12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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| 22 Apr 2014 07:09 AM |
-- Alright, so, basically this script doesn't summon the doges in a random CFrame, it just stays at 0,0,0. -- I don't know what to do, it all looks right.
function rainingdoges() game:GetService('RunService').Stepped:connect(function() wait(.1) pa=Instance.new('Part',workspace) pa.Size=Vector3.new(15,15,15) pa.Anchored=false mesh=Instance.new('SpecialMesh',pa) mesh.Scale=Vector3.new(10,10,10) mesh.MeshId="http://www.roblox.com/asset/?id=151778863 " mesh.TextureId="http://www.roblox.com/asset/?id=151778895 " pa.CFrame=CFrame.new(math.random(-100,100),math.random(-100,-230), math.random(-100,100)) end) end
rainingdoges()
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12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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| 22 Apr 2014 07:17 AM |
Lol.
Not going to reply back because I don't want to start a flame war. It would still be very appreciated if you would actually fix the script instead of telling me off for spamming click and enter. |
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12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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| 22 Apr 2014 07:24 AM |
| the thread is already at the top of page 1, wait for it to be at least at the bottom or get out |
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12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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| 22 Apr 2014 07:25 AM |
Thank you, but currently I want to stay in my house :l. (nah I'm just joking).
Anyway, I would like it if you didn't tell me off. I just want this to be fixed quite quickly so I can add it on to my doge man script. |
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Apocalyps
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| Joined: 15 Feb 2009 |
| Total Posts: 816 |
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| 22 Apr 2014 07:33 AM |
| The second math.random while setting the CFrame is incorrect. The first parameter of math.random should always be lower than the second... -230 is smaller than -100 turn them around ;) |
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12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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