generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Club Houses » Clans & Guilds
Home Search
 

Re: I've never seen a sword clan with decent tech

Previous Thread :: Next Thread 
ValiantCorsair is not online. ValiantCorsair
Joined: 24 Sep 2011
Total Posts: 48788
26 Apr 2014 02:41 AM
lol

this horrid base makes me feel bad about myself and im not in the clan

http://www.roblox.com/Ignite-Empire-Fort-Valiant-RAID-HERE-place?id=145864559
Report Abuse
CrushedInsanity is not online. CrushedInsanity
Joined: 13 Nov 2010
Total Posts: 24834
26 Apr 2014 02:43 AM
yourself too?>
Report Abuse
Basketor is not online. Basketor
Joined: 06 Aug 2008
Total Posts: 55543
26 Apr 2014 02:45 AM
I like NFCs fort a lot
Report Abuse
E981 is not online. E981
Joined: 14 Aug 2009
Total Posts: 10689
26 Apr 2014 03:07 AM
>OSE


We used guns on 2 occasions, outside of that, it was all swords.
Report Abuse
ValiantCorsair is not online. ValiantCorsair
Joined: 24 Sep 2011
Total Posts: 48788
26 Apr 2014 03:08 AM
are you serious
Report Abuse
E981 is not online. E981
Joined: 14 Aug 2009
Total Posts: 10689
26 Apr 2014 12:59 PM
Guns are bad though.
-They lag you when you move
-Just more additional parts per player in a map, plus they all move, making lag
-Guns break a lot
-Majority of guns on this game are grossly inaccurate
-Roblox cursor lags, to targeting isn't very accurate
-You have random 'healers', that after you shoot them, they heal back 25% health
-Corner killing


Swords, it's more strait up.
Someone looses, or someone wins, or someone ties.
Because the outcome is so decisive, you're actually able to fight battles a lot faster, than if you were to fight them with swords.
Also the average player has more of a chance of an equal fight, if they use swords instead of guns, because all of the factors I listed above, which cannot be predicted, & is subject to one's PC, thus making most elements in roblox combat, random, when using tools like those.


The CSG part merger might imrpove some of this though.
Report Abuse
Thelegender is not online. Thelegender
Joined: 04 May 2009
Total Posts: 6308
26 Apr 2014 01:02 PM
Yeah what E9 said

-I'm an agent of chaos.-
Report Abuse
TheDreamist is not online. TheDreamist
Joined: 23 Apr 2014
Total Posts: 299
26 Apr 2014 01:02 PM
e981 the keyboard warrior misspelled something.

lololol
Report Abuse
slamont2001 is not online. slamont2001
Joined: 24 Sep 2011
Total Posts: 1495
26 Apr 2014 01:02 PM
@E9

Translation:
Guns are more skilled based but have lag.
Report Abuse
Darthcake99 is not online. Darthcake99
Joined: 17 Jun 2012
Total Posts: 3105
26 Apr 2014 01:03 PM
sword clan with good tech? go check out fc
Report Abuse
Dimste is not online. Dimste
Joined: 07 Feb 2013
Total Posts: 15684
26 Apr 2014 01:12 PM
"-They lag you when you move" No.
"-Just more additional parts per player in a map, plus they all move, making lag" Well yeah, this is why you don't spam bricks.
"-Guns break a lot" Depends on the scripts.
"-Majority of guns on this game are grossly inaccurate" You can easily script them so they have infinite accuracy.
"-Roblox cursor lags, to targeting isn't very accurate" Not really, but you usually get into the specifics of things so I can't guarantee it. But riddle me this: Wouldn't swords lag too since they have a cursor?
-"You have random 'healers', that after you shoot them, they heal back 25% health" This is called health glitching, and it's probably because whatever guns you're using have bad scripts.
"-Corner killing" You can script it so that you cannot corner kill.


"Someone looses, or someone wins, or someone ties." Ties are annoying, swords do it 50% of the time. You rarely tie in guns.
"Because the outcome is so decisive, you're actually able to fight battles a lot faster, than if you were to fight them with swords." Fighting with a sword takes a LOT longer, seeing as the person could just run away when on low health. Guns are quicker.

This is all I'll say. I won't argue with you because you can go on, and on, and on about things. .-.

- Cyrus Thane
Report Abuse
SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
26 Apr 2014 01:17 PM
@Dim, I was going to basically reply with a similar thing...

But I figured it'd be a waste of time.

Most of those problems relate to improper gun design or scripting... while his reasons for supporting swords just don't make sense.

A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails.
Report Abuse
Hockey868 is not online. Hockey868
Joined: 08 May 2011
Total Posts: 12805
26 Apr 2014 01:20 PM
That base gave me tumors.
Report Abuse
kibblebomb is not online. kibblebomb
Joined: 16 Sep 2009
Total Posts: 2254
26 Apr 2014 01:25 PM
Be careful, Valiant.
You might *ignite* a flamewar.
Report Abuse
Andrew680 is not online. Andrew680
Joined: 20 Apr 2012
Total Posts: 5340
26 Apr 2014 01:26 PM
IE.. is good clan with good tech
Report Abuse
KingBiscuit99 is not online. KingBiscuit99
Joined: 08 Feb 2014
Total Posts: 83
26 Apr 2014 01:27 PM
[ Content Deleted ]
Report Abuse
LordDionysos is not online. LordDionysos
Joined: 26 Jun 2011
Total Posts: 19212
26 Apr 2014 01:28 PM
implying sword clans have tech.

- Master Cyclonis[Fav & Take this please: http://www.roblox.com/Baron-of-the-Federation-item?id=153996312
Report Abuse
campy is not online. campy
Joined: 08 Jan 2008
Total Posts: 24127
26 Apr 2014 01:29 PM
OSE WAS SF ONLY!?
Report Abuse
perpetualbob1234 is not online. perpetualbob1234
Joined: 29 Mar 2010
Total Posts: 5522
26 Apr 2014 01:29 PM
Swords>
Report Abuse
Pyroux is not online. Pyroux
Joined: 10 Jun 2009
Total Posts: 10120
26 Apr 2014 01:29 PM
http://web.roblox.com/Virtue-Federation-Outpost-Lynx-II-RAID-place?id=138853768

My sword clans fort. ppl say the tech is good
Report Abuse
SuspectedTheory is not online. SuspectedTheory
Joined: 31 Oct 2013
Total Posts: 1872
26 Apr 2014 01:30 PM
ie is pretty shtish
Report Abuse
ImperialCC is not online. ImperialCC
Joined: 01 Feb 2011
Total Posts: 2678
26 Apr 2014 01:32 PM
vl has a nice base
Report Abuse
Avilo is not online. Avilo
Joined: 12 Nov 2013
Total Posts: 2172
26 Apr 2014 01:36 PM
Imperium Empire doesn't have the greatest tech yet either.
Report Abuse
E981 is not online. E981
Joined: 14 Aug 2009
Total Posts: 10689
26 Apr 2014 02:08 PM
"OSE WAS SF ONLY!?"
--Well mostly, we used projectile based weapons, then later a form of raycast, here & there.






"Well yeah, this is why you don't spam bricks."
--Average server, 20/20 players.
10v10. Even a gun with only 10 parts, 10 x 20 = 200 moving parts,
that's not including all of the other parts in game that are moving,
such as the actual player's bodies. Head, arms, legs, torso, ect,
+6 right there per player on any given server. 6 x 20 = 120, 120+200=320, not including all projectile flying around in the air (if you use that kind of a gun),
or a raycast laser that could be brought into workspace anywhere from 5 times every 3 seconds, to 20, depending on fire rate, & it is also being taken out from the game as well, multiply this accross the board with over 20 people, plus the part count, not including vehicles grenades, or any other weapon types be it a larger part count or not, present,
& you have a whole lot of lag.

& this is a mere 10 part gun on a mere 20/20 server, majority of servers these days are 30/30, some are even 50/50, & some even use guns up to 30, or even 100 parts per gun.
It all adds up, the engine can only take so much, where as you have,
6 parts per player movie (torso, head, arms, legs, ect),
plus 1 linked sword, which is just a mesh.
So all in all, you have 7 moving parts per player,
which on an average 20/20 server, which amounts to only 140 moving parts at any given time, which is vastly lower than the average 320 part count from guns, in comparison.
140 divided by 320,
that's a 0.4375 difference in lag put out per weapon.
Which means that swords are 43.75% more efficient than any given gun is.
Even if the gun was 1 part, there's still the raycast, which is essentially parts being connected from the point of the barrel, to the target, which are being added & removed from workspace or the game, guns shoot, so it's always going to be +1 more part than swords are.
Guns simply loose by the default nature of the tool, simply because they shoot.


"Depends on the scripts."
--No it depends if they're welded properly,
& if there's a lot of lag in game or not.
Bottom line is, is I've had my arms completely drop off my character's body while using a gun, far more times than I ever have from using a linked sword.
Linked swords do break, but they don't fall apart, cause torso glitching, or arm glitching.


"You can easily script them so they have infinite accuracy."
--I'm entirely aware of that.
However the average gun sued out there, is scripted so that is grossly inaccurate, it's rechargeable which means you're caught dead in the water assuming you have no other weapons, while you wait for it to recharge, or
the people who make the guns make it so even if it is accurate, it takes like 4-5 full rounds just to kill 1 guy, which is grossly ineffective.

What I'm saying, is if the goal is to kill each other, & do it fast, swords are the more efficient tool for this.
Guns have a number of problems, especially lag, roblox character glitches (arms falling off, ect), & healers on top of it.
People who after you empty an entire clip directly on them, they lag heal all the way back to where they were.
If you'd just stab him with a sword, the damage dealt, is so severe, & in such a short period of time, that there's simply no way he's coming back from it.


"Not really, but you usually get into the specifics of things so I can't guarantee it. But riddle me this: Wouldn't swords lag too since they have a cursor?"
--No it does, it depend if roblox gets a lag spike, or your pc gets a lag spike, or someone else nearby you is lagging, ect.
Reason why there is lag, is because of all the moving parts in the map, body parts, raycast, actual gun parts, ect.

The lag isn't from the coding inside the gun (unless its very poor coding) or anything on your end, its because of the nature of the gun, because it has more than 1 part, & brings/removes parts from workspace, all this multiplied across the board with however many players in game, that makes the minor lag spikjes.

Swords do end up lagging, but the only cause for this is generally that everyone on one side, charge everyone on the other side, & everyone gets massacred.
AKA, all the dead body parts flying around because of all the death/killing caused by the swords.
I had this kind of lag quite a bit, back in OSE, especially since my bases were all swamps, so it was nothing but choke point after choke point, so ultimately, there was no way to avoid killing someone else, so it was nothing but a huge pile up of dead bodies, ect just brawling in a tunnel someplace making lag.


"This is called health glitching, and it's probably because whatever guns you're using have bad scripts."
--You make it sound intentional, when I've found no evidence that it is.
Some people just seem to be so laggy, that they heal back from every single shot, no matter how many people are shooting at them.
In OSE we used the swarm technique, which essentially was a divide & conquer tactic which pitted around 10 OSE vs 1 enemy soldier at any given time.
Sometimes it took nearly 40 seconds of constant fire, to bring down a healer.

& yes, as you said, it's due to faulty scripts & what not inside the gun,
all of which can be tied back to guns in general, being grossly ineffective, as guns in this case, are directly to blame for this problem, because swords & other brick battle type weapons do no do this.


"You can script it so that you cannot corner kill.
--I'm aware of that.
I'm actually for the use of corner killing, because it's one of the few legitimate tactics available to clan owner son this game.
Only thing is, it gets unfair only if the layout of the map is unfair,
in which case I would not support it.
I just included it, because most other view it as a downside to guns.


"Ties are annoying, swords do it 50% of the time. You rarely tie in guns."
--Point being, a decisive outcome was reached, where as the outcome of a gunfight, can be determined by lag spikes, fault gun scripts, healers, ect.


"Fighting with a sword takes a LOT longer, seeing as the person could just run away when on low health. Guns are quicker."
"Fighting with a sword takes a LOT longer"
--Only if you';re one of these poorly taught imbicile VAK tapdancing sword fighters, who literally just circle around each other forever.
No, real sword fighting, is launching yourself at them, without fear of dying or anything.
Since wars are fought on the dice roll on this game, there's 3 possible outcomes in a sword fight;
Die
Opponent dies
Tie,
literally the more time you waste doing all of that stupid tap dancing circle & jab stuff, is time you waste postponing an inevitable outcome.
There are no more outcomes to SFing other than these,
even if the outcome is bad for you, why postpone it?
Because you simply respawn, & try again.

10v10, not everyone on 1 side stays alive in an assault on a flag,
some die, some don't, you seldomly have everyone alive at once, it's a dice roll.
So if the original dice roll, in a game of RISK, or yatzee, is bad, or not in your favor, wouldn't you want to roll again, until you get a better roll?
Same thing here,
unless raiders can be defeated in a raid, there's literally no stakes for them,
so what do you have to loose?
A dice roll, good or bad, won't matter, so long as you do get 1 good dice roll out of many, which thus enabled you & your forces to capture said flag, & hold in.
The only thing you loose in this process,
is the time in which you're able to play your hand, aka the new dice roll.
If you want to do these little main stream generic SF techniques,
than it would take you a very long time to get anything done, & win the raid,
because the opposing defenders, will eventually get tired, & either autowin the game, call in more reinforcements (which you could be screwed by this), or ban you from the map, before your 1/10 good dice roll happens to play in your favor.

Really what I'm saying is,
'forget what you know about roblox combat, it's nothing but numbers & dice rolls'.
If you realize that this is how wars are fought, you can then work around it,
& use what other people do not know, to your & your clan's advantage,
& they will not have a single clue what hit them.


"This is all I'll say. I won't argue with you because you can go on, and on, and on about things. .-."
--'I think what I think, just because, no reason, I wont debate it even if I think it;s right, or even for me or my clan's personal honor, just accept it.'.
Really what I gathered from what you just said here.
:P
Sounds like something along the lines of some kind of an un-knowing defeatist,
if you ask me.
Report Abuse
SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
28 Apr 2014 04:32 PM
The moving parts on the player are handled by the local machine, so it barely causes any problems at all. (I think that's true for guns as well), although, the server might need to update that information, it's not always a big deal. When you have 40+ bricks per gun, then sure, there'll be a problem.

Anyway, I use just a mesh for any guns I work on. Meaning, they have 1 part, just like swords. Now, the only difference is that laser beam the gun fires, that's an anchored part that's removed very quickly. With featherweight parts, you could have a hundred thousand of those, and most PCs built within the last few years shouldn't have any problems.

Not going to read everything you said, but for this one thing... if the developer is worried about performance and the limitations of ROBLOX, then no noticeable difference will be seen between guns and swords when it comes to part counts.

A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Club Houses » Clans & Guilds
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image