Aetion
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| Joined: 02 Oct 2010 |
| Total Posts: 5482 |
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| 13 Apr 2014 02:45 AM |
I want a gun similar to daxters. One hit kill, in more of a rectangular stream form. What would be the cost?
Making fun of people's spelling since 2010 |
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Aetion
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| Joined: 02 Oct 2010 |
| Total Posts: 5482 |
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| 13 Apr 2014 02:57 AM |
Mkay then, Anyways I am looking for someone able to make a realistic gun with a clip of about 100.
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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| 13 Apr 2014 04:18 AM |
100 round clip?
wow
do paintball "clips" even exist?
is that even physically possible?
if so, 100 of them in one clip, that's gonna be hard to manage... |
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| 13 Apr 2014 05:25 AM |
| id say that oysi set a fair price |
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Aetion
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| Joined: 02 Oct 2010 |
| Total Posts: 5482 |
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| 13 Apr 2014 06:35 AM |
@oysi When I mean clip I mean the hopper, there is usually about 100-150 PaintBalls in the hopper.
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| 13 Apr 2014 07:27 AM |
Duuuuuude, 100 of any ammo, that's going to add on quite a lot of ROBUX. Do you have any idea how hard it is to keep track of ~100 bullets without immense lag? It's not as simple as just a number that goes down, you actually have to make a large portion of the gun script for each individual bullet. It's hard work. So I would say
TWENTEHHH MILLEON DOLLOERS |
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 13 Apr 2014 08:59 AM |
| Not to mention the cost of the bullets themselves that are just gonna end up getting GCed anyways. Refills aren't cheap either. |
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| 13 Apr 2014 12:32 PM |
and the cost of mass producing the paintball guns
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| 13 Apr 2014 12:55 PM |
| I would think around 40-45 rounds per clip, & the in-game price could be around 600, or 700. By 'what price would it be?' do you mean how much for someone to script & create it for you? Or asking the in-game price? |
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Aetion
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| Joined: 02 Oct 2010 |
| Total Posts: 5482 |
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| 13 Apr 2014 04:09 PM |
I don't think you're getting it.
I need someone to script a paintball gun, I was just stating how much would be in the hopper before they have to reload ( they put the pod (a canister) in the hopper)
Basically it's like I'm paying you to make and script a gun, but it's a paintball gun. one hundred paintballs need to be shot before they need to reload.
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 13 Apr 2014 04:15 PM |
| Dem virtual bullets aren't free tho. |
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| 13 Apr 2014 06:18 PM |
IT COSTS 0 ROBUX IF YOU LEARN TO SCRIPT YOURSELF!
:O |
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powertool
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| Joined: 01 Feb 2008 |
| Total Posts: 3771 |
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| 13 Apr 2014 08:58 PM |
| Each bullet gets cloned out of the hopper, so at any time there's MAYBE five instances of the Paintball script. Anyway, Daxter's gun uses a segment hitscan that simulates a parabola (But what isn't a parabola), then calculates points along that parabola, draws segments, and checks for hits. Still, TEN BILLION DOLLARS. |
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| 13 Apr 2014 09:25 PM |
| But how do you fit 100 paintballs in a paintball gun if each is like 1x1x1 in size? |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 13 Apr 2014 09:59 PM |
| @Tigre, by having the paint ooze out of any crack or flaw in the gun. Definitely not a waste of paint :3 |
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| 13 Apr 2014 11:50 PM |
| this is space age technology and u expect us to not want billions of dollars?? |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 13 Apr 2014 11:52 PM |
| i do it For U Mamma Hand it over |
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