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Re: Defend the Frontier 2: Update Log

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Xeptix is online. Xeptix
Joined: 14 Mar 2013
Total Posts: 1115
28 Apr 2014 02:33 PM
Here's the update log for DTF 2, newest version:

V0.4b


v0.4b:

+ Fixed an issue causing enemies to get to the other side of the wall, and into/behind buildings (and getting stuck there)
+ Fixed an issue causing friendly bots & minions to get stuck on the oposite side of the wall
+ Fixed an issue where you could not unequip your tools
+ Fixed an issue where if the wall health/max health was full, it would still take your money
+ Added Medic
+ Added Repairman
+ Lowered health regen amount
+ Added Marathon perk
+ Added Juggernaut perk
+ Added Damager perk
+ Added Arrow Master perk
+ Added Incognito perk
+ Added Ghost perk
+ Added Sprayer perk
+ Added Arrowman perk
+ Added Gunman perk
+ Added Armor
+ Added Armor - Tier 2
+ Added Armor - Tier 3
+ Added Armor - Tier 4

---------------------------------

V0.3pb:

+ Added invisible border around the map to prevent getting launched out
+ Fixed an issue causing Revolver to unequip randomly while reloading
+ Fixed an issue causing Friendly Bots to swing their sword at you
+ Added tiers to Darkheart
+ Added 2 tiers to bow
+ Added 6 tiers to sword
+ Added 2 tiers to Icebrand
+ Fixed an issue causing the Icebrand to show the Firebrand model
+ Fixed an issue causing Firebrand to become untextured
+ Added 2 tiers to Illumina
+ Added 2 tiers to Firebrand
+ Fixed an issue causing Revolver to not shoot even when there is ammo in the clip
+ Fixed an issue where friendly bots would spawn inside the fort
+ Fixed an issue where minions would swing their sword at friendly bots, and vice versa
+ Fixed an issue where the shop's next page wouldn't load if a lag spike occurs
+ Fixed an issue where the shop would break if lag occurs while using it
+ When you leave the shop, it resets and goes back to the initial loadout page
+ Admins now show red on leaderboard [Soluke shows w/ an epic black tint]
+ Fixed an issue where your scroll position would not stay when the leaderboard updates
+ Fixed an issue where your minion doesn't spawn
+ Decreased debounce time on Friendly bot's sword
+ Slightly decreased debounce time on minion's sword
+ Added ability to repair wall [intermission shop]
+ Added ability to increase wall max health [intermission shop]
+ Fixed an issue where enemies would take a really long time for the death animation to finish
+ Fixed an issue where minions would sometimes try and attack friendly bots
+ Slightly altered Darkheart's damage/reload [due to adding tiers]
+ Slightly altered bow's damage/reload [due to adding tiers]
+ Core system for perks in the makes.
+ Core system for armor in the makes.
+ Core system for equipment in the makes.
+ Fixed an issue where you could collect your Daily Reward multiple times
+ Fixed an issue where enemies don't swing their sword at friendly bots/minions
+ Fixed an issue where intermission would go < 0
+ POSSIBLY fixed an issue where friendly bots/minions can get to the other side of the wall
+ POSSIBLY fixed an issue where enemies could get to the back of the wall, and deal damage to it
+ fixed an issue where your minion would sometimes not follow you.

---------------------------------

V0.2pb: [CREDIT TO kyle2death FOR FINDING MOST OF THESE BUGS / SOME OF THE SUGGESTIONS!]

+ Fixed an issue causing you to die by fling out of the map [kinda, now it just teleports you back & in a future version will give you a badge for getting out of the map]
+ Increased intermission time to 30 seconds
+ Decreased cash payout for killing enemies
+ Increased Tiers of some weapons to 6
+ Added Tiers for Revolver
+ Added Vote to End intermission [requires 75% or more players to vote]
+ Increased damage of Light enemy
+ Light enemies now show on all waves
+ Fixed an issue causing enemies to damage the wall while the death animation is active, if they died near the wall
+ Fixed an issue causing enemies to get stuck in the cave if they spawn in-between wedges
+ Fixed an issue where enemies can get behind the wall, and deal damage to it
+ Fixed an issue where arrows don't deal damage to the enemy if they hit its weapon



Thanks for playing!
~Xeptix
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idiotbox45 is not online. idiotbox45
Joined: 05 Jan 2012
Total Posts: 939
28 Apr 2014 03:28 PM
I helped him find the glitches >.> he found them because all the glitches affected me most of the time.
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kyle2death is not online. kyle2death
Joined: 07 Apr 2012
Total Posts: 5
28 Apr 2014 06:59 PM
Auctly I allready knew all of them before I met you. :P
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bobbyjack90 is not online. bobbyjack90
Joined: 21 Nov 2008
Total Posts: 62
01 May 2014 07:53 AM
"V0.2pb: [CREDIT TO kyle2death FOR FINDING MOST OF THESE BUGS / SOME OF THE SUGGESTIONS!]"
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jeremy2003ko is not online. jeremy2003ko
Joined: 11 Feb 2010
Total Posts: 583
03 May 2014 10:46 AM
do friendly bots level?
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StrongBigeMan9 is not online. StrongBigeMan9
Joined: 11 Sep 2012
Total Posts: 1802
03 May 2014 09:53 PM
If a medic is pressed up against a wall and an enemy is on the opposite side and kills the medic, the medic spawns on the battlefield qq So not sure if the glitch is entirely fixed :P Or any other friendly bots like repairman or attacker. Attacker won't matter for that case though.
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