badfitz99
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| Joined: 01 May 2010 |
| Total Posts: 5854 |
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| 12 Apr 2014 09:57 AM |
For meshes such as cylinders, there need's to be an option in the properties for 'Collision detection;
The list would be
Cylinder Sphere Head Torso Wedge
I AM ED, CHEESE AND MACARONI! PET THE CHICKEN, PET THE CHICKEN |
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danipie2
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| Joined: 06 Sep 2012 |
| Total Posts: 38572 |
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johny220
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| Joined: 30 Oct 2011 |
| Total Posts: 4584 |
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InteWv
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| Joined: 04 Apr 2014 |
| Total Posts: 316 |
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| 12 Apr 2014 10:45 AM |
Okay InteWv, i'm tired of your sh*t. Some people have great ideas and you rush to say "No Support (because I am an idiot <_>)". WELL IM TIRED OF IT! YOU CAN GO KILL YOURSELF AND START SAYING NO SUPPORT TO GOOGLE PLUS, BECAUSE YOU CAN GO TO HELL! |
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InteWv
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| Joined: 04 Apr 2014 |
| Total Posts: 316 |
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| 12 Apr 2014 11:27 AM |
| I say no support because I think some of these ideas are horrid. |
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| 12 Apr 2014 11:39 AM |
| This can be scripted in games, no support. |
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| 12 Apr 2014 11:42 AM |
I'm pretty sure the people saying no support don't even understand what the OP is asking.
Support. |
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InteWv
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| Joined: 04 Apr 2014 |
| Total Posts: 316 |
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| 12 Apr 2014 11:44 AM |
It could be scripted.
Still no support. |
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| 12 Apr 2014 11:48 AM |
| This is already scripted in some games, if you want hit boxes, join them. |
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badfitz99
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| Joined: 01 May 2010 |
| Total Posts: 5854 |
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| 12 Apr 2014 12:00 PM |
'LOL THERE IS A SCRIPT SO NO SUPPORT XDXDXD'
no one cares.
I AM ED, CHEESE AND MACARONI! PET THE CHICKEN, PET THE CHICKEN |
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InteWv
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| Joined: 04 Apr 2014 |
| Total Posts: 316 |
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| 12 Apr 2014 12:04 PM |
No one cares about this idea, it could be scripted.
DEAL WITH IT. |
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badfitz99
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| Joined: 01 May 2010 |
| Total Posts: 5854 |
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| 12 Apr 2014 12:12 PM |
you're just trying to spark a argument. get out
I AM ED, CHEESE AND MACARONI! PET THE CHICKEN, PET THE CHICKEN |
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InteWv
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| Joined: 04 Apr 2014 |
| Total Posts: 316 |
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| 12 Apr 2014 12:13 PM |
| All I'm saying is, learn to script. |
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| 12 Apr 2014 02:02 PM |
Says the annoying 2014er. Support.
~ Do you want to see the Rabbits David? ~ |
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JoLLDS
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| Joined: 08 Jun 2012 |
| Total Posts: 433 |
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| 12 Apr 2014 02:06 PM |
╔═══╦╗ ╔╦═══╦═══╦═══╦═══╦════╗ ║╔═╗║║-║║╔═╗║╔═╗║╔═╗║╔═╗║╔╗╔╗║ ║╚══╣║-║║╚═╝║╚═╝║║-║║╚═╝╠╝║║╚╝ ╚══╗║║-║║╔══╣╔══╣║-║║╔╗╔╝-║║ ║╚═╝║╚═╝║║--║║--║╚═╝║║║╚╗-║║ ╚═══╩═══╩╝--╚╝--╚═══╩╝╚═╝ ╚╝
With an option of collision + with meshs ID too |
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| 12 Apr 2014 02:15 PM |
| Except it can't be scripted. Have you seen a 2.0 torso actually move around properly? |
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badfitz99
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| Joined: 01 May 2010 |
| Total Posts: 5854 |
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| 12 Apr 2014 02:24 PM |
'learn to script' I know how to script, but doing a custom hit box will take thousands of lines and is way past my current abilities.
I AM ED, CHEESE AND MACARONI! PET THE CHICKEN, PET THE CHICKEN |
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johny220
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| Joined: 30 Oct 2011 |
| Total Posts: 4584 |
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| 12 Apr 2014 02:32 PM |
Exactly. We have a button that searches "buildings" in the toolbox for extremley lazy people. I don't think I'll call anybody lazy if they don't want to make literally 1000+ lines of code just for a custom hitbox. |
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| 12 Apr 2014 02:39 PM |
OH MY GOD THE HUMANITY HERES THE SCRIPT FOR THE CYLINDER
for angle = 1, 360, 3 do local p = Instance.new('Part') p.Parent = Workspace p.Size = Vector3.new(5,7,5) p.Anchored = true p.CFrame = CFrame.new(0, 75, 0) * CFrame.Angles(math.rad(angle), 0, 0) * CFrame.new(0, 0, 50) wait() end |
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