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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Anti-Cheater methods

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RosieLily is not online. RosieLily
Joined: 25 Feb 2014
Total Posts: 129
22 Apr 2014 03:51 PM
I have placed a kill brick directly under all of my tiles in my maps for no-clippers. What could I do about the speed hackers? Is there a script I could create that disconnects the player if their walkspeed is higher than the max walkspeed bonus I provide in upgrades? If so what function should I use to go about this?
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redlo43 is not online. redlo43
Joined: 16 Feb 2011
Total Posts: 4722
22 Apr 2014 03:51 PM
Walkspeed changed

i'm asian
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Kingmouli is not online. Kingmouli
Joined: 28 Sep 2012
Total Posts: 1292
22 Apr 2014 03:52 PM
Humanoid.Changed
Check if WalkSpeed is too much
Kick
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JimmyChance is not online. JimmyChance
Joined: 01 Nov 2009
Total Posts: 3681
22 Apr 2014 03:53 PM
WalkSpeed is not changed durong a speed hack.
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LIETUVA159 is not online. LIETUVA159
Joined: 17 Aug 2008
Total Posts: 740
22 Apr 2014 03:53 PM
or to prevent them for not buying your upgrades just make a value in their player called something like SpeedUpgrade and when they buy it it goes true and for the script itself, just check if their walkspeed is 16 and kick them if it's higher, if you want to add the upgrade thingy then check if SpeedUpgrade is true and if it is then check if their speed is higher than in the upgrade, if yes then kick them.
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RosieLily is not online. RosieLily
Joined: 25 Feb 2014
Total Posts: 129
22 Apr 2014 03:53 PM
Ty king! [Solved]
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JimmyChance is not online. JimmyChance
Joined: 01 Nov 2009
Total Posts: 3681
22 Apr 2014 03:54 PM
During*
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RosieLily is not online. RosieLily
Joined: 25 Feb 2014
Total Posts: 129
22 Apr 2014 03:54 PM
Thanks LIET. Very useful as well!
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Kingmouli is not online. Kingmouli
Joined: 28 Sep 2012
Total Posts: 1292
22 Apr 2014 03:55 PM
If Jimmy is right you'll have to do some physics stuff with Velocity, speed etc etc I'm sure most of the people here know about it.
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masterCameron101 is not online. masterCameron101
Joined: 28 Mar 2010
Total Posts: 1377
22 Apr 2014 03:56 PM
http://www.roblox.com/Anti-Speed-Hack-item?id=153100212

~masterCameron101, advanced Lua programmer, certified graphics designer and geek~
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JoshuaKempfert is not online. JoshuaKempfert
Joined: 16 Feb 2013
Total Posts: 2407
22 Apr 2014 03:56 PM
No, don't use walkspeed changed. When people speedhack, they raise their fps. Just put in a local script

wait(1)
repeat wait(.1) until game.Players.LocalPlayer
local Player=game.Players.LocalPlayer

while (wait(1)) do -- I don't see any way to do this without a while loop.
if Workspace:GetRealPhysicsFPS()>65 then --Who knows, it could bounce up a little.
Player:Kick()
end
end
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RosieLily is not online. RosieLily
Joined: 25 Feb 2014
Total Posts: 129
22 Apr 2014 03:57 PM
Actually you're right. If CE is used walkspeed is unaffected. Its changing of ints.. So it seems pointless, unless of course they do edit their actual walkspeed.
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RosieLily is not online. RosieLily
Joined: 25 Feb 2014
Total Posts: 129
22 Apr 2014 03:58 PM
Ty Joshua, solved this one too hopefully lol.
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redlo43 is not online. redlo43
Joined: 16 Feb 2011
Total Posts: 4722
22 Apr 2014 03:59 PM
Do you even know what ints are
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ImTrollinTheyHating is not online. ImTrollinTheyHating
Joined: 08 Jan 2014
Total Posts: 70
22 Apr 2014 04:00 PM
get the realtimefps , there client speed hacking, not walkspeed or animation.
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