.Anchored = false wait(0.1) game.Workspace.Bridge.Part113.Anchored = false wait(0.1) game.Workspace.Bridge.Part53.Anchored = false wait(0.1) game.Workspace.Bridge.Crate7.Anchored = false wait(0.1) game.Workspace.Bridge.Part67.Anchored = false wait(0.1) game.Workspace.Bridge.Part9.Anchored = false wait(0.1) game.Workspace.Bridge.Part54.Anchored = false wait(0.1) game.Workspace.Bridge.Crate8.Anchored = false wait(0.1) game.Workspace.Bridge.Part66.Anchored = false wait(0.1) game.Workspace.Bridge.Part112.Anchored = false wait(0.1) game.Workspace.Bridge.Part55.Anchored = false wait(0.1) game.Workspace.Bridge.Crate9.Anchored = false wait(0.1) game.Workspace.Bridge.Part65.Anchored = false wait(0.1) game.Workspace.Bridge.Part10.Anchored = false wait(0.1) game.Workspace.Bridge.Part56.Anchored = false wait(0.1) game.Workspace.Bridge.Crate10.Anchored = false wait(0.1) game.Workspace.Bridge.Part64.Anchored = false wait(0.1) game.Workspace.Bridge.Part111.Anchored = false wait(0.1) game.Workspace.Bridge.Part57.Anchored = false wait(0.1) game.Workspace.Bridge.Crate11.Anchored = false wait(0.1) game.Workspace.Bridge.Part63.Anchored = false wait(0.1) game.Workspace.Bridge.Part11.Anchored = false wait(0.1) game.Workspace.Bridge.Part58.Anchored = false wait(0.1) game.Workspace.Bridge.Crate12.Anchored = false wait(0.1) game.Workspace.Bridge.Part62.Anchored = false wait(0.1) game.Workspace.Bridge.Part110.Anchored = false wait(0.1) game.Workspace.Bridge.Part59.Anchored = false wait(0.1) game.Workspace.Bridge.Fence1.Anchored = false wait(0.1) game.Workspace.Bridge.Part61.Anchored = false wait(0.1) game.Workspace.Bridge.Part12.Anchored = false wait(0.1) game.Workspace.Bridge.Part60.Anchored = false wait(0.1) game.Workspace.Bridge.Fence2.Anchored = false wait(0.1) game.Workspace.Bridge.Part109.Anchored = false wait(0.1) game.Workspace.Bridge.Fence3.Anchored = false wait(0.1) game.Workspace.Bridge.Part13.Anchored = false wait(0.1) game.Workspace.Bridge.Fence4.Anchored = false wait(0.1) game.Workspace.Bridge.Part108.Anchored = false wait(0.1) game.Workspace.Bridge.Fence5.Anchored = false wait(0.1) game.Workspace.Bridge.Part14.Anchored = false wait(0.1) game.Workspace.Bridge.Fence6.Anchored = false wait(0.1) game.Workspace.Bridge.Part107.Anchored = false wait(0.1) game.Workspace.Bridge.Fence7.Anchored = false wait(0.1) game.Workspace.Bridge.Part15.Anchored = false wait(0.1) game.Workspace.Bridge.Fence8.Anchored = false wait(0.1) game.Workspace.Bridge.Part106.Anchored = false wait(0.1) game.Workspace.Bridge.Fence9.Anchored = false wait(0.1) game.Workspace.Bridge.Part16.Anchored = false wait(0.1) game.Workspace.Bridge.Fence10.Anchored = false wait(0.1) game.Workspace.Bridge.Part105.Anchored = false wait(0.1) game.Workspace.Bridge.Fence11.Anchored = false wait(0.1) game.Workspace.Bridge.Part17.Anchored = false wait(0.1) game.Workspace.Bridge.Fence12.Anchored = false wait(0.1) game.Workspace.Bridge.Part104.Anchored = false wait(0.1) game.Workspace.Bridge.Fence13.Anchored = false wait(0.1) game.Workspace.Bridge.Part18.Anchored = false wait(0.1) game.Workspace.Bridge.Fence14.Anchored = false wait(0.1) game.Workspace.Bridge.Part103.Anchored = false wait(0.1) game.Workspace.Bridge.Fence15.Anchored = false wait(0.1) game.Workspace.Bridge.Part19.Anchored = false wait(0.1) game.Workspace.Bridge.Fence16.Anchored = false wait(0.1) game.Workspace.Bridge.Part102.Anchored = false wait(0.1) game.Workspace.Bridge.Fence17.Anchored = false wait(0.1) game.Workspace.Bridge.Part20.Anchored = false wait(0.1) game.Workspace.Bridge.Fence18.Anchored = false wait(0.1) game.Workspace.Bridge.Part101.Anchored = false wait(0.1) game.Workspace.Bridge.Fence19.Anchored = false wait(0.1) game.Workspace.Bridge.Part21.Anchored = false wait(0.1) game.Workspace.Bridge.Fence20.Anchored = false wait(0.1) game.Workspace.Bridge.Part100.Anchored = false wait(0.1) game.Workspace.Bridge.Fence21.Anchored = false wait(0.1) game.Workspace.Bridge.Part22.Anchored = false wait(0.1) game.Workspace.Bridge.Fence22.Anchored = false wait(0.1) game.Workspace.Bridge.Pillar3.Anchored = false game.Workspace.Bridge.Pillar3Stand.Anchored = false wait(0.1) game.Workspace.Bridge.Part99.Anchored = false wait(0.1) game.Workspace.Bridge.Fence23.Anchored = false wait(0.1) game.Workspace.Bridge.Part23.Anchored = false wait(0.1) game.Workspace.Bridge.Fence24.Anchored = false wait(0.1) game.Workspace.Bridge.Part98.Anchored = false wait(0.1) game.Workspace.Bridge.Fence25.Anchored = false wait(0.1) game.Workspace.Bridge.Part24.Anchored = false wait(0.1) game.Workspace.Bridge.Fence26.Anchored = false wait(0.1) game.Workspace.Bridge.Part97.Anchored = false wait(0.1) game.Workspace.Bridge.Fence27.Anchored = false wait(0.1) game.Workspace.Bridge.Part25.Anchored = false wait(0.1) game.Workspace.Bridge.Fence28.Anchored = false wait(0.1) game.Workspace.Bridge.Part96.Anchored = false wait(0.1) game.Workspace.Bridge.Fence29.Anchored = false wait(0.1) game.Workspace.Bridge.Part26.Anchored = false wait(0.1) game.Workspace.Bridge.Fence30.Anchored = false wait(0.1) game.Workspace.Bridge.Part95.Anchored = false wait(0.1) game.Workspace.Bridge.Fence31.Anchored = false wait(0.1) game.Workspace.Bridge.Part27.Anchored = false wait(0.1) game.Workspace.Bridge.Fence32.Anchored = false wait(0.1) game.Workspace.Bridge.Part94.Anchored = false wait(0.1) game.Workspace.Bridge.Fence33.Anchored = false wait(0.1) game.Workspace.Bridge.Part28.Anchored = false wait(0.1) game.Workspace.Bridge.Pillar6.Anchored = false game.Workspace.Bridge.Pillar6Stand.Anchored = false wait(0.1) game.Workspace.Bridge.Fence34.Anchored = false wait(0.1) game.Workspace.Bridge.Part93.Anchored = false wait(0.1) game.Workspace.Bridge.Fence35.Anchored = false wait(0.1) game.Workspace.Bridge.Part29.Anchored = false wait(0.1) game.Workspace.Bridge.Fence36.Anchored = false wait(0.1) game.Workspace.Bridge.Part92.Anchored = false wait(0.1) game.Workspace.Bridge.Fence37.Anchored = false wait(0.1) game.Workspace.Bridge.Part30.Anchored = false wait(0.1) game.Workspace.Bridge.Fence38.Anchored = false wait(0.1) game.Workspace.Bridge.Part91.Anchored = false wait(0.1) game.Workspace.Bridge.Fence39.Anchored = false wait(0.1) game.Workspace.Bridge.Part31.Anchored = false wait(0.1) game.Workspace.Bridge.Fence40.Anchored = false wait(0.1) game.Workspace.Bridge.Pillar5.Anchored = false game.Workspace.Bridge.Pillar5Stand.Anchored = false wait(0.1) game.Workspace.Bridge.Part90.Anchored = false wait(0.1) game.Workspace.Bridge.Fence41.Anchored = false wait(0.1) game.Workspace.Bridge.Part32.Anchored = false wait(0.1) game.Workspace.Bridge.Fence42.Anchored = false wait(0.1) game.Workspace.Bridge.Part89.Anchored = false wait(0.1) game.Workspace.Bridge.Roof7.Anchored = false wait(0.1) game.Workspace.Bridge.Part33.Anchored = false wait(0.1) game.Workspace.Bridge.Fence43.Anchored = false wait(0.1) game.Workspace.Bridge.Part88.Anchored = false wait(0.1) game.Workspace.Bridge.Roof6.Anchored = false wait(0.1) game.Workspace.Bridge.Part34.Anchored = false wait(0.1) game.Workspace.Bridge.Fence44.Anchored = false wait(0.1) game.Workspace.Bridge.Part87.Anchored = false wait(0.1) game.Workspace.Bridge.Roof9.Anchored = false wait(0.1) game.Workspace.Bridge.Part35.Anchored = false wait(0.1) game.Workspace.Bridge.Fence45.Anchored = false wait(0.1) game.Workspace.Bridge.Part86.Anchored = false wait(0.1) game.Workspace.Bridge.Roof4.Anchored = false wait(0.1) game.Workspace.Bridge.Road.Anchored = false wait(0.1) game.Workspace.Bridge.Part36.Anchored = false wait(0.1) game.Workspace.Bridge.Fence46.Anchored = false wait(0.1) game.Workspace.Bridge.Pillar1.Anchored = false game.Workspace.Bridge.Pillar1Stand.Anchored = false wait(0.1) game.Workspace.Bridge.Part85.Anchored = false wait(0.1) game.Workspace.Bridge.Roof11.Anchored = false wait(0.1) game.Workspace.Bridge.Pillar7.Anchored = false game.Workspace.Bridge.Pillar7Stand.Anchored = false wait(0.1) game.Workspace.Bridge.Part37.Anchored = false wait(0.1) game.Workspace.Bridge.Fence47.Anchored = false wait(0.1) game.Workspace.Bridge.Part84.Anchored = false wait(0.1) game.Workspace.Bridge.Pillar2.Anchored = false game.Workspace.Bridge.Pillar2Stand.Anchored = false wait(0.1) game.Workspace.Bridge.Roof2.Anchored = false wait(0.1) game.Workspace.Bridge.Part38.Anchored = false wait(0.1) game.Workspace.Bridge.Pillar8.Anchored = false game.Workspace.Bridge.Pillar8Stand.Anchored = false wait(0.1) game.Workspace.Bridge.Fence48.Anchored = false wait(0.1) game.Workspace.Bridge.Pillar4.Anchored = false game.Workspace.Bridge.Pillar4Stand.Anchored = false wait(0.1) game.Workspace.Bridge.Part83.Anchored = false wait(2) Instance.new("Message").Parent = game.Workspace game.Workspace.Message.Text = "The Bridge Has Collapsed! A New Round Will Start Soon." wait(4) game.Workspace.Message:Remove() game.Workspace.Bridge:Remove() end |
|
|
| Report Abuse |
|
|
|
| 30 Apr 2014 03:46 PM |
Oh. My. Gosh.
You need to know the power of GetChildren(). |
|
|
| Report Abuse |
|
|
|
| 30 Apr 2014 03:48 PM |
Use this:
local thing = game.Workspace.Bridge:GetChildren()
for _, v in pairs (thing) do thing.Anchored = false end |
|
|
| Report Abuse |
|
|
Queliux
|
  |
| Joined: 13 Feb 2011 |
| Total Posts: 341 |
|
|
| 30 Apr 2014 03:52 PM |
| That unanchors it all at once, I don't want to do that. |
|
|
| Report Abuse |
|
|
|
| 30 Apr 2014 03:58 PM |
I don't think this will make it do that, but let's try:
local thing = game.Workspace.Bridge:GetChildren()
for _, v in pairs (thing) do thing.Anchored = false wait(0.1) end |
|
|
| Report Abuse |
|
|
Queliux
|
  |
| Joined: 13 Feb 2011 |
| Total Posts: 341 |
|
| |
|