jakea99
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| Joined: 23 Dec 2008 |
| Total Posts: 163 |
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tovtov4
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| Joined: 14 Nov 2008 |
| Total Posts: 5534 |
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| 20 Jun 2009 05:28 AM |
| first you read the turtoeial in the wiki |
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jakea99
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| Joined: 23 Dec 2008 |
| Total Posts: 163 |
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Frozzie
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| Joined: 10 Jan 2008 |
| Total Posts: 1083 |
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| 20 Jun 2009 05:57 AM |
It's a bit of a long explanation. If you want the quick way you can just use Free Models and change the bricks around of the morph. Otherwise, I'll teach you the long way.
First of all, you need to know what a morph actually is. Because once you know that, making the morph is actually very easy.
Most (Pretty much all) morphs involve deleting the bricks in a character's model and putting new bricks in that the person can then control. There is also another method involving simply removing a person's character and changing their Character (the player Variable) to the cloned morph. The second method is easier and so I'll explain that.
First off, you'll want to make the morph itself. Build your dragon, dinosaur, race car, 12-storey building or whatever it is you are morphing to as you normally would. Name the brick that the camera is going to look at when you become the morph "Head". Find a brick that is touching the head and name it "Torso". If you want, you can name a few other bricks things like "Right Leg", "Left Leg", "Right Arm" etc.
When done, group your bricks together and name it "Dalek". Click on the grouped model in Explorer and go Insert>Object>Humanoid. Now comes the scripting part. It is actually a very easy script, it's just a long one.
Make a brick in the shape of a button and put the following script in it. Comments have been added for extra understanding.
button = script.Parent -- define the button brick. dalek = button.Parent:findFirstChild("Dalek") -- the morph clone = dalek:clone() -- saved if dalek == nil then print("WHERE IT GOOOOOOO?!??!") end -- just a precaution
function touched(hit) -- declare a function called "touched" with the parameter "hit" if hit.Parent == nil then return end -- stop bullets from breaking newClone = clone:Clone() -- make another save... newClone.Parent = workspace -- put the new clone we made into the workspace newClone:MakeJoints() game.Players[hit.Parent.Name].Character = newClone -- put you into the morph end
button.Touched:connect(touched) -- connect the Touched event with the touched function. This means the function activated when the brick is touched.
-- end of script
That should be it. The only step next is the group the button and the morph together.
Try out your morph. Tell me if it works or not. If it doesn't, tell me what the output says (To get the output go View>Output)
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jakea99
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| Joined: 23 Dec 2008 |
| Total Posts: 163 |
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| 20 Jun 2009 05:59 AM |
| if u can make 1 make a RANTA uniform in my things thanks |
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| 12 Aug 2010 06:04 PM |
| How do I group the objects together? Sorry but Imma noobie here and need some help with this stuff x.x |
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| 12 Aug 2010 07:37 PM |
| select the bricks you want to group, then click ctrl+G |
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| 13 Aug 2010 02:01 AM |
someone told me you could group a morph pad with a figure and it work
not true right |
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| 20 Nov 2010 04:34 PM |
| You Hvae to anchor all the body parts, or the morph breaks |
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| 23 Dec 2010 05:33 PM |
| Whnever I morph, I always get meshed into it and I cant get out! Is there some way that I can teleport 10 studs back after I morph? |
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shinzo99
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| Joined: 12 Jan 2010 |
| Total Posts: 90 |
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| 31 Dec 2010 02:14 PM |
at my grand parents house my morphs have heads why not on my computer
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| 01 Feb 2011 12:13 PM |
| it's a long story so i can't teach you that yet. Go to builderman's help pages and send him a message. He can help you. |
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CarsherZ
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| Joined: 06 Nov 2010 |
| Total Posts: 7 |
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| 04 Feb 2011 08:01 PM |
I made a morph, but all it does is clone the model. Help! The morph model is a ball-like shape, BTW. Is that a problem? |
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Catseye75
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| Joined: 23 Jan 2011 |
| Total Posts: 25 |
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| 15 Jun 2011 02:59 PM |
| Select ur bricks then press ctrl-g |
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| 27 Jul 2011 04:27 PM |
| roox wiki is completely useless |
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Catseye75
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| Joined: 23 Jan 2011 |
| Total Posts: 25 |
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| 09 Nov 2011 10:28 AM |
| Guys guys, This isn't a problem. click on me and goto my models and i will have a morph maker. take that and then insert into you're place and inside it will be instructions. easy =D |
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| 09 Nov 2011 05:42 PM |
| i only get stuck in the morph you told me to creat |
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Innat
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| Joined: 18 Sep 2011 |
| Total Posts: 4 |
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| 20 Nov 2011 12:37 PM |
Huh. I did what u said but didn't work
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| 19 Jul 2012 02:16 PM |
I NEED MORPHS TO PUT IN MY ROLEPLAY HELP HELP |
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| 01 Aug 2012 11:59 AM |
| Im still new here and I don't know how to make a morph! Someone help! |
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