ixBrice
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| Joined: 05 Jan 2014 |
| Total Posts: 82 |
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| 15 Apr 2014 11:54 PM |
How do you use a Gui as your "m.text"?
Example: Loading Map... (In Gui Form) |
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ixBrice
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| Joined: 05 Jan 2014 |
| Total Posts: 82 |
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Maroy
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| Joined: 15 Mar 2009 |
| Total Posts: 59 |
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| 16 Apr 2014 07:55 AM |
http://wiki.roblox.com/index.php?title=Beginner%27s_guide_to_GUI
TextLabels have a .Text property, so you would use that. However, if you really need a GUI instead of a Message, it gets a little more complicated since regular GUIs need to be placed in StarterGui and are specific to each player. I would make a StringValue in Workspace called Message, and then have a script in StarterGui that connects to the value's .Changed event and updates TextLabel.Text.
If you need help with specific code, try ScriptingHelpers.org. |
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