iMeds
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| Joined: 17 Apr 2009 |
| Total Posts: 1067 |
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| 26 Apr 2014 10:10 PM |
| A new feature that should have been added long ago to go along with the more realistic environment ROBLOX is creating is to hide names from sight between players when a brick or piece is between two players. |
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iMeds
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| Joined: 17 Apr 2009 |
| Total Posts: 1067 |
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| 26 Apr 2014 10:12 PM |
| So when a player is covered from sight from another, his name is hidden. |
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iMeds
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| Joined: 17 Apr 2009 |
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Zerio920
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iMeds
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| Joined: 17 Apr 2009 |
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| 26 Apr 2014 10:17 PM |
Support if it can be optional
`Bow down to my siggy` |
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iMeds
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| Joined: 17 Apr 2009 |
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| 26 Apr 2014 10:19 PM |
| Yea it would be better optional. Agreed. |
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Zeriten
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| Joined: 05 Nov 2012 |
| Total Posts: 19839 |
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| 26 Apr 2014 10:23 PM |
| Scriptable, displayed in the game "Murder Mystery". |
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Zerio920
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| Joined: 06 Apr 2012 |
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| 26 Apr 2014 10:27 PM |
| We all know it's scriptable, but it's something that shouldn't or doesn't have to be scriptable. Since Roblox is all about "realism" now, they could at least add in the effort to have names blocked by walls. |
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| 26 Apr 2014 10:27 PM |
| Shouldn't be too hard to implement by roblox then. Seems very usable for those who don't script. |
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iMeds
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| Joined: 17 Apr 2009 |
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| 26 Apr 2014 10:33 PM |
| In Murder Mystery those names are GUI. With regular names it is so much harder and glitchier. |
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iMeds
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| Joined: 17 Apr 2009 |
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| 26 Apr 2014 10:34 PM |
| I don't actually don't think you can do it, scratch that... |
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Zeriten
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| Joined: 05 Nov 2012 |
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| 26 Apr 2014 10:36 PM |
"We all know it's scriptable, but it's something that shouldn't or doesn't have to be scriptable. Since Roblox is all about "realism" now, they could at least add in the effort to have names blocked by walls."
Strange, in my other threads on ideas, they often complain about how some scripter can do it.
This is in fact easier to script than the idea of "Gravity Bricks" I mentioned a long time ago, which would require a lot of camera adjusting and such. |
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| 26 Apr 2014 10:37 PM |
| Should be configurable in the game's settings. |
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iMeds
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| Joined: 17 Apr 2009 |
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| 26 Apr 2014 10:40 PM |
| So you are implying that you want every one to learn how to script this, then there be a easier way to turn it on/off. I don't see why you way every one to take the circuitous way then it just be a easy feature we can do with as we please. |
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iMeds
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| Joined: 17 Apr 2009 |
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| 26 Apr 2014 10:42 PM |
| I've actually had a friend (a respected scripter) work on this for hours and could not get it to work properly. Please show me a example were this works with regular names (not GUI names). |
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iMeds
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| Joined: 17 Apr 2009 |
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| 26 Apr 2014 10:45 PM |
| By working properly I mean it didn't work. At all. |
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iMeds
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Zeriten
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| 26 Apr 2014 10:49 PM |
I don't have an example for that, but I do know that people often reject ideas that at least one person is able to script. They say it will "break" games and throw all the work developers put into their places down the drain. |
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| 26 Apr 2014 10:50 PM |
| Then they would be wrong. Period. Mmkay? |
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Zeriten
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| Joined: 05 Nov 2012 |
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| 26 Apr 2014 10:51 PM |
| Usually they come with examples of amazingly scripted games that feature the idea. |
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iMeds
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| Joined: 17 Apr 2009 |
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| 26 Apr 2014 10:55 PM |
| @Zer, yeah, I don't see why people can't seem to grasp the concept of letting people create better games by having things a little bit easier to achieve things we need done. Even to some great scripter who can do this, why waste hours? |
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| 27 Apr 2014 01:45 AM |
| Plus, scripts can increase lag more than if it was pre-programmed as a game feature, so little things like this would work more effectively, and without modification, if ROBLOX did it |
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| 27 Apr 2014 03:10 AM |
Support if this is to be an optional feature. Treating names like BillboardGuis means more realism. |
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