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| 10 Apr 2014 02:00 PM |
| Because the ticket has done nothing but lose it's value more and more over the years. I remember a time when the ticket was worth about 15 robux, even 10! Nowadays things have gotten so bad that you may as well trade your tickets away as soon as you have enough to due to it losing it's value so fast. |
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Espithel
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| Joined: 09 Oct 2009 |
| Total Posts: 20917 |
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| 10 Apr 2014 02:03 PM |
When a ticket was worth 15 robux!? I'm going to assumme that you have those the wrong way around.
Anyway, roblox gains profit from a low TC. Why did they even add that feature in the first place? .-. |
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Espithel
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| Joined: 09 Oct 2009 |
| Total Posts: 20917 |
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| 10 Apr 2014 02:05 PM |
A low TC?
A high exchange rate* |
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Despairus
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| Joined: 03 Sep 2008 |
| Total Posts: 5407 |
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| 10 Apr 2014 02:09 PM |
| I don't think you know a single word you're talking about, OP... |
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| 10 Apr 2014 02:14 PM |
| You're right. I meant when a 15 tickets was worth 1 robux |
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tery215
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| Joined: 19 Aug 2009 |
| Total Posts: 3879 |
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| 10 Apr 2014 02:44 PM |
(figuratively) nonsense.
Why not remove ROBUX and replace it with tix?
If DevEx wasn't fake, OBC'ers could make infinite monneys from NBC'ers going on their games.
Since OBC'ers need to convert TIX into ROBUX using TC, it decreases the value of the TIX and the ROBUX never seems to run out, but for every robuck you buy, ROBLOX gets ~ 1 cent.
Of course, if DevEx wasn't fake and you got infinite TIX, you could convert it into infinite ROBUX (impossible with the current TC system), and actually take more money from ROBLOX than they have. |
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| 10 Apr 2014 02:48 PM |
The reason why it's not fixed is because ROBLOX likes having a virtual economy, with exchange rates changing constantly. It gets worse and better. It will get better eventually. Just because a rate goes up/down insanely for a bit (even due to an update), it gets back in order eventually.
As proof: Overall summary of rates so far:
1:10 Then 1:20 Then 1:10 Now 1:25
See the overall pattern? Pattern wise it may go down to 1:7 (7 tickets per buck). Wouldn't that be swell?
This pattern doesn't always happen in markets, but the ROBLOX market does have a pattern. |
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| 10 Apr 2014 02:49 PM |
Let's put it this way.
ROBLOX's economy is an supply and demand like economy. With recent updates such as DevEx and the price floors there's less R$ in supply as developers which were originally an very large source of the R$ have begun trading it in to help support themselves in real life. Then price floors come along and since the value of the ticket is plummeting R$ are becoming much more rare as now people with BC/TBC who don't have devex are turning their R$ into tickets as it's cheaper to buy clothes with tickets then it is to buy them with R$.
Unless you want roblox to have an communist (command) economy model there is no way they can really improve the value besides trying to circulate more R$. |
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| 10 Apr 2014 03:07 PM |
| A fixed TC rate would just reduce the ways NBCers can earn R$/ tix, only helping those who don't want to have to earn it or new players. |
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| 10 Apr 2014 03:25 PM |
I've gone over some things to help reduce this inflation and encourage healthy economy growth here
http://www.roblox.com/Forum/ShowPost.aspx?PostID=130233070 |
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