InteWv
|
  |
| Joined: 04 Apr 2014 |
| Total Posts: 316 |
|
|
| 26 Apr 2014 05:57 PM |
So I am creating a health GUI that it just based on a number.
This pic should explain things: http://prntscr.com/3drmjb |
|
|
| Report Abuse |
|
|
|
| 26 Apr 2014 05:58 PM |
| This should be pretty simple. Just make a TextLabel, style it how you like, then change the text according to the health. |
|
|
| Report Abuse |
|
|
InteWv
|
  |
| Joined: 04 Apr 2014 |
| Total Posts: 316 |
|
|
| 26 Apr 2014 06:00 PM |
I need a script for the health thing...
|
|
|
| Report Abuse |
|
|
|
| 26 Apr 2014 06:02 PM |
| Just have a script that connects it to an event that fires when the health changes. |
|
|
| Report Abuse |
|
|
InteWv
|
  |
| Joined: 04 Apr 2014 |
| Total Posts: 316 |
|
|
| 26 Apr 2014 06:05 PM |
"Just have a script that connects it to an event that fires when the health changes."
Don't know one, sorry! |
|
|
| Report Abuse |
|
|
InteWv
|
  |
| Joined: 04 Apr 2014 |
| Total Posts: 316 |
|
| |
|
|
| 26 Apr 2014 06:17 PM |
| I don't know any scripts either. People don't "know" scripts. |
|
|
| Report Abuse |
|
|
|
| 26 Apr 2014 06:18 PM |
Humanoid.Changed:connect(function(Health) blah end) |
|
|
| Report Abuse |
|
|
InteWv
|
  |
| Joined: 04 Apr 2014 |
| Total Posts: 316 |
|
| |
|
InteWv
|
  |
| Joined: 04 Apr 2014 |
| Total Posts: 316 |
|
|
| 27 Apr 2014 02:01 PM |
Bump...
(Someone help me out...) |
|
|
| Report Abuse |
|
|
neff111
|
  |
| Joined: 15 Nov 2010 |
| Total Posts: 65 |
|
|
| 27 Apr 2014 03:40 PM |
Mate, all that advise is perfect. Why can you just make a script that tests for a humanoid health changes and updates the gui?
You can also refer to the regular health gui by going to the "play solo" and opening it in Players > Player1 > PlayerGui. |
|
|
| Report Abuse |
|
|