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Re: Brick limit

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Whoui is not online. Whoui
Joined: 26 Jul 2013
Total Posts: 219
28 Apr 2014 04:07 PM
Is 10 000 bricks too many for a game to run smoothly and not laggy
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Whoui is not online. Whoui
Joined: 26 Jul 2013
Total Posts: 219
28 Apr 2014 04:11 PM
Plz respond!
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Whoui is not online. Whoui
Joined: 26 Jul 2013
Total Posts: 219
28 Apr 2014 04:16 PM
Lol I overestimated, what about 5700 is that too many??
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
28 Apr 2014 04:29 PM
It all depends on the computer and/or the amount of bricks in one area and/or looping scripts.

If you have 10000 parts in one spot it could get laggy. Spread the parts out to reduce the lag.

I have seen maps with over 200k parts that ran fine on my machine.

There are some things you can do-
Spread out parts helps somewhat.
Use a render cell that draws parts when you are near. (Look up Wilderness cell in catalog.)
In properties of Workspace you can turn on Streaming , which will work similar to render cells.
View your output to see if it is caused by faulty scripts.

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ShiKaizoku is not online. ShiKaizoku
Joined: 27 May 2010
Total Posts: 177
28 Apr 2014 05:21 PM
It shouldnt but It all depends on the player's system.
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Whoui is not online. Whoui
Joined: 26 Jul 2013
Total Posts: 219
29 Apr 2014 01:22 AM
88% of the parts are for terrain and they are 6by 6
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BedPasTor is not online. BedPasTor
Joined: 11 Oct 2013
Total Posts: 199
29 Apr 2014 03:53 AM
H.S. is like even laggier than the Apocalypse Rising.
Better build a terrain from the parts. Or maybe, you can build a terrain using the generator and other things to be used.
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johnjohncar is not online. johnjohncar
Joined: 22 Aug 2012
Total Posts: 3557
29 Apr 2014 09:05 AM
Scacman1967 is right about what machine your using. If your using a Windows XP or something like that that was made 10 years ago, it probably wont handle so well. But if you have like a Windows 7 or 8, your probably get some good gameplay
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Logitech is not online. Logitech
Joined: 10 May 2007
Total Posts: 1813
29 Apr 2014 09:51 AM
The operating system (win Xp, 7, 8) doesnt determine the power of your computer. it may perform some process better or at times worse, its your ram (how much data your computer can process) your cpu (how well your computer can process) and vram or graphics card(how well your computer can display visuals) thats determines how roblox runs
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Exine is not online. Exine
Joined: 01 Apr 2013
Total Posts: 3783
29 Apr 2014 11:21 AM
I have a game with 27k+ parts.
Runs smoothly..
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Flylux is not online. Flylux
Joined: 23 May 2010
Total Posts: 4804
29 Apr 2014 12:10 PM
Mines fine with 28K so yeah.
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IciFlame is not online. IciFlame
Joined: 28 Sep 2013
Total Posts: 300
29 Apr 2014 04:16 PM
it depends if the person in your game has a slow computer or not (like me, :P)
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