kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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| 12 Apr 2014 02:44 PM |
I have both Torso and Head attached
rghntrrr |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 12 Apr 2014 03:30 PM |
| Make sure in any script you don't see :BreakJoints otherwise it will kill everyone. |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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| 12 Apr 2014 03:30 PM |
i am positive -w-
i hand-scripted most everything in my place |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 12 Apr 2014 03:31 PM |
| Hmmmmmmmmmm, is there an output? |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 12 Apr 2014 03:34 PM |
Just like the Explorer, Properties etc. There is an Output one, play it in solo, and an output would come, saying how it is performing, like if it said print ("Hello"). In the output it would write Hello. You can experiment like:
a = 4 b = 3 if a > b then print ("Well done") elseif print("FAIL")
This would be in the output. |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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| 12 Apr 2014 03:35 PM |
| Uh, i do have an output visible but i don't know how to use it |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 12 Apr 2014 03:35 PM |
| Show me the scripts you have, I'll go through it, maybe there is something you done on accident. |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 12 Apr 2014 03:36 PM |
| Me can't help ya if I got nah script, ya know wat I sayin' |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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| 12 Apr 2014 03:37 PM |
that would take way too long
i checked over them and there's no breakjoints string |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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| 12 Apr 2014 03:38 PM |
| By the way- He doesn't fall apart. |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 12 Apr 2014 03:39 PM |
Is his maxhealth or health set to 0?
4 out of 3 people fail math class |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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| 12 Apr 2014 03:39 PM |
| When i run it (test mode) He shows up with 0 HP. |
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| 12 Apr 2014 03:40 PM |
String is a set of characters such as: "asdf"
You mean there is no method :BreakJoints()
My advice:
Make sure the head and torso are attached. Make sure the head is named Head and torso is named Torso. Make sure the maxhealth > 0.99 and health > 0.99 before run. Make sure you don't weld the head and torso to different places and the welds break.
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 12 Apr 2014 03:40 PM |
| Explain any infliction with the Humanoid or Character because a humanoid dying is not enough to solve the problem. |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 12 Apr 2014 03:41 PM |
| @Bebee2, I know right, saying it just dies will tell us nothing really. |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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| 12 Apr 2014 03:42 PM |
| I've ticked everything as all good, except for the last one, i'm not sure about. Welding was marked obsolete a long time ago (I think?) |
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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| 12 Apr 2014 03:45 PM |
OK.
so both head and torso are connected. Yes they are. It is also anchored as well. They are both grouped and the humanoid is properly specified.
I really don't know whats going on here, tbh. Thats all i did. |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 12 Apr 2014 03:46 PM |
Did you do anything to the character or humanoid?
Do you change characters to a clone?
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kokasnuts
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| Joined: 10 Mar 2013 |
| Total Posts: 482 |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 12 Apr 2014 03:49 PM |
| Is "Humanoid" in the model? |
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