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| 17 Apr 2014 04:20 PM |
| Is there a way to script a dialog so if you talk to them and say something like "Lets fight" they'll fight you? |
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| 17 Apr 2014 04:21 PM |
| .DialogueChoiceSelected or something like that |
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| 17 Apr 2014 04:30 PM |
| How exactly would I make that into an attack script |
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| 17 Apr 2014 04:32 PM |
script.Parent.DialogueChoiceSelected:connect(function(argument) --stuff end) |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 17 Apr 2014 04:32 PM |
Use some sort of script that teleports you to the right position, like it'd be something like: DADADADIALOG Player.Torso.CFrame.Value = (0, 0, 0) |
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| 17 Apr 2014 04:41 PM |
| No, its character.Humanoid:MoveTo(Vector3.new(0,0,0)) |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 17 Apr 2014 04:46 PM |
| I think I'd move the Torso. |
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| 17 Apr 2014 04:50 PM |
| What? To kill the character? |
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