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Re: Ḉhaotic Đisturbance

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SwedishLemon is not online. SwedishLemon
Joined: 19 Nov 2008
Total Posts: 8728
08 Dec 2013 05:04 PM
(Made in a collab with AlixeTiir in three days. Splitting into multiple posts because it's so long the filter doesn't like it.)

Nobody saw it coming. A flurry of energy and terror, blasting through the dusty city of Chicago. An experiment gone awry, those who were responsible hid themselves in havens of steel and concrete, allowing the innocent to suffer the consequences.

Those caught in the initial blasts were transformed into pure crystal, orange and surging with chaotic energy. The final blast was of pure wind, blowing those crystalized through the air. Shards landed throughout Chicago, giving way to abnormal events. Some said that these were shards of chaos itself.

The government told everyone to avoid the shards at all times, and to report any shards found immediately. Even the slightest disturbance could activate the shards, causing catastrophes from climate changes to mutations. Chaotic energy layed dormant in the crystals, turning those who disturbed them into monstrosities.

The shard's effects were unpredictable, irreversible, and without discretion. Those few who wanted to study them were usually killed by some bizarre accident - perhaps gravity shifted sideways, or their eyes were replaced with flesh-eating bees, or occasionally they were able to close in and died of unique radioactive isotopes. It was concluded that there were no fundamental laws governing the chaos shards and that they somehow altered the laws of physics in a varying radius around themselves.

Entire blocks turned to volcanic disasters, glass turned to swarms of insects, and acidic blizzards blasted through the streets. Those who weren't mutated from the shards either died or were gifted with supernatural abilities. The city turned to chaos as the government began rounding the mutants up, capturing monstrosities and locking the ones with remaining sanity in prison-like containment camps. Little did the internees know, the camps weren't mere prisons - now being a mutated curiousity, they no longer had rights and were free to be experimented upon by callous government officials.

The dark, dank prison cells afforded no luxuries and rarely even enough for basic human survival. Luckily for the mutants, many of them were more durable - although often there were casualties among the weaker mutants, as they succumbed to disease and starvation; the wounds of their daily beatings being infected regularly by the unsanitary living areas.

Eco-activists began fighting back, saying this was a sign from nature that we were ruining it. They began protesting, but this soon gave way to violent acts of terrorism. Camps were bombed with molotovs, police officers were stabbed or beaten to death, and monstrosities were set free into the city once again.

The government took this as a sign of war. They trained the mutants to use their powers, to fight back against these eco-terrorists and acquire the shards scattered throughout Chicago. The activists did the same, training those freed from the government's wrath to obliterate more camps and wipe out entire construction teams and their attempts to remove trees. Hulking chaos-fueled behemoths rampaged against both sides, and mutants began fighting each other for their respective alliance.

A war has began, a war capable of destroying our world, a war capable of causing a Chaotic Disturbance.

FACTIONS:

-ECO TERRORISTS-

Originally simple nature activists, their views of the government was greatly altered when the mutants were rounded up by the government. They're mostly a rag-tag band of hippies with improvised weapons, and although they want to free the mutants, they also want to obliterate the government, often killing police officers, smokers, or even construction workers. They're extreme, impulsive, and often violent. They have many mutant followers at their disposal, as well as "freed" monstrosities which they starve and torture until loyal, making them an actual threat to the city of Chicago.

The Eco Terrorists seek to capture shards for themselves and use them to reshape the world into a nature paradise, oftening coming into conflict with the SCS. Eco Terrorist mutants are loyal and extreme, willing to fight SCS mutants because "they made their choice". Eco Terrorist mutants are less trained than SCS mutants, but have superior control over their mutations due to lack of technology, and many are willing to die for their saviors, unlike SCS mutants.

Recently, they have gained a large amount of followers despite their unorganized status, giving way to riots and murders against the SCS.

-SHARD CONTAINMENT SQUAD-

The Shard Containment Squad sees itself as protecting the people from the shards and their after effects. The main problem is that some of the "after effects" are people - people who are often forced into horrible conditions. The squad has access to high tech equipment, as well as training in simple weapons so that they can get close to the shards. They have highly trained squads of mutants at their disposal in exchange for their human rights back, as well as captured monstroisities.

The SCS seeks to contain shards and find a way to neutralize them, as well as track down the two mysterious scientists who caused the disaster. SCS mutants are further trained, but are far less willing to die for their captors than Eco Terrorist Mutants are for their saviors. Often, SCS mutants have less control over their powers, but have superior training in technology, weaponry, and natural human skills due to the vigorous training regime.

Recently, the Eco Terrorists have been revolting against the SCS more than ever, directly attacking SCS mutants and even attempting to capture SCS bases and resources.

-AFTER EFFECTS-

The After-Effects are a group of refugees who want to stay out of the conflict between the other factions. Since they have very little in the way of fighting prowess, power, control, or even enough resources to feed themselves, they're ill-equipped for any sort of combat or travel. They reside in the goverment camps they were sent to, and many After Effects who remain in these camps either decline SCS offers or refuse to leave with Eco-Terrorist saviors.

The After-Effects aren't liked by any of the factions, maybe due to the old adage "If you're not with us, you're against us." However, many After-Effects still end up joining a faction when offered. After-Effects have varying opinions on the shards, but would rather remain in their prison camps than risk their life in a war that they don't belong to.

The After-Effects have no recent news, due to remaining in camps. Those who remain in camps due to lack of choice are often saved by the Eco-Terrorists or agree to work for the SCS.

-THE CHAOTIC-

(The only way to play as a Chaotic is to join them within the RP through finding Chaotic recruiting officers, which is extremely difficult. The majority of Chaotic members will be NPCs, therefore.)

A group of chaotic mutants, believing their race to be superior to humans in all ways. The Chaotic is mostly made up of government mutants who escape custody either by their own power, by the Eco Terrorists, or by sheer luck, and SCS mutants who escaped during missions. They seek to attain and control the shards' power in order to solidify their superiority and eventually enslave or destroy all normal humans.

The Chaotic seek to harness shards to increase their raw power. Chaotic mutants are physically and mentally superior to both factions, having the strongest mutant powers out of all factions. Chaotic mutants can also control monstrosities, because the Chaotic teach new Chaotic members to drain the raw chaotic energy out of shards to increase their own power, which grants them the power to use this energy to mentally control monstrosities.

Recently, the Chaotic seem to have mysteriously vanished, but there are still many sightings of them and occasional monstrosities found branded with the Chaotic's symbol.
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SwedishLemon is not online. SwedishLemon
Joined: 19 Nov 2008
Total Posts: 8728
08 Dec 2013 05:18 PM
MONSTROSITIES:

-HORDE WALKER-

Those lucky enough to not be corrupted by the chaotic energy were instead stabbed with the shattered remains of broken shards. The residual energy from the shards fused with the host body, corrupting it into something chaotic and yet still human. Their shards, however small, glow bright orange making it easy to spot their weak point. Horde Walkers, as their na.me implies, operate in large hordes. Horde walkers are constantly in pain, due to the shards attempts at reforming, without moving around the body, they burrow through it slowly. Horde Walkers resemble shambling humans, however they usually have rotting pieces of flesh or missing body parts from the shard within them burrowing.

When a Horde Walker's shard is removed, they die as the chaotic energy slowly eats away their body and disables vital organs, yet keeps them alive at the same time. Some Eco-Terrorists argue this is cruel to remove the shard fragments, while SCS Agents generally argue that their brains have already died and the chaotic energy is the only thing keeping their body functioning. The truth, however, is a mixture of both; Horde Walkers are fully aware of their actions but have no self-control as the shard fragments control them their very mind.

-HYDRA-

Thought to be a Shard's failed attempt at reproduction, these mighty creatures produced through mitosis, however they fused together before it could finalize. They resemble the mythical Hydra at far, but up close you can see their hideous truth; five heads with elongated necks, connected to a gigantic bleeding womb they drag around like a torso. Four of these fetal heads possess various numbers of deformed limbs they walk on, and the fifth head possesses a shard embedded in it's forehead.

Hydras vary in height, however the typical Hydra is 30 feet tall. It's hard to say what abilities a Hydra possesses with it's embedded chaos shard, as it's suspected less than eight Hydras were ever created by the shards. It is known, however, that a Hydra killed by the SCS fought through various chaotic blasts, much like non-embedded chaos shards do in their spheres of influence.

The hydra can heal fast, owing to its womb-torso that it pulls any limbs it loses out of. It's believed that the hydra gains those limbs by growing them like fetus grows. One shudders to think where they get enough meat to regrow an entire set of limbs multiple times.
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SwedishLemon is not online. SwedishLemon
Joined: 19 Nov 2008
Total Posts: 8728
08 Dec 2013 05:19 PM
-SAVAGE-

Not much taller than an ordinary Horde Walker, these vicious beasts are generally humanoid in nature, but have large chrystal growths sprouting from them. Unlike Horde Walkers, these Monstrosities have deadened nerves and therefore feel no pain, as well as their crystal growths already being fully formed and therefore have no need to reform and burrow.

Generally, a Savage has large orange Chaos Shard growthes primarily growing from their left side with only slight growths on their right, lack a nose, as well as ears, and instead has visible nostril cavities, and has gaunt and pale skin comparable to morgue corpses.

Savages possess strength comparable to a Brute, and their maximum speed can go up to 90MPH. Savages have been known to attack brutes when they get out of line, using their speed and equal strength to break bones until the Brute learns to take orders. However powerful, Savages are usually only found commanding large-scale attacks or hordes of Horde Walkers, meaning they are far less common than a Brute, Horde Walker, or Shifter, but far more common than a Hydra.

Savages seem to somehow command the other monstrosities, releasing high-pitched grunts and yelps with the other monstrosities. The current mechanism for this is unknown, but what's certain is that the Savages are the smartest, fastest, and most insane of the bunch.

The most interesting feature of the Savage, however, is that their chaos shards lay dormant and therefore grant them no special powers other than their initial chaotic corruption. When their extremely resilient chrystal growths are shattered, the sudden disturbance releases a large amount of energy that reality itself cannot even contain, imploding the Savage before taking fragments of chaos shards from all nearby Horde Walkers and forming a single intact Chaos Shard in the Savage's place.
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SwedishLemon is not online. SwedishLemon
Joined: 19 Nov 2008
Total Posts: 8728
08 Dec 2013 05:27 PM
-BRUTE-

Having lost all sense of reason, these Monstrosities have their muscle mass swollen to an extreme, often skin-tone ranging from white, indigo, red, or purple, and gaining uneven body proportions. Because of the chaotic properties of their mutations, they're prone to random derivations ranging from claws, razor sharp teeth, hardened skin, or even simple useless features like bioluminescent hair. The most defining feature found in all cases of the Brute is their gorilla-like stance, and their completely white eyes. Brutes are fearless, resistant to bullets, stupid, and scary; as such, they are great shock troops.

Some Brutes have been known to speak single sentences expressing their emotions, implying a possible degree of intelligence and reasoning remaining in shattered mind. Often times, the Eco-Terrorists argue that these monsters are people too, and they simply need reconditioning; hence making starvation and cattle prods a popular tool for said purpose in the Eco-Terrorist ranks.
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SwedishLemon is not online. SwedishLemon
Joined: 19 Nov 2008
Total Posts: 8728
08 Dec 2013 05:43 PM
-SHIFTER-

A skeletal-like creature possessing invisiblity, the Shifter ranges from dark grey to a steak-red color. Its claws, and its spine and shins, are encased in thick, sharp, white bone growthes which secrete extremely potent acid. Shifters are blind due to bone spikes growing out of their eyes, but release a high-pitched scream capable of shattering glass to use as a sonar. A Shifter is unable to move its claws, due to being encased in bone, but are still capable of slashing with them. Shifters produce a sticky substance from their skin, enabling them to scale walls with relative ease.

Shifters aren't very smart by human standards, but compared to various other types of monsters, they're geniuses. They can understand english, but not speak it and they're even smart enough to indicate things like power lines and wires and destroy them to debilitate humans; by no means are shifters electricians, however, and sometimes get themselves hurt in stupid ways by destroying an object that, for example, explodes when destroyed.
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SwedishLemon is not online. SwedishLemon
Joined: 19 Nov 2008
Total Posts: 8728
08 Dec 2013 05:43 PM
RULES:

You cannot play as a Chaotic at the start of the game, even if you're an admin.

If you want to be an After-Effect, it's going to be pretty boring if you don't end up joining a side later.

I see people godmodding a lot in power RPs, so that's a huge NO.

No powers like, "Chaos Control". That's taking it too far.

You can die. You probably will if you act stupid, too.

Chaotic energy is, well, chaotic. You can't make it give you new powers randomly or something like that, only I can do that.

Eco-Terrorists have more power control and skill than SCS, but don't have as much weapon training or military instincts. Therefore, an SCS agent can lose to an Eco-Terrorist in a powers-only fight unless the agent's power is naturally stronger.

In short, if an Eco-Terrorist has telekinesis and the SCS agent does too, the Eco-Terrorist will win a powers-only fight, but if the SCS agent has geomancy and crushes you with a gigantic rock before you can react, your power skills won't do much good.

Rom.ance, bla bla bla, allowed, but do it at your own risk. Not my fault if you get banned.

If you read the rules, add a new section to your C.S called "Marvel or DC:" and enter "THIS RP HAS NO RELATION TO EITHER"

Monstrosities cannot be tamed, they can be captured, tortured and controlled, but not tamed. They are also non-playable.

Admins and the OP, naturally, get stronger characters because they start the RP as main characters.

You don't start the RP as a main chracter, you have to become one through being involved with the RP and posting often.

Big difference between admin and main character. Main characters are less likely to die and can get stronger powers or whatever, and admins are main-characters who have earned my trust and therefor granted admin rights.

Both sides are pretty bad, so there is no "good" or "bad" faction, only what you percieve as the better faction. After-effects refuse to get involved, therefore neutral, making the Chaotic the only evil faction per-say.

ADMINS:

Me, SwedishLemon.

Collab partner, Alixetiir.

Grammar-lacking friend, kseeking. (He might join, but I'm not sure.)

Grammar-possessing friend, bebithetuffle. (Not likely to join, but still.)

Whoever else who becomes a main-character then earns my trust.

CHARACTER SHEET:

Na.me:
Codename/Alter Ego:
A.ge:
Appearance:
Costume: (SCS agent usually wear an SCS uniform instead of a costume, but some have been known to wear a costume instead.)
Gen.der:
Faction:
Powers:
Weakness:
Skills:
Bio:
Other:

-SWEDISHLEMON'S CS-

Na.me: Drake Brast.

Codename/Alter Ego: Wendigo (Gonna sound a bit lame here, but I only found out Marvel has a character with the same na.me after I had decided on this na.me.)

A.ge: 27

Appearance: Drake stands at 5'8, and weighes 169 pounds. Outside of his SCS uniform, Drake has a slightly dirt-stained, brown jacket with a clean white undershirt. Drake has short, dirty brown hair, and dark brown eyes. Drake has navy denim jeans, and blue and white sneakers. Drake is semi-muscular, as in if you lifted his shirt you could see abs to a degree, but this is only due to the grueling training regime and missions. Drake rarely bathes, as before the shard disaster he lived in a small apartment which lacked water. Instead, Drake just cleans his face and hands with a wet washcloth.

In Drake's Wendigo form, he has thick white fur on the top of his hands, his forearms, a small amount creeping onto his palms, and basically everywhere else except his stomach area and elbows. Drake is 6'4 in his Wendigo form, and his finger tips turn into thick, bluish grey claws. Drake has a visible underbite in his wendigo form, exposing his large gorilla-like jagged canines and incisors in place of his regular molars. Drake is visibly more muscular in his Wendigo form, the fur-lacking stomach area and lower-back exposing fully fledged abs.

Costume: Standard SCS uniform. Blue bullet-proof vest, finger-less and palm-less gloves, padded navy blue leggings, gun holster on left hip.

Gen.der: Ma.le

Faction: SCS, Shard Containment Squad

Powers: Drake can, at will, grow thick white fur which covers most of his body, large jagged blue-grey claws, a large underbite, and rows of jagged gorilla-like teeth. When he activates this ability, he grows four inches in height and appears significantly more muscular, and gains what could only be described as supernatural strength, agility, and reflexes.

Among these powers, when Drake enters his Wendigo form he can control the cold, being able to make ice armor, freeze things solid, or fire blasts of snow.

The closer Drake is to a chaos shard, the further his Wendigo form seems to 'evolve', becoming more beastial in both appearance and mind. When the chaos shard is removed or contained, the evolutions seem to vanish. It's unknown why the chaotic energy does this to Drake, but it's known that the extra mutations aren't permenant, vanishing after the chaotic energy is gone/contained.

Weakness: When Drake enters his Wendigo form he gains cannabalistic tendancies, which can get the better of him if he remains in his Wendigo form for long periods of time. He also requires daily human flesh to continue using his cold-based abilities, otherwise they will short-out when he attempts to use them.

Skills: Handgun, acrobatics, and hand-to-hand combat training.

Bio: Drake was born to an average family. Well, mostly average. They wanted him to become a police officer like his father. but he wanted to become an artist. He dropped out of high-school at 17, and went out to find himself by taking a bus to Chicago.

He painted the building walls with his masterpieces, watching as people admired his Native American-inspired art. However illegal, he gained quite a following for his artwork, going as far as saying he had an ancestor's spirit within him.

When the blasts hit, those admiring his newest artwork, the Wendigo's Wrath, were turned into chrystaline chaos shard formations. The second blast knocked them away as he ran to get more people out of the way, and a shard cut him as he, too, was knocked away.

As the government fought monstrosities, he was put in a camp along with the other mutants. When the Eco-Terrorists attacked, Drake was offered a choice; continue being experimented on or join the SCS. He chose the second option.

After a grueling eight weeks of training, he was finally fit to go on his first field mission.

Other: He has a handgun he keeps holstered, but isn't afraid to use it.

Marvel or DC: THIS RP HAS NO RELATION TO EITHER


-ALIXETIIR'S C.S-

Na.me: Bartolome Davidson

Codename/Alter Ego: Axis

A.ge: 23

Appearance: Bartolome is about 5'11, 175 pounds, dressed in a grimy, tattered jacket and jeans, both blue denim that has now been faded into a sickly turqouise-ish colour. He has high cheekbones and gaunt features that make him resemble a happy skeleton. Bartolome's left knee is exposed to open air because his jeans are ripped there, and his jacket is somewhat threadbare. He really should consider finding more clothes. His eyes are bright green and he has teeth problems.

Bartolome has short brown hair, and bathes whenever given the chance(although it's a rare opportunity these days). He has a fairly athletic build, but he's a bit thinner these days.

Costume: He just wears his plainclothes as his costume

Gen.der: Ma.le

Faction: Eco-Terrorist

Powers: He can alter the velocity of anything. Really, that's it.

Weakness: He can only use his power on things he can see, and even then only in a 50-foot radius.

Skills: He's skilled at lockpicking, partially owing to his powers, but he also has skills in cooking, knife throwing, and basic firearm use.

Bio: Bartolome was a scientist working with the government to study the shards, until, of course, he was mutated by them.

The three days in that prison passed in a haze. He begged and begged to join the SCS, but was disallowed due to his power kind of sucking. Bartolome was finally freed when the Eco-Terrorists attacked the prison and released the mutants. Believing he could study the shards by working with the Eco-Terrorists, he joined them as a grunt in their mutant ranks.

Other: He alwas keeps a lockpick and pocket knife with him.

Marvel or DC: THIS RP HAS NO RELATION TO EITHER
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JonaArcher is not online. JonaArcher
Joined: 14 Sep 2013
Total Posts: 2486
08 Dec 2013 06:14 PM
Na.me: Lakin Geon
Codename/Alter Ego: 'Lake'
A.ge: 42
Appearance: A thin, ragged man with graying, but still dark brown hair. His outfit mainly is a hunting jacket caked dark brown from dirt and also dark brown jeans to add to his camouflage. His skin is a grayish white as 'The Fall', as he calls it, starved him of most things. He wears gloves to cover the marks on his hands, and boots to make running easier. He is, however, tough and rugged... Though unshaven...

His appearance changes slightly when he manipulation gravity. His eyes turn a mysterious violet, his hands grow dark from all the power on them, and his hair changes to pure black
Costume: Plain clothes
Gen.der: Male

Faction: After Effects/ Solo
Powers: Manipulation of Gravity around himself, usually to form a shield that prevents himself from being hurt by ranged attacks. If needed, he can use his manipulation to smash someone against the ground at a distance.

When near a chaos shard, his manipulation of gravity increases to a extent he can lift a entire island of earth into the sky.

Weakness: While manipulating gravity, he is vulnerable to melee attacks as he must concentrate to keep the shield up.
Skills: Sniper rifle/rifle skills, camouflage, tracking and trapping.

Bio: Grown up with his sister to a family of intelligent, but paranoid, shopkeepers in a small town, he learned how to hunt and track during many hunting trips.

After his sister went to college and later Chicago, he left college to do what he loved: Hunt. But he still stayed connected to his sister.

When he decided to see her, he took his pickup( and rifle/ammo) with him. As he was meeting her, the shards started raining down. He managed to holdup with his sister in a building, but she was already becoming a Horde Walker. With her wishes, he killed her. Ever since he has been hunting Horde Walkers, putting them out of their misery.

Other: He doesn't know which side to join, just that staying alive is the most important thing to him.
Marvel or DC: THIS RP HAS NO RELATION TO EITHER
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AlphaX10 is not online. AlphaX10
Joined: 13 Jun 2008
Total Posts: 7671
08 Dec 2013 06:17 PM
"Admins and the OP, naturally, get stronger characters because they start the RP as main characters."

Already 10/10, and if you can't tell, I'm being sarcastic. The Eco-Terrorists and the SCS are equally evil, but I can't imagine that the After-Effects would stay in their own camps or that there wouldn't be some people leaving the SCS/Eco-Terrorists to become independent. Of course, some people should be able to escape the camps by themselves, without the help of either faction. It's hard to be sympathetic towards these factions because they are simply too extreme; there are no moderate factions. Ultimately, you are essentially forcing players to choose between the two extremist factions at the start or the neutral faction that has no freedom. On the issue of eco-terrorist training, wouldn't an individual or a cell come up with their own training program? With SCS training, why wouldn't an individual opt to use their powers instead of using technology or weaponry as a crutch?, and what about of those who already have military, police, or intelligence agency experience? Who is stopping an After-effect from residing outside the camps? I can't sympathize with any of the factions or willingly play as one, this is something I won't consider joining. The premise is good, but I wouldn't want to participate in this thread.
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PawzKat is not online. PawzKat
Joined: 22 Apr 2012
Total Posts: 21011
08 Dec 2013 06:49 PM
--I like this idea, it's different than the generic super-power roleplays, and is set in what seems to be an apocalyptic world. Marked.
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kseeking is not online. kseeking
Joined: 22 Apr 2012
Total Posts: 5571
08 Dec 2013 07:17 PM
Na.me: Alex Sanderson
Codename/Alter Ego: Energonic
A.ge: 19
Appearance: Alex is a tan skinned boy, he has black spiky hair that leans to the left side of his head. He has blue eyes that turn bright yellow when using his powers.
Costume: He dose not like the SPC suits so he normally will be seen wearing a yellow suit with yellowing lighting bolts going down his chest onto his arms and legs.
Gen.der: Male
Faction: SPC
Powers:
Energy manipulation: He has the power to control energy giving him amazing abilities.
Flight: Using Energy to propel through the air thus flight.
Weakness: If he absorbs or uses to much energy he may be knocked out or possibly killed, he must watch the limit of how far he can go.
Skills: He is fairly good with climbing and moving quickly
Bio:
He grew up in a small town born to a decent upper class family who loved him and cared for him deeply. He was sent to school to learn the skills he would need to use in his life and was a very successful popular student always attracting attention from people.
Other: He wishes to not die and will fight for his friends.
Marvel or DC: THIS RP HAS NO RELATION TO EITHER
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shadowblade1234567 is not online. shadowblade1234567
Joined: 13 Jun 2011
Total Posts: 3632
08 Dec 2013 07:21 PM
Name: Commons Renegade (But that's not known :3)

Codename/Alter Ego: Control

Age: Age isn't known, but some suggest he is somewhere through 23-25 years old.

Appearance: He is 6'2, he weighs 172 pounds, has tan skin, and eyes that appear to be grey, but are really just a silvered blue, when you look very closely. He has freckles dotting his face, and is face is slightly chiseled. His hair is a tinted red, and is very long. (My robloxian's hair style) Small ears and a medium size nose that is hard. He has a medium build, and slim, with a scar from broken glass on He is Caucasian. (Most of this isn't known, considering he is completely covered.)

Costume: A black jumpsuit, not baggy, but rather tight fitting, with large pockets. A red hood covering his hair, and a black cloth mask covers his nose and ears, and anything lower. Goggles are covering his eyes, and his shoes are running shoes, and are white.

Gender: Male

Faction: Eco-terrorists

Powers: His powers allow him to channel his rage and calmness into ancient weapons such as swords and spears, a dome, and orbs. He also can suck the rage or calmness from another person, but he it requires lots of concentration. When he uses rage, the person effected is more likely to attack things, will be angry, (Figures) and will often go into a attack frenzy, where they attack any and all beings. They become more active, and slightly stronger and faster.

When he uses calmness, they will often be less aggressive, will be calm, (Figures again) and will often stop attacking. They become tired, and slightly weaker and slower. This is effective against Monstrosities, and keeping them less angry.

Weakness: He needs to feel those emotions in order to use them. Example: He can't use a huge amount of rage if nothing makes him mad, and sucking rage/calm will either hurt him, or tire him out quickly.

Skills: He can use his brain to think of easy ways to survive, he is agile, and he is good to doing parkour.

Bio: As he was effected by this, he often used his agility and intelligence to avoid danger and gather supplies in broken buildings. He was always dodging everything, including the factions, until eventually he was found as he was seen by the SCS. They tried capturing him, but he was smart and managed to kill them while running. They were close to actually killing him, (He never displayed his power, so they didn't know he was a mutant) when the Eco guys showed up.

They crushed the SCS and disarmed them, having one SCS man for interrogation, and taking the weapons of the soldiers. They asked Commons what his name was, and whether they wanted to join him, he said "You can call me Control. Con for short." He accepted the join request, and is with them.

Other: He keeps a Python hidden in his jumpsuit pocket.

Marvel or DC: THIS RP HAS NO RELATION TO EITHER, BRO.
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shadowblade1234567 is not online. shadowblade1234567
Joined: 13 Jun 2011
Total Posts: 3632
08 Dec 2013 07:23 PM
(I'm sorry, I need to fix this.)
He has a medium build and is slim, with a scar from broken glass on cheek. He is Caucasian.
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PawzKat is not online. PawzKat
Joined: 22 Apr 2012
Total Posts: 21011
08 Dec 2013 07:30 PM
[Lemon, if I wanted to make my character a loner, unbound to a Faction, would I be able to do it.]
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kseeking is not online. kseeking
Joined: 22 Apr 2012
Total Posts: 5571
08 Dec 2013 07:52 PM
(Shadow accepted, but I don't know about the python part...)
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shadowblade1234567 is not online. shadowblade1234567
Joined: 13 Jun 2011
Total Posts: 3632
08 Dec 2013 07:55 PM
(Python as the revolver. XD You think I mean a actual python?)
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AlixeTiir is not online. AlixeTiir
Joined: 18 Nov 2008
Total Posts: 6179
08 Dec 2013 07:55 PM
(I think you probably could but you'd have to ask lemon.)

I wander about the eco-terrorist camp, looking for something to do. To my left, there's a building where they're training those behemoth things(i never really liked the way it's done, myself), and to my right, a bunch of crumby tents.
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JonaArcher is not online. JonaArcher
Joined: 14 Sep 2013
Total Posts: 2486
08 Dec 2013 07:55 PM
(Am I accepted?)
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kseeking is not online. kseeking
Joined: 22 Apr 2012
Total Posts: 5571
08 Dec 2013 08:05 PM
(Alextirr i think he's somewhat OP do you have the same ideas?)
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SwedishLemon is not online. SwedishLemon
Joined: 19 Nov 2008
Total Posts: 8728
08 Dec 2013 08:09 PM
(Jona, accepted. And Shadow, you can just list your faction as "none" to be solo, as in you were never caught and put in the camps at the first place.)
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shadowblade1234567 is not online. shadowblade1234567
Joined: 13 Jun 2011
Total Posts: 3632
08 Dec 2013 08:12 PM
(But the SCS almost killed my character. But sure, I'll put it to none.)
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PawzKat is not online. PawzKat
Joined: 22 Apr 2012
Total Posts: 21011
08 Dec 2013 08:13 PM
[King, if I joined, and was to put 'Gravity Manipulation' under my powers, would I be considered OP?]
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SwedishLemon is not online. SwedishLemon
Joined: 19 Nov 2008
Total Posts: 8728
08 Dec 2013 08:14 PM
(Sorry, I meant that to Pawz. It's fine that you're Eco, Shadow. I was trying to tell Pawz that, not you.)
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kseeking is not online. kseeking
Joined: 22 Apr 2012
Total Posts: 5571
08 Dec 2013 08:15 PM
(It depends on how reasonable you are with the powers.)
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PawzKat is not online. PawzKat
Joined: 22 Apr 2012
Total Posts: 21011
08 Dec 2013 08:15 PM
[Thanks, Lemon
I was wondering about that too.]
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PawzKat is not online. PawzKat
Joined: 22 Apr 2012
Total Posts: 21011
08 Dec 2013 08:15 PM
[Well, King, you didn't seem to have a fit with in when I used the Powers in 'Rewrite'.]
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