z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 09 Apr 2014 03:18 AM |
"WIJ has a different goal for its project, to be, once again, the pinnacle of tech in clans and provide a fun environment for WIJians, allies and raiders alike. We have achieved this, and will continue to do so." -SilentSwords
Old quote but relevant.
We've both got our ships in the works, SS said they're roughly the same size (but he did insult my detailing a tad bit, even though it's a 35% WIP, no hard feelings there, I'm assuming he never went in game. ), they are both going to be done around the same time. Our raid system is the first of its kind, and you guys like to innovate as well.
Equal playing field. Only one clan can claim the pinnacle of technology title. Let the games begin. |
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cashpop
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| Joined: 11 Aug 2008 |
| Total Posts: 2984 |
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| 09 Apr 2014 03:29 AM |
| so whats the raid system about? |
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cashpop
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| Joined: 11 Aug 2008 |
| Total Posts: 2984 |
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| 09 Apr 2014 03:29 AM |
like your raid system
why is it so "one of a kind" |
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harry510
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| Joined: 30 Jan 2013 |
| Total Posts: 1499 |
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| 09 Apr 2014 03:31 AM |
Died. Never gonna happen.
~"Flame me all you like you won't get anything out of it" - Me. |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 09 Apr 2014 03:37 AM |
"so whats the raid system about?"
Secret. Let's just say that I hate linear maps, and we are focusing a lot of time on creating the best gameplay possible.
What I will say, is that the ship has two modes. Structured roleplay (yes we still do this), and raid.
The current public place features bits and pieces of the roleplay version. Don't get used to that layout, because when she decides it's time to go into raid mode, everything changes dramatically.
And I'm just going to say dynamic maps, you can let your imagination run wild with that.
You can find our current progress in my favorites. |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 09 Apr 2014 03:46 AM |
Here's the link, struggled with my phone to copy and paste
http://www.roblox.com/RGRN-Venator-Class-Star-Destroyer-Genesis-WIP-place?id=19869859 |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 09 Apr 2014 03:51 AM |
| Typical, someone with 0 game development experience bloats about innovating the scene. |
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| 09 Apr 2014 03:51 AM |
| you do know that the WIJ cruiser under construction is being made by a god (Jardicel)? |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 09 Apr 2014 03:56 AM |
| Yeah Jard's pretty good, but we are too. Shadow handles architecture and the frame, I do all the detail work and the majority of the interior. Two heads can think better than one. |
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RevonX
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| Joined: 08 Oct 2013 |
| Total Posts: 2559 |
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| 09 Apr 2014 04:00 AM |
| your raid systems probably just gonna be the same |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 09 Apr 2014 04:05 AM |
It's sad that you think your cruiser is of any worth compared to Jaridcel's. You're copying an already existing Starwars model while he is building something original from scratch, not to forget that your interiors are incredibly boring and dull. |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 09 Apr 2014 04:06 AM |
"your raid systems probably just gonna be the same"
In the off chance of that happening, I'd like to speak on behalf of both parties that we did not see, nor talk about the raid systems.
If it does, hopefully we can get ours done first so we can always falsely claim that WIJ copied us, and ride that wave of attention to the top.
Obviously joking about the last part. If they are actually the same then you've got 2 maps with the same game mode. That just let's everyone enjoy it more. At that point a war would be in order, and a very fun war it would be. |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 09 Apr 2014 04:09 AM |
| Sorry Ben, but I'm not in the mood this morning. I've yet to sleep because of a killer migraine. You know how much I enjoy our arguments, so just throw me an iou. |
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| 09 Apr 2014 04:10 AM |
in short: stop copying star wars
hi im autistic
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| 09 Apr 2014 04:11 AM |
| i challenge u to 1v1 l95 nao |
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BenBonez
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| Joined: 29 Aug 2008 |
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| 09 Apr 2014 04:12 AM |
There was no argument there. I'm pointing out that you have a big mouth and bloat about your creations while there are plenty other people who rank above you in that manner and have some modesty unlike you. |
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z5151
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| Joined: 30 Dec 2007 |
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| 09 Apr 2014 04:15 AM |
shadow, im on school computer, ill 1v1 u when i go home ok pm me so i can remember to 1v1 u |
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| 09 Apr 2014 04:21 AM |
don't gloat until you actually finish and iff it looks better than jard's
hi im autistic |
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cashpop
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| Joined: 11 Aug 2008 |
| Total Posts: 2984 |
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| 09 Apr 2014 10:59 AM |
so you building two ships?
im guessing one of each team
so like is it basically, "destroy the other team's ship before they destroy yours" kind of deal?
like first it starts out in your own ship, and you fly out in spaceships with lasers and rockets.
space battles right
and when in the ships, you get your usual gunfights with lasers and stuff
then you try to arm the bomb or something in the enemy ship while also trying to prevent from doing the same to yours
is that what it is about?
because SS already had that idea |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 09 Apr 2014 11:00 AM |
| Oh god no we are expecting at least a 40,000 brick count do you know how laggy it would be to have another ship |
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| 09 Apr 2014 11:03 AM |
@z1
Actually, if you show Roblox your place, they can assign you extra servers to your existing ones. |
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