RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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| 22 Apr 2014 03:51 PM |
| I have placed a kill brick directly under all of my tiles in my maps for no-clippers. What could I do about the speed hackers? Is there a script I could create that disconnects the player if their walkspeed is higher than the max walkspeed bonus I provide in upgrades? If so what function should I use to go about this? |
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redlo43
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| Joined: 16 Feb 2011 |
| Total Posts: 4722 |
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| 22 Apr 2014 03:51 PM |
Walkspeed changed
i'm asian |
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Kingmouli
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| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
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| 22 Apr 2014 03:52 PM |
Humanoid.Changed Check if WalkSpeed is too much Kick |
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| 22 Apr 2014 03:53 PM |
| WalkSpeed is not changed durong a speed hack. |
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| 22 Apr 2014 03:53 PM |
| or to prevent them for not buying your upgrades just make a value in their player called something like SpeedUpgrade and when they buy it it goes true and for the script itself, just check if their walkspeed is 16 and kick them if it's higher, if you want to add the upgrade thingy then check if SpeedUpgrade is true and if it is then check if their speed is higher than in the upgrade, if yes then kick them. |
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RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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| 22 Apr 2014 03:54 PM |
| Thanks LIET. Very useful as well! |
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Kingmouli
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| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
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| 22 Apr 2014 03:55 PM |
| If Jimmy is right you'll have to do some physics stuff with Velocity, speed etc etc I'm sure most of the people here know about it. |
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| 22 Apr 2014 03:56 PM |
http://www.roblox.com/Anti-Speed-Hack-item?id=153100212
~masterCameron101, advanced Lua programmer, certified graphics designer and geek~ |
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| 22 Apr 2014 03:56 PM |
No, don't use walkspeed changed. When people speedhack, they raise their fps. Just put in a local script
wait(1) repeat wait(.1) until game.Players.LocalPlayer local Player=game.Players.LocalPlayer
while (wait(1)) do -- I don't see any way to do this without a while loop. if Workspace:GetRealPhysicsFPS()>65 then --Who knows, it could bounce up a little. Player:Kick() end end |
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RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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| 22 Apr 2014 03:57 PM |
| Actually you're right. If CE is used walkspeed is unaffected. Its changing of ints.. So it seems pointless, unless of course they do edit their actual walkspeed. |
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RosieLily
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| Joined: 25 Feb 2014 |
| Total Posts: 129 |
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| 22 Apr 2014 03:58 PM |
| Ty Joshua, solved this one too hopefully lol. |
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redlo43
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| Joined: 16 Feb 2011 |
| Total Posts: 4722 |
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| 22 Apr 2014 03:59 PM |
| Do you even know what ints are |
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| 22 Apr 2014 04:00 PM |
| get the realtimefps , there client speed hacking, not walkspeed or animation. |
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