sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 18 Apr 2014 03:54 AM |
Remove limited fees Pros: Cheaper limited Hats,kills Ticket inflation cause of more Robux being in circulation.
Cons: I dont really know any
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 18 Apr 2014 05:27 AM |
??? like the market fees for selling? |
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 18 Apr 2014 05:28 AM |
| Yeah but only for limiteds since Roblox already got Fees when it was still limited |
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3rdblox
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| Joined: 09 Dec 2012 |
| Total Posts: 4741 |
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DataStore
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| Joined: 07 Feb 2012 |
| Total Posts: 8540 |
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| 18 Apr 2014 07:07 AM |
No support.
Whilst it could be used to help with the current level of inflation, it also has a downside - the rich would get richer, and the poor would be at a stand still
It's also not a good idea to muck around with taxes considering DevEx, and how someone, if taxes were removed, could sell a limited and literally make millions in a heart beat which they could in turn use with DevEx.
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 18 Apr 2014 07:17 AM |
| The rich are already getting richer way faster then the poor can catch up. Also you dont get a Million Robux limited just like that and Roblox already took R$ out of circulation anyways. BTW who has enough money to just buy a Million Robux limited unless you have good game or something else. The fear of that is just irrational. |
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DataStore
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| Joined: 07 Feb 2012 |
| Total Posts: 8540 |
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| 18 Apr 2014 07:53 AM |
@Son, But now you're relying on nobody to have, or spend, that amount of money on limiteds.
For example, the Dominus Empyreus is currently being sold for over 4M+ (and I know of at least one person who has paid that much). With the fees they would get 2.8M in return. If the fees didn't exist they would make a straight up 4M Robux. They are therefore 1.2M better off. So, tell me how pouring millions of Robux into circulation is going to help it?
Whilst DevEx could be said to be removing a lot of money from the economy, it really depends at how far you look. Considering how many, likely, users there are on the website and how much money is currently distributed, it really isn't that much, but then again that's simply my opinion.
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Olama5
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| Joined: 31 Jan 2010 |
| Total Posts: 2827 |
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| 18 Apr 2014 07:55 AM |
"@Son," Your a father? ^0=0^ |
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DataStore
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| Joined: 07 Feb 2012 |
| Total Posts: 8540 |
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| 18 Apr 2014 08:19 AM |
@Olama, Really? Please grow up. I was replying to Sonihi. |
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| 18 Apr 2014 08:27 AM |
I'd say this again, would crash the economy.
The limiteds are a serious investment. They have to rise a good amount in order for you to profit, so it teaches you about real world stocks. For example, a hat that looks really nice will be worth more than an ugly hat, and if there's a bugged hat, that will inflate, but when it gets fixed, CRASH.
The fees are also a moneysink to help the economy, because it IS really inflated. Also, putting more money into the game would increase inflation, and inflate tickets further.
No support. |
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 18 Apr 2014 08:27 AM |
| Some people just sell for so high so they can make up for the Fees. Also the money would end up out of circulation just a little bit slower cause the money is probably being spent in the catalog and if you buy normal hats money is taken out. If buy Tshirts well 30% fee still exists. Also Pouring more Robux in would stop inflation since there is a higher supply and the demand would probably be less since limited hats would probably be cheaper. |
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 18 Apr 2014 08:30 AM |
| Tickets would acctualy deflate since there is a higher supply of Robux and a lower demand since hats would be cheaper. |
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DataStore
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| Joined: 07 Feb 2012 |
| Total Posts: 8540 |
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| 18 Apr 2014 08:32 AM |
@Sonihi, But how do you know that removing fees would decrease the overall cost people would sell for? If anything users would sell higher, since it would be far more profitable for them since they wouldn't lose a lot from a the market fee imposed. |
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| 18 Apr 2014 08:33 AM |
Inflation IS when there is a higher supply of something, so no, increasing that amount of something won't solve it. It will just make it worse.
It's like taking a person with two severed fingers on one hand and cutting off all of them to make it easier to stop the bleeding.
The demand for robux would be less, yes, and the limiteds would be cheaper, but there are limiteds going for 3500 robux right now, which is a lot. And they get sold multiple times so it's a fantastic money sink to stop inflation as opposed to hats which are a 1-time-per-person. |
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 18 Apr 2014 08:36 AM |
| There would be people selling for lower cause they know that they can still make profit and get that profit fast. |
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 18 Apr 2014 08:39 AM |
| You know that Robux are increasing in TIX valvue. The supply of Robux would make them acctualy worth less in TIX. |
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Voof
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| Joined: 14 Aug 2013 |
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| 18 Apr 2014 08:40 AM |
| But there wouldn't be any money going out of the game forever, to stop inflation. So yeah, removing this would just slightly decrease the amount of robux traded. It's not going out of the game or anything, it's just getting redistributed. |
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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| 18 Apr 2014 08:43 AM |
"But there wouldn't be any money going out of the game forever" Most of the time the money either gets sucked out with the catalog hats or with the 30% fee for clothes. I would keep the rest of the catalog fees but limiteds no. Perphaps just lower the fee by 15 or 20%. |
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sonihi
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| Joined: 27 Jun 2009 |
| Total Posts: 3655 |
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