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| 17 Apr 2014 10:01 PM |
A base that has:
The main base as a focus, but these other checkpoints, and each one gives a bonus to the team. Starts off neutral.
Weapons have a 0.5 second charge, or a quick attack with a 0.25 second charge. Cast rays are very bright and attention grabbing.
Explosives are included, and terrain can actually be destroyed (Not the ugly roblox terrain)
NPCs are added, and if raiders all belong to one clan, the NPCs wear their uniform if recognized by the ARC engine
Cleaner HUD, more Skyrim based.
Companion NPCs gain 1% more of the players attack power after another play has been killed.
Maximum army of 120 NPCs + 45 players
Automatic turrets fire, and can destroy simple garrisons around the map. Much change happens.
Power points act as a way to activate faster firing. Gain when killing enemy NPCs or players.
Physics will actually be obeyed
Very large and open map, a lot of exploration.
Followers/Companions/Whatever all have a spacing in between them to fit a generic fighting style.
Traps can be set
Camera shakes when in first person
Awesomeness level, 1 - 10 below, please? |
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Shotokin
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| Joined: 10 Sep 2012 |
| Total Posts: 3467 |
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| 17 Apr 2014 10:05 PM |
| i was expecting something about vak or tgi in this since you seem to be obsessed with obliterating them |
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| 17 Apr 2014 10:06 PM |
8
cause lag
=[Emperor AsianK: Former FEAR 2iC and TSG Asian Extraordinaire]= |
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| 17 Apr 2014 10:06 PM |
Meh, VAK would probably get rekt in such a fort. TGI would last 2 seconds.
Just from seeing their style and all, they overreact to such change. Hence, SMO 1.3.0-ish --> 1.7.0 in 1 war period |
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| 18 Apr 2014 05:11 PM |
Assuming we can use something like ROSE, Roblox Script Extension, to simplify variables and create global ones, and that by some other method, we reduce lag 46%,
Ratings? |
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Aorukian
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| Joined: 07 Mar 2014 |
| Total Posts: 395 |
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| 18 Apr 2014 09:09 PM |
Well planned, but I believe VAK would decently stand a chance if they do what they usually do (Raid when you don't expect it). TGI just failed after I left. Get on my level. |
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| 20 Apr 2014 02:16 AM |
b5
floodcheck, back to arcadia please
"And the walls came tumbling down, in the city that we love..." -- Pompeii |
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Shotokin
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| Joined: 10 Sep 2012 |
| Total Posts: 3467 |
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| 20 Apr 2014 02:35 AM |
| im pretty sure nobody cares |
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| 20 Apr 2014 02:37 AM |
7
||Yᴏᴜ ᴘʟᴀʏ ᴛᴏ ᴡɪɴ ᴛʜᴇ ɢᴀᴍᴇ - Hᴇʀᴍ Eᴅᴡᴀʀᴅs|| |
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sdght34
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| Joined: 05 Jun 2012 |
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| 26 Apr 2014 11:09 PM |
Adding this either to VMS or Duskcrown.
siege engine hail, hm? Makes tearing down walls so much more fun. |
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