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| 26 Apr 2014 02:42 PM |
Let's say I have a sound, and I wanna play it at 1:32 is this possible?
I mean Venusaur...with a question mark - Add like 15000 to my post count - Alt of boynedmaster |
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gijsbel11
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| 26 Apr 2014 02:45 PM |
1:32 as in Lighting time?
because then is would be something like
while wait() do if game.Lighting.TimeOfDay == "01:32:00" then --play sound end end
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| 26 Apr 2014 02:47 PM |
how do you interpret what i said to mean lighting time
I mean Venusaur...with a question mark - Add like 15000 to my post count - Alt of boynedmaster |
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Meowth552
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| 26 Apr 2014 02:47 PM |
| Gijs is god-tier helper! :) |
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| 26 Apr 2014 02:48 PM |
@meowth is this sarcasm or
I mean Venusaur...with a question mark - Add like 15000 to my post count - Alt of boynedmaster |
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gijsbel11
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| 26 Apr 2014 02:49 PM |
@Kampfkarren,
Well i'm uncertain what you mean by "at 1:32" Do you mean real-time? Do you mean minutes:seconds passed in game? Do you mean hours:minutes time as in roblox skybox? |
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| 26 Apr 2014 02:50 PM |
@gjs if i'm referring to sounds and i give a time that i want to play at is it not obvious it's minutes:seconds like
I mean Venusaur...with a question mark - Add like 15000 to my post count - Alt of boynedmaster |
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| 26 Apr 2014 02:51 PM |
wait you didnt even say what i meant i mean play the song at the 1:32 mark
I mean Venusaur...with a question mark - Add like 15000 to my post count - Alt of boynedmaster |
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gijsbel11
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| 26 Apr 2014 02:56 PM |
Oh jesus i'm stupid, sorry. You mean to start playing the sound at the 1:32 mark of the soundclip?
well that is actually impossible. The only way to do this is to make it silent, and make it not-silent when the time is right so :
sound.Volume = 0 sound:Play() wait(1+(32/60)) sound.Volume = 10
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| 26 Apr 2014 02:57 PM |
really thats the only way wow lua is terrible welp guess there's no way i can do what i want
I mean Venusaur...with a question mark - Add like 15000 to my post count - Alt of boynedmaster |
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gijsbel11
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| 26 Apr 2014 02:57 PM |
WOOPS with the last example the timing is wrong, this one works :
sound.Volume = 0 sound:Play() wait(1*60+32) sound.Volume = 10 |
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