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| 28 Mar 2014 08:28 PM |
Remember when R$ 1 used to be worth TIX 10? Well now it's 1:22, and rising. Over the past two weeks the exchange rate has gone up by 1 ticket, and soon enough us NBC members will have some serious trouble affording anything. Makers of gamepasses and gear are changing their prices to conform to this ridiculous exchange rate, and us as free-to-play members are feeling the pinch. IF you want to keep ROBLOX fun for everyone, put a cap on the exchange rate or at least change the mechanics behind it.
Or just give us more than TIX 10 per day.
The choice is yours! Thanks. |
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Qwertygiy
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| Joined: 09 Aug 2009 |
| Total Posts: 89 |
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| 28 Mar 2014 08:50 PM |
I fully support. For years, 10 tix was equal to 1 robux, more or less. Sometimes it rose to up to 12 tix, and rarely dropped to 9 tix. But now it's more than double that, and with store items having a lower cap now anyway, the NBC balance is thrown completely off.
Just like the real-life minimum wage rises to meet inflation values, the Roblox minimum wage of 10 tix needs to rise to meet these new inflation values. You wouldn't expect people to still get by on the 25 cents an hour that the original United States minimum wage law required, would you? No, you wouldn't. And neither would the government, which currently requires $7.25 an hour.
Possible solutions:
- Raise the daily login bonus to 20 tix. - Cap the exchange rate. "1 robux will always be worth between 8 and 16 tix" sounds reasonable on both extremes. - Give NBC'ers 1 robux in the login bonus in addition to the 10 tix. |
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| 28 Mar 2014 09:02 PM |
| I like your solutions! Thanks for the support! :) |
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| 28 Mar 2014 09:04 PM |
I actually support this idea 100%
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Qwertygiy
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| Joined: 09 Aug 2009 |
| Total Posts: 89 |
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| 12 Apr 2014 04:20 PM |
| BUMP! We are already at almost 30 tix for 1 robuck! This is insane! |
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| 12 Apr 2014 04:22 PM |
| Don't necrobump. Also, you guys don't get it; adding more and more money to the economy only inflates it more. |
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maxomega3
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| Joined: 11 Jun 2010 |
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| 12 Apr 2014 04:23 PM |
"necrobump" >less than a month old.
I like the cap idea. |
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Qwertygiy
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| 13 Apr 2014 07:02 AM |
If two weeks is considered a necrobump here, this forum has more issues than I thought, because on every other forum in the world, they would rather you continue an existing thread on a topic, even if it is months old, than to make a new one.
And this topic is still very much, pardon the pun, current. |
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3rdblox
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| Joined: 09 Dec 2012 |
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| 13 Apr 2014 07:10 AM |
| Adding more Tickets for NBCers daily would just mean more Tix are generated and therefore they'd be worth even less. What is really needed is updates that make people want Tickets more. |
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| 13 Apr 2014 07:12 AM |
| It's all part of shedletsky's plan to convert NBC'ers to paying players |
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3rdblox
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| Joined: 09 Dec 2012 |
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| 13 Apr 2014 07:25 AM |
| Not really. The value of R$ has not gone up but the value of Tix has gone down. Limiteds have maintained their value so if the Robux are still worth the same, is a BCers daily 15 R$ really worth more? |
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| 13 Apr 2014 07:42 AM |
| i actually suhphort this suggest. |
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sonihi
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| Joined: 27 Jun 2009 |
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| 13 Apr 2014 07:59 AM |
| I think Roblox shouldnt make a cap but greatly influence the economy with for exampe : Ads TIX only and mor TIX hats. That would HUGELY descrease the rates. |
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| 26 Apr 2014 03:36 PM |
| It's 19.404:1 and lowering. Previously today it was around 19.80:1. The rates keep rising and falling at different times, so don't worry if it's rising, since it's normal. |
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| 26 Apr 2014 06:40 PM |
| No support. 20 tix a day would make the 19:1 even worse. As in Making it 30:1. The price floor is making the exchange better. |
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| 26 Apr 2014 06:49 PM |
My obc ran out today but no support i am a paying player i want my robux to be more than tix i pay for it god dammit!
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| 26 Apr 2014 06:52 PM |
| You could take items that are Robux only and switch them over to Tix. This could increase the value of Tickets because people would want to buy those items. |
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| 26 Apr 2014 06:56 PM |
http://www.roblox.com/Forum/ShowPost.aspx?PostID=131992682 This is my solution to the problem |
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| 26 Apr 2014 07:13 PM |
The admins already took a suggestion on making ads tix only again, and they have slowly been lowering. No need to necrobump.
Also, increasing tix amount per day would devalue tix even more.
More tix == less tix value.
http://www.roblox.com/Forum/ShowPost.aspx?PostID=130233070
This is a helpful suggestion too |
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| 27 Apr 2014 08:02 AM |
| No, the issue isn't the abundance of tickets, it's the lack of use. Everything is bought with R$, so tickets are exchanged at exuberant rates which lowers the value of tickets because everyone is getting rid of them. |
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| 27 Apr 2014 08:08 AM |
| If 50 tix = 1 robux in the future, then yea, support. But we don't want too much or roblox might go down. We should cap it at 15 tix maybe? |
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| 27 Apr 2014 08:11 AM |
| So like this inflation cant go higher then 15 tix = 1 robux? But not more tix for everyone a day, because that's WNTS. |
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| 27 Apr 2014 08:32 AM |
| This is madness they should give us non BC members an easier way to get robux! |
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| 27 Apr 2014 09:56 AM |
| No, just cap the inflation. |
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