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| 09 Apr 2014 06:57 PM |
We need to defribillate this forum by pondering amazing and mind twisting problems, and gathering new unseen secrets within roblox and Lua.
We can do it! This forum's brighter days are still ahead!
Objective: Think Prize: Nobel prize |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 09 Apr 2014 07:44 PM |
| How about polynomial time route calculations? |
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RaidenJPN
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| Joined: 22 May 2013 |
| Total Posts: 6920 |
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| 10 Apr 2014 08:00 AM |
Way too scrubby in Lua to help,
but a bump could be beneficial. |
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magnalite
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| Joined: 18 Oct 2009 |
| Total Posts: 2467 |
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| 10 Apr 2014 08:28 AM |
Speed up games. Precalculate data and store in text files which you can get with httpservice. The time saved can be huge. For example I made a pathfinding system where you can precalculate every route, and it then packages it up into a nice text file which can then be gotten with httpservice and converted to a table. Path lookup in 0.0001 seconds.
Incase your wondering what that looks like - https://dl.dropboxusercontent.com/u/46495247/pathdump.txt
Took about 10 minutes to generate. |
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| 10 Apr 2014 03:22 PM |
@magnalite
"packages it up into a nice text file" This too would be so much easier with script.Source unlocked
However an amazing idea especially for some things that really need all the speed. Although running my A-star function only takes less than a millisecond. I don't know why some people call A-star slow
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| 10 Apr 2014 03:24 PM |
Perhaps script an actual functioning calculator in a ROBLOX game?
[ Insert Creative Idea Here ] |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 10 Apr 2014 03:33 PM |
| ^To easy. That was one of the first VB projects I did in the Intro to Computer Programming class.^ |
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| 10 Apr 2014 03:39 PM |
@Mora,
I didn't mean like print(3+5), I meant a calculator just like a windows calculator in a ROBLOX game.
[ Insert Creative Idea Here ] |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 10 Apr 2014 03:40 PM |
| Make a scientific calculator with graphing functionality,etc. |
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| 10 Apr 2014 03:43 PM |
The windows calculator is not hard either ^
most of the Lua math library can do it |
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Bassics
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| Joined: 24 Apr 2012 |
| Total Posts: 415 |
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| 10 Apr 2014 07:48 PM |
Let's create an external binary data system through ROBLOX Lua?
It would be useless, but it fits what you were saying.
Or we could implement a programming language through ROBLOX Lua? |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 10 Apr 2014 10:26 PM |
| Compiling or interpretting C in Roblox would be pretty fun. |
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LuaSir
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| Joined: 30 Mar 2014 |
| Total Posts: 40 |
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| 11 Apr 2014 12:41 AM |
| Let's just make a full x86 VM and run ROBLOX on it. |
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| 11 Apr 2014 03:44 AM |
| Let's make something similar to redstone, but is complex enough to run Lua, and doesn't take 1000 hours to do something (only pauses if you add one of those timer things) |
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| 11 Apr 2014 06:20 AM |
"Let's make something similar to redstone"
This is really interesting |
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| 11 Apr 2014 09:09 AM |
I made these sort of "logic components" that let me do some circuits, they operated kind of similiar to redstone.
I had: -Wire -Logic gates (the basic ones) -Led -Button -Power source
Power source just is a wire that is constantly "on". Energy is not limited, if i had: wire(0) - not - wire(?) the second wire would turn on without any power. So basically redstone except with some logic gates.
I did an 8 bit adder and a 1 digit display. It was slightly buggy though, and would lag if lots of parts were changing state (since i changed brickcolor according to state) |
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| 11 Apr 2014 09:11 AM |
I tried also making another circuit system that actually respected conservation of energy but the circuit was too slow to react since i modeled electricity as pressureless water basically:
9000 8100 7200 6210 5310 5320 4411 4321
etc. until after 9001 iterations it reaches a somewhat even state |
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| 11 Apr 2014 01:11 PM |
redstone reminded me of: http://web.roblox.com/PlaceItem.aspx?seoname=Blockcraft-Create-Version-0-73-Beta&id=119113246 Which i make make open source soon, so people could mod it, and add redstone to it.(Which wouldn't be too hard to do)
Also, if along with this topic, i re-created the ComputerCraft API in roblox(Dis including some things), if i remember right, you can find it in my models. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 11 Apr 2014 01:40 PM |
| I think we should brainstorm by drawing 3 cards and putting 2 cards back on top of our libraries. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 11 Apr 2014 03:04 PM |
cards = assert(LoadLibrary('RbxCards')) myCards = {}
for a = 1,3 do table.insert(myCards, cards:DrawBottomCard()) end
for a = 1,2 do cards:PutCardOnTop(myCards[math.random(1,#myCards)]) end
print(myCards[1])
Our idea shall come soon...
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 11 Apr 2014 10:49 PM |
| How about we calculate the positions of quantum particles? |
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Cboehme
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| Joined: 01 Dec 2009 |
| Total Posts: 392 |
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| 12 Apr 2014 12:49 PM |
| or we could make articulated physics. |
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PhokiusV3
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| Joined: 07 May 2013 |
| Total Posts: 805 |
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| 12 Apr 2014 10:08 PM |
Based on my study of spoken language structure:
If the cat eats the mouse, then the cat becomes fat. the cat = it
If the cat eats the mouse, then it becomes fat.
If #a:GetChildren() >= 7 then print(it) end
If players[#players - 1].Character.Humanoid.Health == itself and game.Workspace:FindFirstChild("Cat") then it[1].Parent = it[2] end |
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