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| 26 Apr 2014 07:30 PM |
I would like you all to look at the forum link: http://www.roblox.com/Forum/ShowPost.aspx?PostID=130151484
If you reviewed it, and if you didn't I want you all to come up with ideas on what we could do in XL training's. I've gotten lot's of complaints about having the same training's over and over again.
If you do not know what the event is, just do -/10. If you have a suggestion, post it in the comments bellow.
(Not my votes) Rate the Current Events:
Gladiator. (0/10)
Victor. (0/10)
FFA. (0/10) SFT (0/10)
Dueling (0/10)
Faces(Twist) (0/10)
Lot's of people have wanted a CTF base for us to use. If anyone could make it contact me or BlackPig.
Post your thoughts and Idea's bellow. |
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naden
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| Joined: 17 Sep 2010 |
| Total Posts: 3588 |
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| 26 Apr 2014 07:43 PM |
Gladiator (7/10)
Victor (6-8/10)
FFA (5/10)
SFT (6-9/10)
Dueling (9/10)
Faces (4/10)
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| 26 Apr 2014 07:47 PM |
Gladiator. (3/10) Notes: To me, this wastes more time than it is worth. As soon as you die, you are done and you have to watch. There can be little gain out of this, as in watching tactics, but otherwise is pretty pointless.
Victor. (-/10) Notes: I don't know what this is.
FFA. (9/10) Notes: This, is one of the best ways to me to learn to fight better. It is constant fighting, all odds are against you, you can learn tactics right up, and have little to no waiting time. The only downside is, it doesn't teach specific techniques, such as teamwork, which doesn't give it the 10/10 importance. But, being it is arguably the best way to learn to Sword Fight and learn new tactics or test out new tactics, it is great.
SFT (2/10) Notes: Sword Fighting Tournaments are usually too long for what they are worth. They teach 1v1/2v2/3v3(you get it) which I think are less likely to happen in actual battle. Normally, you either beat the odds, or the odds are against you while raiding/in a defense. And, being SFT's take a long time being you have to go through multiple round until a victor is crowned, they aren't worth their time. They take up too much time, and they are pointless to a certain extent.
Dueling (6/10) Notes: A 1v1 activity, but this has more use. When you're dueling, your opponent can help you by giving tips, or you can help yourself by seeing their tactics and applying them to improve your own. The only problem is that it is 1v1. As I said, more than likely you'll be facing multiple people or fewer people instead of 1v1. Anyways, this is more for improving skills than tactics and battle simulation or anything else.
Faces(Twist) (4/10) Notes: Faces are great for teaching some discipline and warming up, but that is about it. I've never seen an officer in RBLX during an actual raid command faces as defenses, but as I said they are great for teaching some discipline and warming up.
(i typed all of this up, then I read the thread provided and realized I basically said everything that he said) |
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LordDain
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| Joined: 09 Jul 2008 |
| Total Posts: 896 |
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| 26 Apr 2014 08:26 PM |
Gladiator. (8/10)
This activity is alright, not everyone can participate at the same time but it helps to build esprit-de-corps within XL. You are fighting on teams to reach victory and there is the pressure not to let your team down. These events normally pass quickly so the small amount of time that people are left waiting is not really a problem. It also gives a chance for people to duel more than one person at once (If it is a 4 team Glad) which is not normally practised.
Victor. (-/10)
Do not know what this activity is.
FFA. (9/10)
This is a good activity as people are not standing around doing nothing. Standing around doing nothing is boring. This activity gives members experience fighting multiple enemies at once, on all flanks. The only problem is that this activity does not help build team-work and esprit-de-corps and the trainer seldom gives tips on how to improve.
SFT (0.000000000001/10)
This is essentially two people fighting at a time with 28 others WAITING, doing *dramatic pause* NOTHING. Guess how much fun those people doing NOTHING are having at the moment. People doing nothing are bored. People that are bored will be less active within the clan because the events are not fun and stimulating. Why would an average kid wish to go to a training that they will not have fun at. Most people play this game to have fun, not to stand around doing nothing. If they want to do that they can go and do that at their homes without some HR training them on how to stand and spectate people fighting. Another problem with SFTs is that there is only one winner, where in a training you want to make people feel as they all did well, that they all helped contribute something to the group and made the training better than it would have been without them. If only one person is the winner, this person normally gets the training point as well, they do not feel as included in the training and they don't feel as they did the best they could have.
I strongly believe that the only time that you should use SFTs is when you are TESTING people for stuff, such as HR testing, Tess/Optio testing and PG tryouts, if you have them. I DO NOT believe that they should be used in training sessions.
Dueling (In a training??? Something I haven't seen done before) (0.000000001/10)
Read rant above. Same reasoning. The only time I could see this being helpful is if you have like one or two people at your training where you can really focus on their skills and helping them improve.
Faces + Formations (Same category) (3/10)
Faces and formations are good, I recommend basing (the commands) them off some legitimate drill manual. (Example: CF 201) Or it could just be my pet peeves getting to me when I see someone say; Face Instructor (Not a legitimate command). Faces and Formations teach the members, discipline and that they must follow the commands of members with a more senior rank than them. However, practising something that we never use in our forts is not very practical. (Why practice shooting guns when you only slash with swords.) So if we actually USED them, I would recommend continuing to train them. If we don't use them at our forts, then stop training it and train for stuff we will actually use. |
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lao98
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| Joined: 22 Jan 2011 |
| Total Posts: 211 |
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| 26 Apr 2014 08:59 PM |
Gladiator. (8/10) Note: I think gladiator teaches us on how to work as a team. In raids, we really need that. I think we should do gladiator a lot more.
Victor. (-/10) Note: What is this?
FFA. (3/10) Note: I don't think FFA's help with a lot. When in a FFA, I tend to rush a lot. I don't take my time or focus.
SFT (9/10) Note: In a SFT, I normally take my time. It helps my practice my different techniques and helps me get better.
Dueling (9/10) Note: I like dueling because when you are one on one with a person, they can tell you exactly what you did wrong or what they did wrong. So it ultimately helps us train each other and make each other better.
Faces(Twist) (8/10) Note: I think this is good for discipline. A lot of people in XL need discipline. This does help. |
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minimite
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| Joined: 27 Sep 2008 |
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| 26 Apr 2014 09:58 PM |
Gladiator. (3/10) Can hurt people's feelings when chosen towards the end as either friends or the best are generally picked. Even if chosen randomly, it is a hindrance to ':ff random'. 1v1 is also based on latency and the majority of this is spectating. Although, spectating can help but honestly, not really.
Victor. (-/10)
FFA. (4/10) It mainly consists of ties, running away and ganging up on people. SFT (-/10) Only good if 2v2, otherwise majority is spectating. People underestimate 2v2s, they can be fun if the teams are even, enhance coordination and tactics etc. Dueling (0/10) 1v1 is based on latency. Doesn't really help with raids because good groups will team up on you. Faces(Twist) (4/10) Helps a little with strictness and reflex I guess. For people like me, with dyslexia, it's annoying because I read slower. The younger members will also read slower.
---------------------------------------- Ideas: 2v1 Rotation: Where it's always 2v1 and you rotate after the fight into the next line, fast paced combat and helps practice when it's either 1v2 or 2v1, which occurs more often that not. Takes organization to work correctly.
Champions: Depending on the amount of members at the training, there are however many 'Champions'. They each fight a person and whoever wins, becomes champion and has to keep their health for the next fight. If its a tie, both come off. The people with the best K/D at the end win, because they would've been Champion the most. This would be better to customize so that it works properly.
Demonstrations: It may sound simple and dumb, but it works. Whether it is an obby, SF technique, etc, it helps if you demonstrate them.
Drills: Drills are repetitive activities designed to increase efficiency and improve performance. For us, doing something such as the obby at Strag over and over again will help for times of emergency when we need to complete it quickly. Or, practice taking over a ram (subject to change with release of new fort). Over and over and over again. Improving in speed each time.
Pole Jumping: Creating an obby that consists of varying lengths of poles scattered around in a circle, with no end. Players must keep jumping, if they stop or fall, they lose. This could continue for a while, so it helps for the ones that lost to do something different whilst they wait. The idea of this is to increase maneuverability and help people get used to using the WASD keys more accurately through muscle memory. If they can continually jump in different directions on different sized poles, they can avoid a sword.
Avoid the Bulletss: In an arena consisting of varying amount of cover, this game could be seen as Sharks and Minnows. But with guns. Players will have to dodge gun fire by taking cover and jumping, helps if we raid any groups that use guns, or just for fun. Make it to the other side and be the last alive to win.
also once in a while find a random game with little to no players and just have a hangout there, some good ones are in my faves
and much, much more if you set your mind to it |
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minimite
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| Joined: 27 Sep 2008 |
| Total Posts: 619 |
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| 26 Apr 2014 10:01 PM |
| sorry for bad layout, also like Dain said, SFT and dueling should be used for tests. Even so, it'd be best to have like 3rounds to account for latency and lag. |
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smorg30
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| Joined: 04 Oct 2011 |
| Total Posts: 4520 |
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| 26 Apr 2014 10:03 PM |
TDM is the only super effective training method. Things with 4v2 etc are also good. Everything else is basically for fun.
FFA are good for trainign also. |
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meong124
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| Joined: 13 Jun 2012 |
| Total Posts: 915 |
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| 26 Apr 2014 11:22 PM |
| It has been a very long time since i went to any XL event so i forgot all.xd |
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minimite
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| Joined: 27 Sep 2008 |
| Total Posts: 619 |
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| 27 Apr 2014 08:02 AM |
ah ok. and why do we need a CTF base when we have practice Strag?
also '08 and 215 posts u wot m8 |
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| 27 Apr 2014 08:52 AM |
| Well, people would like some diversity between training areas. Like strag its hard to do a Team Vs Team. So if someone could make a place like that, that would be awesome. |
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