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| 27 Apr 2014 07:58 PM |
| Anything out there I can run to remove the virus thats on my game? |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 27 Apr 2014 07:59 PM |
while true do game:FindFirstChild("VirusName", true):Destroy() print("OP stop using Free Models") end |
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| 27 Apr 2014 08:02 PM |
Well, you could stop using crappy free models.
And then after that you could learn the definition of what the hell a virus is.
And then you can leave. |
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| 27 Apr 2014 08:03 PM |
| Demy, why don't you get a life and actually BE NICE? |
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| 27 Apr 2014 08:03 PM |
"Demy, why don't you get a life and actually BE NICE?"
how does that mean I don't have a life what
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| 27 Apr 2014 08:06 PM |
| Its called, "Learn to be nice". People don't know every thing. |
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| 27 Apr 2014 08:15 PM |
I'm just wondering why you have to use 'true' after the virus name.
~To see or not to see, that is the question |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 27 Apr 2014 08:17 PM |
| true makes it so that it checks its descendants as well for the virusname |
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| 27 Apr 2014 08:17 PM |
Got it.
~To see or not to see, that is the question |
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| 27 Apr 2014 08:42 PM |
| I don't see why there is such a problem with free models. There is nothing wrong with them, and you can learn a lot, if they are up to date. There are several ways you can search for viruses, I made a plugin once that deleted scripts that I named, and deleted scripts of which source I quoted. |
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Vuva
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| Joined: 22 Jan 2010 |
| Total Posts: 1102 |
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| 27 Apr 2014 09:24 PM |
| Free models isn't a problem when you use edit mode; you can just find anything unwanted and delete it. |
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