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| 13 Apr 2014 07:06 AM |
Can someone make these for me? i would never be able to do it myself,so if you can i need things like this.
Light:Summon light beasts.I NEED a edited zombie staff that doesn't make the zombie sounds, and the zombies' names should be "Summoned Construct".Also They Should Be reflective and cool yellow, so that the actually look like light.This class will focus on summoning light beasts, so i need more that just a edited zombie staff.
Darkness:I need an item that summons three darkness beasts that have, fire, and sparkles, they need to be a close to black/purple color ,i want them to look as close to darkness as posible, without looking completely black.This class only needs one summoner, the rest will be other dark powers (which i wasn't able to think of while writing this thread).
Thanks for reading, i hope you can help BronzeSweep |
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| 13 Apr 2014 07:11 AM |
How could i forget my siggy?
There are only 2 endless things 1.The Universe 2.Human stupidity |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 13 Apr 2014 09:26 AM |
You are asking us like we are your local shop, it's like he is giving us a shopping list, I want this, ummm and this. ITS NOT HARD JUST TRY IT! |
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| 13 Apr 2014 09:28 AM |
| @yousse I agree with you... But I had trouble with this... In fact, I didn't learn how to do it until today (ive been trying for months) :/ |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 13 Apr 2014 09:31 AM |
I can see that, not being rude but, out of know where, you join this forum. That's pretty awesome! Well done for trying, but I had trouble, all of the people on this forum:- Warspyking BladeXE Bebee2 Sprondado -- Something like that islandmaker2012 verifiedname Those people are great with scripts, they helped me out, and look at me now, I am getting better at scripting. |
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| 13 Apr 2014 09:41 AM |
@youssef Who is Sprondado? XD
When life gives you lemons... BURN HIS HOUSE DOWN! >:D |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 13 Apr 2014 09:47 AM |
| I ment Sprondado, lol I forgot your name. |
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| 13 Apr 2014 09:51 AM |
@youssef Oh, right.
When life gives you lemons... BURN HIS HOUSE DOWN! >:D |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 13 Apr 2014 10:14 AM |
Youssef, how could you forget cntkillme?
#nerdsunited |
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Ariophy
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| Joined: 08 Mar 2014 |
| Total Posts: 81 |
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| 13 Apr 2014 01:14 PM |
SOrry if this sounded rude, that was not my intention, and i tried to be polite.I do not know how to do this and i HAVE tried so please do not assume that i am lazy and/or haven't tried. Trust me, i would never ask someone else to do something i wouldnt do myself. I think you took this the wrong way. Let me explain:
The reasons i am asking everyone to make these is:
1.I stink at scripting 2.I only know what I want, and i have no idea how to do it.
I am not "shopping", i am politely asking you guys to make/do something for me being rude or "shopping" was not my intention at all |
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| 13 Apr 2014 01:18 PM |
| another thing. did you see how it said "if you can" |
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| 13 Apr 2014 01:20 PM |
most of here easily could. we just won't make things for you when you haven't even attempted.
#nerdsunited |
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| 13 Apr 2014 03:33 PM |
| Again, not trying to be rude but i literally JUST SAID that i HAVE tried, and had no success |
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| 13 Apr 2014 03:34 PM |
then post the script you need fixing
#nerdsunited |
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skript92
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| Joined: 23 Jul 2013 |
| Total Posts: 1430 |
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| 13 Apr 2014 03:37 PM |
No one got time for that. Just use a free model. Hold on Hold on.. JK never use free models :D |
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| 13 Apr 2014 03:47 PM |
ok, i will. i have gone through this script for the light summoner (edited zombie summoner) and have traced the id in here to a model. I recolored the model to look like a light warrior, and even named it that, but it still loads the old zombie.is there something i am doing wrong?
Tool = script.Parent
local debris = game:service("Debris") zombies = 5 reloadTime = 10 Tool.Enabled = true
function fire(targetPos, humanoid)
insertZombies(targetPos, humanoid)
end
function insertZombies(pos, humanoid)
amountInFront = 15 torsoNormal = humanoid.Parent.Torso.CFrame.lookVector denom = math.abs(torsoNormal.x) + math.abs(torsoNormal.z) posX = amountInFront * (torsoNormal.x/denom) posZ = amountInFront * (torsoNormal.z/denom) pos = Vector3.new(pos.x + posX,pos.y, pos.z + posZ)
smoker = Instance.new("Smoke")
smokeEmitter = Instance.new("Part") smokeEmitter.Size = Vector3.new(1,1,1) smokeEmitter.Transparency = 1 smokeEmitter.Position = pos smokeEmitter.Anchored = true smokeEmitter.CanCollide = false smoker.Parent = smokeEmitter smokeEmitter.Parent = game.Workspace
debris:AddItem(smokeEmitter, 10)
wait(1)
for i = 1, 5 do
--This call will cause a "wait" until the data comes back local root = game:GetService("InsertService"):LoadAsset(152934380)<-See the id of the model
local instances = root:GetChildren() if #instances == 0 then root:Remove() return end
--Continue the insert process
local zombeh = root.SummonedZombie zombeh.Owner.Value = humanoid
local keepYoHead = Instance.new("Weld") keepYoHead.Part0 = zombeh.Head keepYoHead.Part1 = zombeh.Torso keepYoHead.C0 = CFrame.new(0,-1.5,0) keepYoHead.Parent = zombeh.Head
local Robotron = Tool.Robot:clone() local Chaser = Tool.ChaseScript:clone() local SoundMan = Tool.PlaySounds:clone() local GarbageMan = Tool.Timer:clone() Chaser.Parent = zombeh Robotron.Parent = zombeh SoundMan.Parent = zombeh.Head GarbageMan.Parent = zombeh local spacing = 4 --game:GetService("InsertService"):Insert(zombeh) zombeh.Parent = game.Workspace if i == 1 then zombeh:moveTo(Vector3.new(pos.x + spacing, pos.y,pos.z + spacing)) elseif i == 2 then zombeh:moveTo(Vector3.new(pos.x - spacing, pos.y,pos.z + spacing)) elseif i == 3 then zombeh:moveTo(Vector3.new(pos.x + spacing, pos.y,pos.z - spacing)) elseif i == 4 then zombeh:moveTo(Vector3.new(pos.x - spacing, pos.y,pos.z - spacing)) elseif i == 5 then zombeh:moveTo(pos) end
end end
function onActivated()
if not Tool.Enabled then return end
Tool.GripPos = Vector3.new(0,0.5,0) Tool.Enabled = false
local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end
local targetPos = humanoid.Parent.Torso.Position
wait(0.5) Tool.GripPos = Vector3.new(0,0,0)
fire(targetPos, humanoid) wait(reloadTime)
Tool.Enabled = true end
Tool.Activated:connect(onActivated)
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| 13 Apr 2014 03:48 PM |
| i really do not understand this and i HAVE tried but i would really appreciate it is you help me fix it, and how do i make them look dark and on fire too? |
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