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| 30 Apr 2014 01:57 PM |
* Clan, a group designed to raid and attack others *
MAIN TYPES:
SUPERCLANS - Usually about 10.000 members, probably more, but some may not actually be over 10.000. (Example: VS, RAT)
Tech: Depends on the clan, many superclans have decent tech, some others don't. Community type: 50% is usually bad or simply 'unsuitable', the community also depends on the reputation. High Rank Community type: HRs can easily become corrupt, a chance of 40% the high rank community can actually be Okay. Activity: Low - 10% | Medium - 70% | High - 50% | Also depends on the HR activity.
POWERCLANS - Undefined amount of members, could be 500, could be 300. (Example: TGI, VAK)
Tech: Decent Community type: 70% Powerclans usually have a decent community. Activity: Low - 20% | Medium - 60% | High - 80% | Powerclans usually have high activity levels.
REGULARS - Every clan which isn't any of the above.
Tech: N/A Community type: N/A Activity: Low - 30% | Medium - 60% | High - 20% | Regulars are not very active.
SUB TYPES:
Reputation Clans - These will CRAVE or BEG for a reputation in the forums or try to find it on their own.
Offense to Nature Clans - JC
Feeders - These will recruit on other groups or feed of their technology.
High-risers - These clans get to the 10.000 (More or less) quicker than what's expected and later have no idea on how to lead, and they usually fall (Examples: Cirago).
Sword Clans - Self-explanatory.
PMCs - Mercenaries for those who have no idea on how to get 4 members to defend.
Colonials - (DO NOT MIX WITH COUNTRY CLANS) These clans are focus on the WWI/II era of history, they choose a country to represent, usually overuse flintlock guns.
Country clans - Countries which represent a country on a child's game to advertise ultra-nacionalism.
Helghan - Self-explanatory.
MY SECUNDARY TYPES OF CLANS:
Sovereignities - Every time more common (Example: TSG)
Projects - Clans which usually focus on having a decent tech (Example: Project Sigma)
Dark clans - Clans that choose a creepy-theme or 'Dark' to have genere.. (Example: Tza)
Steam/Dieselpunk - These have their own 'genre'. (Examples: TCC, Schatten).
Transition/trade clans - Those who change leadership or are traded. (Example: SCR)
Autowinners - Self-explanatory
Scam-leaded - Those leaded by scammers (UAG, SCR [At some point of the clan's life, they were leaded by a scammer].
And the worse.
Forum clans - These will kind of try to dominate a forum on a child's game. Yes, this is a true story. |
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| 30 Apr 2014 01:58 PM |
| COLONIALS ARENT WW1/2 U IDIOT THEY REFER TO THE 1700-1870 ERA U NOB LOL |
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yia
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| Joined: 06 Nov 2008 |
| Total Posts: 13563 |
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| 30 Apr 2014 02:01 PM |
colonial refers to the colonial ages
idiot
dango dango |
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| 30 Apr 2014 02:01 PM |
| Okay I commited an error sorry :C |
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| 30 Apr 2014 02:02 PM |
| because u have u deserve to die |
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| 30 Apr 2014 02:02 PM |
"Activity: Low - 10% | Medium - 70% | High - 50% | Also depends on the HR activity."
im confused how is Medium higher than High |
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solticex
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| Joined: 14 Aug 2010 |
| Total Posts: 5267 |
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| 30 Apr 2014 02:03 PM |
i stopped taking this seriously at "SECUNDARY"
=DEMISE= |
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| 30 Apr 2014 02:03 PM |
| High activity is harder to achieve than medium. |
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| 30 Apr 2014 02:06 PM |
I read it all and it is all correct. #tracked |
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| 30 Apr 2014 02:07 PM |
@cain
No, actually the colonial part is wrong. |
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| 30 Apr 2014 02:09 PM |
| Colonial era started 16th century and ended mid 20th just after WWII. |
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yia
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| Joined: 06 Nov 2008 |
| Total Posts: 13563 |
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| 30 Apr 2014 02:16 PM |
umno.
colonial ended at industrial -_________________-
dango dango |
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Allocated
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| Joined: 25 Sep 2010 |
| Total Posts: 26321 |
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| 30 Apr 2014 02:17 PM |
facepalm @colonial
♜ Allocated/RotomFreeze/Allo-cat - For all your pharmaceutical needs |
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| 30 Apr 2014 02:17 PM |
'SECUNDARY' much legit very spelling
we got a couple of potty mouths over here! get em! |
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| 30 Apr 2014 02:19 PM |
I actually researched into the ending of the colonial before I posted it, with Wikipedia we must trust.
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