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Re: Motor problem

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TheScriptAdventurer is not online. TheScriptAdventurer
Joined: 14 Oct 2013
Total Posts: 137
20 Apr 2014 11:22 AM
Okay, so I create a Motor object. Then, I set the Part0 and Part1 properties to the respective parts. However, even when I start a server and do that as the game is running, nothing happens. What am I doing wrong?
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TheScriptAdventurer is not online. TheScriptAdventurer
Joined: 14 Oct 2013
Total Posts: 137
20 Apr 2014 12:47 PM
bump.
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
20 Apr 2014 02:59 PM
What are you trying to do?
If you want a brick moving on another brick just put a motor surface on the bottom brick (make it Anchored) in Edit mode.
Click on the bottom brick, then View > Explorer and View > Properties. It'll show you the surface properties of the brick in the bottom box of the Properties window. Click the tab above that to see the surface parameters and change the two parameter. Make one 0 and the other +2 for starters.
Put another Unanchored brick on top of the motor surface.
Try it in Test Solo. Change the surface parameters till it spins how you want it.

Hinges and Motors don't seem to work well on thin parts, they kinda bounce around.
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TheScriptAdventurer is not online. TheScriptAdventurer
Joined: 14 Oct 2013
Total Posts: 137
20 Apr 2014 04:51 PM
I am trying to use the Motor object to manage two parts and make one spin in relation to another part. I have tried the surface thing you have said, but it isn't very flexible.
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
20 Apr 2014 10:31 PM
Flexible how?
If you mean the parts bounce around then put another Anchored Part on top of that a Hinge on the bottom of it so it's attached to the spinning part. Make the Transparency 1 if you want.

Either that or look at How to make a Windmill on the ROBLOX wiki. It uses BodyPosition and BodyRotationalVelocity.
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TheScriptAdventurer is not online. TheScriptAdventurer
Joined: 14 Oct 2013
Total Posts: 137
21 Apr 2014 03:24 PM
I mean having a one part be like a Motor, and then one other part rotates in relation to it, like how it is with characters and Motor6Ds.
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TheScriptAdventurer is not online. TheScriptAdventurer
Joined: 14 Oct 2013
Total Posts: 137
21 Apr 2014 03:25 PM
And what I mean by flexible is like having both parts be positioned EXACTLY how I want them; you can't really do that with surfaces.
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joelego3 is not online. joelego3
Joined: 05 Feb 2010
Total Posts: 261
21 Apr 2014 03:48 PM
You should try scripting helpers, this complexity is beyond our little heads.

It does say on the Wiki though "This item is under development and is likely to change. Use only for experimental work." so chances are Roblox still have bugs with it.
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TheScriptAdventurer is not online. TheScriptAdventurer
Joined: 14 Oct 2013
Total Posts: 137
21 Apr 2014 04:45 PM
Then why on earth does the character model use it, yet when I try to do something similar, nothing happens? If it wasn't stable enough for good consumption, why has it been used in the character model for like ever?
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
22 Apr 2014 12:46 AM
Did you try Animations? Look that up in the wiki.
Or you could CFrame the parts in relation to each other with them Anchored.
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