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| 27 Apr 2014 07:42 PM |
game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(char) repeat wait() until char:FindFirstChild("Body Colors") char["Body Colors"].HeadColor = BrickColor.new(1001) char["Body Colors"].RightArmColor = BrickColor.new(1001) char["Body Colors"].LeftArmColor = BrickColor.new(1001) char["Body Colors"].RightLegColor = BrickColor.new(1001) char["Body Colors"].LeftLegColor = BrickColor.new(1001) char["Body Colors"].TorsoColor = BrickColor.new(1001) a0 = Instance.new("CharacterMesh") a0.OverlayTextureId = 68241528 a0.Parent = char a0.MeshId = 68241543 a0.BodyPart = "LeftArm" a1 = Instance.new("CharacterMesh") a1.OverlayTextureId = 68241528 a1.Parent = char a1.MeshId = 68241558 a1.BodyPart = "LeftLeg" a2 = Instance.new("CharacterMesh") a2.OverlayTextureId = 68241528 a2.Parent = char a2.MeshId = 68241695 a2.BodyPart = "Torso" a4 = Instance.new("CharacterMesh") a4.OverlayTextureId = 68241528 a4.Parent = char a4.MeshId = 68241677 a4.BodyPart = "RightLeg" a5 = Instance.new("CharacterMesh") a5.OverlayTextureId = 68241528 a5.Parent = char a5.MeshId = 68241658 a5.BodyPart = "RightArm" end) end)
~To see or not to see, that is the question |
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| 27 Apr 2014 07:52 PM |
bump
~To see or not to see, that is the question |
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| 27 Apr 2014 08:17 PM |
Ok, I'll figure it out myself.
~To see or not to see, that is the question |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 27 Apr 2014 08:23 PM |
local parts = {LeftLeg=MeshIdHere,RightLeg=MeshIdHere2,Torso=MeshIdHere3,LeftArm=MeshIdHere4,RightArm=MeshIdHere5}
game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(char) repeat wait() until char:FindFirstChild("Body Colors") char["Body Colors"].HeadColor = BrickColor.new(1001) for i, v in pairs(parts) do char["Body Colors"][i.."Color"] = BrickColor.new(1001) local a0 = Instance.new("CharacterMesh") a0.OverlayTextureId = 68241528 a0.Parent = char a0.MeshId = v a0.BodyPart = i end end) end)
Crazy right? |
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