RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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| 26 Apr 2014 12:51 AM |
| I am customizing my weapons in game such as swords, blades etc. such selecting a sword/blade that has the lunge ability and changing the Mesh ID to the ID of my choosing so that it adapts the lunge as I am unsure how to script a lunge ability myself. The problem is when I do this, the swords/blades spawn in the player's hands sideways. This is an easy fix by adjusting the Tool.GripForward = Vector3.new to -5 for the instance that I am using, but the lunge is another vector3 added to that one which confuses me. I was wondering if there was an easier way of calculating the vector3 to lunge straight rather than sideways or assistance in creating a lunge on the default wep. Secondly, I am utilizing weps in my game that have built in special features to them, like summoning zombies, etc... but I find that if I delete any of the functions the sword will not function at all when equipped, and I do not want the special features like that in the weapon. Any advice? |
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RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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| 26 Apr 2014 01:05 AM |
| Any advice at all is helpful.. |
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RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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| 26 Apr 2014 01:17 AM |
| no help as usual, nothing new |
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RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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| 26 Apr 2014 01:36 AM |
| No one knows of any weapon customization guides for melee weps? Or have any helpful information at all? I have found none. |
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