AxeIIe
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| Joined: 07 Aug 2010 |
| Total Posts: 1777 |
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| 18 Apr 2014 01:15 PM |
I have decided to make a roleplay for the Hunger Games, although it is not like any other roleplay. You will see why soon.
To take part, it is recommended that you have read the books or seen the movie first. However, if you haven't, it's fine to read a summary online.
To join, you must fill in this form:
Name: Age (12-18): District (1-12):
You have 14 points to divide between the four categories below, no skill may be be less than 1 or more than 5.
Speed: Agility: Sight: Strength:
You cannot be in a District already taken.
Once you have filled these in, you must read the rules below. Although it may look like a lot of rules, you will not be the one deciding your fate - you must simply write the roleplays, taking into account all of the rules, and wait to see what happens. |
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AxeIIe
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| Joined: 07 Aug 2010 |
| Total Posts: 1777 |
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| 18 Apr 2014 01:15 PM |
RULES
HOW IT WILL WORK
You will post a roleplay of no more than 500 words of you attempting to do what you would like. You cannot go past actually recieving or doing what you would like, as that would be godmodding, and that section of the roleplay would therefore be ignored. At the bottom of each roleplay, you must write in brackets, what you're trying to do. Example:
My eyes dart towards the trees, stomach growling. I spot a bird, perched on a treetop. Quietly, I load my bow with one of my last arrows and aim towards the bird, eyebrows furrowed in concentration. Releasing the arrow, I watch as it soars through the sky, towards the bird.
[Kill bird for food]
To see if you would actually kill the bird, I would make the simple calculation of Sight+Skill+RP+Range Weapon+Dice
For example, if the tribute's sight was 3, their skill was 2, their roleplay was marked 2/4, their ranged weapon is worth 2 damage, and the dice rolled a 3, that would be worked out by:
3+2+2+2+3 = 12
Since 10 points is needed for it to be successful, the tribute would kill the bird, therefore obtaining food.
GENERAL PLAY
General play has 24 hour deadlines, with each 24 hours of real time equalling about six hours game time. Once the deadline has passed, tributes cannot post for that phase anymore, and will essentially miss the chance to do anything in that phase. There will be a small delay inbetween each phase so that any points.etc can be added up by the Gamemakers.The phases are:
1: NIGHT 2: MORNING 3: AFTERNOON 4: EVENING
The end of the Evening Phase is the end of the day. This will be marked by faces of the tributes who have died being beamed up into the sky above the arena, thus revealing their identities to the surviving tributes.
It's important to remember that if a tribute decides that he or she will spend a phase travelling they must state a direction (north, north-east, east. etc). If they do not, a direction will be chosen at random.
FOOD
Tributes must eat once a day. This can happen in any phase regardless of what phase the tribute ate the previous day. If a tribute already has food, either taken from the Cornucopia or gifted by a sponsor, it is a simple matter to consume it. If they need to acquire food then there are two ways to do this.
HUNTING
Tributes may be able to hunt for food. The tribute will be given a score to successfully make a kill based on the availability of prey. Tributes must have a weapon to hunt. Any weapon will do, but range weapon will increase their odds of success. The calculation will be:
Sight+Skill+RP+Range Weapon+Dice
If the hunt is successful then uncooked meat is acquired. This may be eaten raw, but unless a tribute has the Cleaning Game skill, there will be a risk of getting sick. This will be decided by the toss of a coin, with the amount of Health Points lost determined by the roll of a dice. If the tribute makes a fire the game may be cooked and there is no risk to the tribute's health.
Quote: Starting a Fire Skill+RP+Dice
Unless there is some way to disguise the smoke a fire will give away a tribute's location to any nearby tributes.
FORAGING
Tributes may be able to forage for food. The tribute will be given a score to successfully find enough food for the day based on the availability of edible food. There will be the risk of picking up something mildly poisonousness. This will be decided by the toss of a coin, with the amount of Health Points lost determined by the roll of a dice. The calculation will be:
Sight+Speed+Skill+RP+Dice
If foraging is successful then enough food for the day is found. If the score is lower than the amount needed the tribute may forage again.
WATER
Tributes must drink at least once every 2 days. If they do not drink at least once every 2 days, they will begin to lose speed and strength points, aswell as health points if it reaches 3 days. If a tribute has no health, they will be killed. If a tribute already has a drink, either taken from the Cornucopia or gifted by a sponsor, it is a simple matter to consume it (which should be stated in a roleplay post). If they need to acquire water then they must find a source - if a source is found, a gamemaker will alert the tribute by message.
Once a viable source is found the tribute may drink through a roleplay post. However, unless they have a means of purifying the water there will be a chance of getting sIck. This will be determined by the toss of the coin and the amount of Health Points lost will be decided by the roll of a dice.
HEALTH AND INJURIES
Tributes have 12 Health Points. Their health may be affected by many things, such as bad food, bad water, hypothermia, untreated wounds, or other environment specific factors. Once a tribute runs out of Health they die.
For every phase a wound is left untreated the tribute will lose one point of Health. Health Points may be restored with medicine or enriched food or drink.
MEDICINE
When medicine is used, it will restore 1 Health Point per game phase (4 per day). Capitol Medicine heals one stat point every 12hrs and may be used until the wound it was bought for is fully healed.
SLEEP
Tributes must sleep once a day. This can happen in any phase regardless of what phase the tribute slept the previous day. There are, however, two dangers associated with sleeping.
HYPOTHERMIA
Depending on what kind of arena the tributes are in, sleeping may carry the risk of hypothermia. This will deduct Health Points. Items such as sleeping bags, ground sheets and tents can help prevent this. Additionally, making a fire can prevent this. However, a fire gives away your location over a large distance and may cause other tributes to come hunting you.
BEING DISCOVERED
Unless you are part of a group, and therefore have someone to stand guard, a tribute risks being found while sleeping. They will essentially have -5 for spotting while sleeping, though this can be mitigated by sleeping in the evening, when the deduction is only -3, or at night, when the deduction is -1. Camouflage and hiding also help with this. If the sleeping tribute wins the spotting calculation, nothing happens as neither tribute is aware of the other, if the waking tribute wins the spotting though, they may attempt to attack. As this will be an ambush they will get a bonus equal to how much they won the spotting by.
RIVAL TRIBUTES
Naturally, one of the chief dangers in the arena is other tributes. One of the ways tributes deal with this is to have allies to watch their back. However, all alliances come to a end in the arena at sometime or other. Assuming you can trust your allies, the main danger from other tributes comes from random encounters.
STABBING AN ALLY IN THE BACK
Stabbing an ally in the back is a automatic combat win. However, this will make the attacker extremely unpopular and mean that they cannot gain sponsors at any time after the attack. A tribute may only stab one opponent in the back at a time. Any other members of an alliance will immediately become aware of what they've done.
SPOTTING AN OPPONENT
If a tribute is close to another tribute one of them will spot the other before being seen themselves. The Gamemakers will determine this by matching:
Quote: Spotting Sight + Agility + Dice
If a tribute is part of a group they will get a chance of a spot for every person in the alliance. The winner will be informed of the other tribute's presence and will then be able to decide whether to slip away or ambush. If a tribute ambushes another tribute they can a bonus equivalent to how much they won the spotting by.
COMBAT
The rules for combat are simple, though varied. Essentially, it will be a test of role-playing and decision making skills. The Gamemakers will message players to tell them when they are engaged in combat, either at their own instigation or if they've been attacked, and they will then make a decision what to do, essentially fight or flight.
If a player loses a round of combat they lose points of STRENGTH equal to that of the weapon they were hit with (see Weapon's List). For example, a sword will cause -3 health points. If a tributes' health or strength is reduced to zero then they die.
Hand-to-Hand Attack Agility + Strength + Weapon + RP + Dice
If attacked you have two options:
Defend Attack Sight + Strength + Weapon + RP + Dice
Evade Attack and Flee Agility + Speed + Weapon + RP + Dice
If a tribute defends the attack then it is a simple case of the winner causes the damage and the loser suffers the pain. If a tribute attempts to evade and flee then if he/she wins then they get away, at least for the moment, but if they lose they suffer the pain.
If an opponent flees a tribute may give chase:
Quote: Flee Agility + Speed + RP + Dice
Quote: Chase Agility + Speed + RP + Dice
If the fleeing tribute wins, they get away good and proper, but if the chasing tribute wins then the fleeing tribute can get attacked again.
An attacker may also attack a fleeing opponent, or any nearby opponent, with a range attack.
Quote: Range Attack Sight + Strength + RP + Dice
If a tribute is attacked by a range weapon then they may attempt to dodge
Dodge Ranged Agility + Sight + RP + Dice
If the dodge is successful the tribute who was attacked by the range missile may either engage the other tribute in hand-to-hand combat or escape, which is successful as they are quickly out of range or behind cover. If they have just evaded and fled a hand-to-hand attack they may not stop and dodge. If they evade and flee their next move is set as flee, no matter what. A fleeing opponent receives a -5 to their score.
Apart from a bow, which has 12 arrows, all range attack weapons are one shot, after which the weapon is lost until the combat is resolved. A tribute who have been attacked by a range attack weapon may not retrieve it to use against their opponent unless there is a break in combat. If two tributes attack each other with missiles at the same time the tribute with highest attacking score wins and hits his/her target. The loser does not get their missile away and may not dodge.
DAZING AND KNOCKING SOMEONE UNCONSCIOUS Some attacks may daze the opponent, which is determined by a coin toss. That means that in the next round of combat they receive a -5 to their score. The only way for a tribute to undaze his/herself is to survive another round of combat. If they are dazed twice in a row they will be rendered unconscious. While unconscious they will automatically lose combat and receive damage equivalent to the attacker's strength plus their weapon. If they survive one game phase while unconscious they will have a 50/50 chance of coming round and, when they do, they will be dazed again.
MELEE Tributes may attack in groups if part of an an alliance, or may, if they are unlucky, be attacked by more than one opponent. For each extra attacker the assault receives a +5. All attacking players must send in a role-play, though only the highest scoring RP will count. So if it's a two on one attack the Gamemakers will count the best of the two RPs and add +5 to the score. If it's a four on two attack then, assuming all players post a RP, the Gamemakers will pick the best RP of the four and add +10. He will then pick the best of the two defending players RPs. It will be the weakest RP of the defending team that suffers the damage.
WEAPONS LIST
FISTS AND FEET +0 to attack, 0 loss of strength, 1 stat lost, 50/50 chance of dazing (for every 2 stat points lost in hand-to-hand combat you will lose a point of strength)
BLUNT INSTRUMENTS (Rocks, Clubs etc.) +1 to attack, 1 point of damage, 50/50 chance of dazing
SLINGSHOT +1 to range attack. 1 damage. 50/50 of dazing.
KNIFE +1 attack. 1 damage.
DAGGER Range attack weapon. +1 to attack. 2 damage.
MACE +1 to attack. 3 damage. 50/50 of dazing.
AXE +2 to attack. 4 damage.
SWORD +3 to attack. 3 damage.
NET Traps an opponent for the amount of turns the tribute won the combat by. Trapped opponents are utterly defenceless.
TRIDENT Range attack weapon. +3 to attack. +3 to Evade and Flee. 3 damage.
SPEAR Range attack weapon. +1 to attack. +2 to Evade and Flee. 2 damage.
BOW Range attack weapon. +1 to attack. +2 to Evade and Flee. 3 damage.
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AxeIIe
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| Joined: 07 Aug 2010 |
| Total Posts: 1777 |
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| 18 Apr 2014 01:19 PM |
My form:
Name: Axelle Nightgrove Age: 16 District: 7 Speed: 4 Agility: 2 Sight: 3 Strength: 5
TRIBUTES
District one: - -
District two: - -
District three: - -
District four: - -
District five: - -
District six: - -
District seven: -Axelle Nightgrove -
District eight: - -
District nine: - -
District ten: - -
District eleven: - -
District twelve: - -
Also, not all of these spaces will need to be fulled, as there will likely be NPC Tributes (which will have random stats). |
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| 18 Apr 2014 01:53 PM |
Name: Eustacia Riverdell Age (12-18): 15 District (1-12): 12 Faceclaim (Look-a-like): Barbara Palvin |
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AxeIIe
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| Joined: 07 Aug 2010 |
| Total Posts: 1777 |
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| 18 Apr 2014 01:56 PM |
| (Remember to also fill in the stats) |
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Panjolras
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| Joined: 23 Oct 2013 |
| Total Posts: 455 |
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| 18 Apr 2014 02:15 PM |
My form: Name: Hexa Enjolras Age: 16 District: 8 Speed: 3 Agility: 4 Sight: 3 Strength: 4 |
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Smough
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| Joined: 06 Dec 2011 |
| Total Posts: 4672 |
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| 18 Apr 2014 03:01 PM |
no go die in a fire WE DON'T NEED THESE THREADS ANYMORE
Babalon balt chiso faboan ilsi! |
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Millicus
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| Joined: 04 Sep 2013 |
| Total Posts: 1945 |
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| 18 Apr 2014 03:12 PM |
The concept was too long to read up on a.k.a gaining food and all so I skimmed through it. Please don't blame me if I do something wrong during RP.
Name: Ashby Combe Age: 15 District: 5 Speed: 5 Agility: 5 Sight: 2 Strength: 2
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AxeIIe
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| Joined: 07 Aug 2010 |
| Total Posts: 1777 |
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| 18 Apr 2014 03:34 PM |
@Millicus
It's fine, everything will make sense once we start - most of the things don't apply to tributes, but I thought it'd be best for you to have an insight on how things will work. (: |
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Millicus
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| Joined: 04 Sep 2013 |
| Total Posts: 1945 |
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| 18 Apr 2014 04:51 PM |
Age: 16 District: 1 Speed: 3 Agility: 2 Sight: 4 Strength: 5
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AxeIIe
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| Joined: 07 Aug 2010 |
| Total Posts: 1777 |
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| 18 Apr 2014 04:51 PM |
| Griggsy, you need to fill in your RP name. |
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AxeIIe
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| Joined: 07 Aug 2010 |
| Total Posts: 1777 |
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| 18 Apr 2014 04:54 PM |
TRIBUTES
District one: -Edward TickleBawk (Griggsy2818) -
District two: - -
District three: - -
District four: - -
District five: -Ashby Combe (Millicus) -
District six: - -
District seven: -Axelle Nightgrove (AxeIIe) -
District eight: -Hexa Enjolras (Panjolras) -
District nine: - -
District ten: - -
District eleven: - -
District twelve: -Eustacia Riverdell (MagicalPony02) -
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| 18 Apr 2014 05:12 PM |
| Can I be the evil career :3 |
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| 18 Apr 2014 05:38 PM |
@Axelle
You shouldn't RP in it yourself, considering this is going to be where everyone is pitched against everyone else. Not saying that you will, but you might tend to give yourself the upper-hand. |
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| 18 Apr 2014 05:50 PM |
Name: Engineer Age: 17 District: 13 (BOOM) Speed: 5 Agility: 4 Sight: 3 Strength: 2
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| 18 Apr 2014 06:00 PM |
@alexboo1234 District 13 is where its at! |
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| 19 Apr 2014 02:48 AM |
Name: Austin Bovem (Male) Age: 17 District: 10 - Livestock
Speed:4 Agility: 3 Sight: 2 Strength: 5 |
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AxeIIe
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| Joined: 07 Aug 2010 |
| Total Posts: 1777 |
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| 19 Apr 2014 11:46 AM |
@Alex
You can't be district 13 o-o |
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Lynne246
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| Joined: 21 Nov 2012 |
| Total Posts: 632 |
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| 19 Apr 2014 01:34 PM |
Name: Lia Thornis
Age: 16
District: 2
Speed: 4 Agility:3 Sight:2 Strength:3
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| 19 Apr 2014 02:28 PM |
Name: Hetria Nero
District: 7
Speed:10 Agility: 6 Sight: 14 Strength: 11
Age: 15
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AxeIIe
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| Joined: 07 Aug 2010 |
| Total Posts: 1777 |
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| 19 Apr 2014 04:08 PM |
@Snip You have 14 points ALTOGETHER to spend between all four categories - you must spend at least 1 and a maximum of 5 per category, as long as they all add up to 14. |
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| 19 Apr 2014 04:16 PM |
well why not? )
Name: Mina Iaven (female) Age (12-18): 16 District (1-12): 8 Speed: 3 Agility: 4 Sight: 3 Strength: 4 |
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