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Re: Sword Animations

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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 12:32 PM
http://www.roblox.com/Scripting-Help-item?id=154253147
There are the sword scripts + the animation.
What I want to do is make it so when you click it does that specific animation instead of the simple up and down sword swing.
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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
20 Apr 2014 12:36 PM
Welds with Right Shoulder and Left Shoulder, duh..
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 12:38 PM
What?
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 12:54 PM
bump
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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
20 Apr 2014 01:06 PM
I cant get much simpler

Why doesnt anyone look things up on wiki before asking this forum
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 01:07 PM
I dont think you understand what im trying to do with this script.
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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
20 Apr 2014 01:08 PM
I dont think you understood my second post

Go on Roblox Wiki, learn welds, and weld yourself an animation
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 01:11 PM
Dont be so Superior. I will look at the wiki but im doubtful i'll understand because im an idiot. We all cant be smart.
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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
20 Apr 2014 01:14 PM
Oh god. -_-

RS = char.Torso["Right Shoulder"]
LS = char.Torso["Left Shoulder"]

for i=1, 12 do
RS.C0 = RS.C0*CFrame.Angles(0,0,0)
LS.C0 = LS.C0*CFrame.Angles(0,0,0)
end

wait()

for i=1, 12 do
RS.C0 = RS.C0*CFrame.Angles(0,0,0)
LS.C0 = LS.C0*CFrame.Angles(0,0,0)
end

--define char, change angles, add more C0 stuff
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 01:23 PM
Nevermind i think i got it.

function attack()
damage = 0
local vCharacter = Tool.Parent
local hum = vCharacter:findFirstChild("Humanoid")
blah = hum:LoadAnimation(script.Parent.Slash)
blah:Play()
end
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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
20 Apr 2014 01:24 PM
Well why didnt you say you didnt want welds after my first post -__-
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 01:24 PM
Read the OP
I wanted the specific animation that was in the model.
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PlebGod is not online. PlebGod
Joined: 30 Nov 2013
Total Posts: 132
20 Apr 2014 01:25 PM
rookies
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 01:26 PM
Speak for yourself
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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
20 Apr 2014 01:26 PM
When people want animations, there is either literal animations and weld animations .
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 01:29 PM
Well i said specific. And the animation itself is in the model, so you couldve at least looked at it once. But anyway thanks for the help.
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PlebGod is not online. PlebGod
Joined: 30 Nov 2013
Total Posts: 132
20 Apr 2014 01:30 PM
use the wiki
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 01:31 PM
The wiki is confusing and i like talking to real people with experience that can help if i have a problem and dont know what to do, cause sometimes the wiki doesnt tell you everything.
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PlebGod is not online. PlebGod
Joined: 30 Nov 2013
Total Posts: 132
20 Apr 2014 06:48 PM
"The wiki is confusing"
then maybe you're not ready to learn Lua
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DrChowderr is not online. DrChowderr
Joined: 24 Oct 2009
Total Posts: 5685
20 Apr 2014 06:52 PM
Probably not
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