| |
|
| |
|
| |
|
| |
|
RoflBread
|
  |
| Joined: 18 Jun 2009 |
| Total Posts: 3803 |
|
|
| 21 Mar 2014 11:25 AM |
| Are you using Body instances, or another method? |
|
|
| Report Abuse |
|
|
| |
|
| |
|
| |
|
samy22
|
  |
| Joined: 28 Sep 2008 |
| Total Posts: 2181 |
|
|
| 16 Apr 2014 09:12 AM |
| You can use BodyAngularVelocity to rotate your vehicle in any way you want or BodyGyro which is a little harder. In Addition, you don't have to use BodyVelocity, you can use a clever body position script which follows the position of the engines CFrame + a certain distance ahead so it's always following the invisible brick in front of it which doesn't exist in Workspace. |
|
|
| Report Abuse |
|
|
| |
|
| |
|