Macarac
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| Joined: 18 Jul 2011 |
| Total Posts: 4497 |
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| 19 Apr 2014 06:31 PM |
| I've done it before, but I can't seem to replicate it. I want a cubical "room" to be really dark. |
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| 19 Apr 2014 07:40 PM |
1: Go to Lighting in the explorer 2: Go to 'GlobalShadows' 3: Click the box.
Once you've done that
1: Make sure the room is boxed in on all sides 2: Walls need to be 4 studs+ for it to be pitch black (May vary on brightness settings which is in Lighting) 3: If all else fails, add a PointLight (right click the brick > insert basic object > PointLight) and then in the light's properties, make the colour black. |
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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| 19 Apr 2014 07:44 PM |
^That last method will do nothing.
game.Lighting.Ambient = Color3.new (0,0,0) -- makes indoors really dark. Use in command bar |
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| 19 Apr 2014 07:46 PM |
@Maxomega
I think he only wants a particular room darkened, if it was the entire game he could just lower the brightness altogether, and add black fog with FogStart at zero. |
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Macarac
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| Joined: 18 Jul 2011 |
| Total Posts: 4497 |
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| 19 Apr 2014 10:14 PM |
@Impostor It worked. Thank you very much! |
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