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| 24 Apr 2014 12:31 AM |
First off, we all know that every place on ROBLOX starts with a simple brick, a flat terrain or if you're an old player, a simple landscape with a big yellow house. I've seen the starting templates when you open a new studio window, and I think the ones for FFA and Teamwork games are nice, but if you want to build a big place that isn't related to combat quickly, there should be more starting templates other than a flat brick or flat terrain.
I suggest starting templates like a simple city or a small forest or a dock (for those boat builders out there) for the brick templates.
For the terrain templates, I suggest that there should be more different landscapes to start with other than a flat base. I'm well aware of the add terrain feature, but how about something like a simple mountain, or a lake or a valley or coastline.
It gives us more options to start with and it can help us build places faster if we have something else to start with other than a brick and flat ground. |
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| 24 Apr 2014 12:32 AM |
| More templates could be interesting. Support! |
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NDboy
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| Joined: 23 Sep 2011 |
| Total Posts: 656 |
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| 24 Apr 2014 12:54 AM |
This is a very good idea Full support
-May my stupidity be your guidance |
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| 24 Apr 2014 01:58 AM |
bump again again (again)
P.S. this is getting tiring. |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 24 Apr 2014 06:01 AM |
| User created templates would be nice. |
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| 24 Apr 2014 08:56 AM |
| This could be helpful, but there are other options such as editing uncopylocked places and free models. |
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| 24 Apr 2014 09:10 AM |
| That could definitely help some, although ROBLOX needs to actually fix some of the scripts for the current templates first before making new templates. I used their CTF map to try out a few winter aesthetic ideas, and realized that something's wrong with their Round-ending script, causing players' cameras to permanently hover over the battlefield rather than follow the character. |
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comonkey
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| Joined: 03 Jan 2010 |
| Total Posts: 272 |
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MrPhelps
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| Joined: 27 Feb 2010 |
| Total Posts: 27982 |
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| 24 Apr 2014 09:23 AM |
Eh. The combat ones make sense because they have simple scripts and other combat-associated items with them. This is just athstetic and doesn't actually serve a whole lot of purpose.
~Phelps in OT~ |
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trogyssy
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| Joined: 29 Oct 2010 |
| Total Posts: 2322 |
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| 24 Apr 2014 09:30 AM |
#FreeModels
===A message to all you price floor haters, courtesy of the ROBLOX mods: youtu.be/NPlXc7h5z4M=== |
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| 24 Apr 2014 10:13 AM |
Not all places are uncopylocked though, but at least if someone wants inspiration, they could get some from the templates already available. ROBLOX could also use the uncopylocked games as starting templates (with permission from the owners, or course!). Other ideas I have is a desert map, or a valley with a stone aqueduct similar to my place: http://www.roblox.com/Testing-Grounds-place?id=154336971, or a space station map.
They could also add more places with scripts in them for a head start in other games, but before they do that, they should definitely fix the broken scripts.
Also, not a lot of people I know trust free models anymore. I understand because their places got viruses. |
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trogyssy
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| Joined: 29 Oct 2010 |
| Total Posts: 2322 |
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| 24 Apr 2014 10:54 AM |
Make a testing place to screen your freemodels in. Go into edit mode, put the freemodel in, press F6, and look in the explorer for anything suspicious.
===A message to all you price floor haters, courtesy of the ROBLOX mods: youtu.be/NPlXc7h5z4M=== |
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| 24 Apr 2014 11:18 PM |
Good idea, although there are some smart people out there who can hide the suspicious scripts. I don't know how they did it, but thanks to them, my previous place got a virus.
Here's another idea for a starting template: snow map |
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| 24 Apr 2014 11:58 PM |
bump.
Please keep this alive if you can. |
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| 25 Apr 2014 01:22 PM |
bump.
Still hoping this works out. |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 25 Apr 2014 01:24 PM |
| Sorry but I really dont support this. I think this'll take away from the creativity of the users. |
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