Chetel
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| Joined: 13 Jul 2009 |
| Total Posts: 2328 |
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| 11 Apr 2014 12:15 AM |
How do you create places like you do? How do you automatically know the position of the brick and the rotation of the brick to make things look right?
I know how to script, but I would not be able to make everything look right when I inserted it it would be all over the place. |
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| 11 Apr 2014 12:15 AM |
ts;dr
Too stupid,
didn't read. |
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| 11 Apr 2014 12:15 AM |
| if you have a brick automatically in place, try adding/subtracting on the x/y axis. |
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| 11 Apr 2014 12:16 AM |
Because. It can be hard and it can be easy. Do you mean by C-frame? |
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| 11 Apr 2014 12:16 AM |
| Rotation and position does not have to do with scripting its with building, and the answer is pretty simple, we imagine it |
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| 11 Apr 2014 12:16 AM |
| i personally uncheck collisioncheck, that way i don't have to use cframe as often. |
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| 11 Apr 2014 12:18 AM |
| I use CFrame always, and by the way how do you install plugins on the new roblox studio I want to put anaminus's CmD_Utl |
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| 11 Apr 2014 12:19 AM |
@theman
go to settings and open plugins folder, then if you have the cmdutl plugin in the zip file, drag it inside the plugins folder for studio. then re-open studio and it should be there. |
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| 11 Apr 2014 12:19 AM |
print(game.Workspace.Part.Position) mkai |
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| 11 Apr 2014 12:22 AM |
| i'm sticking with the bearded man theory |
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| 11 Apr 2014 12:23 AM |
| Scripting is something I find hard and simple at the same time cause I forgot like mostly everything in scripting I wonder how did I make my game |
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| 11 Apr 2014 12:24 AM |
not that hard once you get the hang of it
and i dont believe in berd man, atheism ok
not trying to start religious war, have mercy corgi pls |
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awesom914
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| Joined: 06 Mar 2011 |
| Total Posts: 4222 |
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| 11 Apr 2014 12:27 AM |
ts;dr[2]
~The master of the mudkips~ |
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| 11 Apr 2014 12:27 AM |
| Well they've been doing it for 3+ months. They'd have it memorized. |
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| 11 Apr 2014 12:29 AM |
| We scripters like to invent scripts just for fun and these scripts will barely help in any good game. |
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Chetel
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| Joined: 13 Jul 2009 |
| Total Posts: 2328 |
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| 11 Apr 2014 12:32 AM |
| No but how do you know when you put in a position ex. (0,0,0) and then you put the next brick how do you know how to get a brick to be on top of that or beside that or what? How do you do that? How do you know where the bricks are going to end up? |
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| 11 Apr 2014 12:35 AM |
ok say the position is
(3,2,1)
and u want it to be ontop
try changing the last digit higher up until you get it to the one you want
ex
(3,2,4) |
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| 11 Apr 2014 12:36 AM |
But @awaken isn't it (x,y,z) which means the middle moves up? |
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| 11 Apr 2014 12:36 AM |
asfasdf
its hard to explain
if i can get join.me on i will show u on there |
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| 11 Apr 2014 12:37 AM |
we can go to scriptbuilder
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| 11 Apr 2014 01:00 AM |
It's called "PROPERTIES" look it up on the help page. Or just press f1 or f2
I'm in your pants. |
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Chetel
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| Joined: 13 Jul 2009 |
| Total Posts: 2328 |
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| 11 Apr 2014 01:10 AM |
| I know what properties are e.e |
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