crazy651
|
  |
| Joined: 16 May 2012 |
| Total Posts: 9684 |
|
|
| 07 Apr 2014 03:22 PM |
This is a repost since the modoration of roblox felt that it was fit to delete he whole thread rather than just deleting Dracomanx's spam of his bad lore.
-[The origins of the Clockwork Corporation]-
Centuries ago, before the great interstellar wars; before the onslaught of Vaktovia, the law of Frostaria, the influence of the WIJ Corporation and many universal events hereafter; the proud workers and functionaries of the Clockwork Corporation resided on a planet; a planet famous to all species and civilisations of the universe; a planet which many fought over and had conquered time and time again, thus eliminating entire continents causing the planet to constantly change its geographical appearance throughout each century; it was the planet Earth.
The year of what triggered the elements of the corporation's coming is unknown, but it is said that it began in the late 19th century, a time of prosperity, power and imperial dominance by the nations of the Europe, in particular, Great Britain. Somewhere in the middle of London, amidst the tides of war, colonialism and changes in society, was a small shop which sold...clocks. From small cuckoo clocks to grandfather clocks. But this was no ordinary shop. The owner of it, whose name is unknown, was a clock maker. Whilst other clock makers made clocks for profit, he on the other hand, merely made clocks to test experiments, which failed, for a vision he had. A vision of a world untouched by the rapidly changing society and world which he lived in; in other words, a utopia. Most visions usually are of a utopia, however this was no ordinary vision; no military or economic power was needed to achieve this. Only intellect and dedication. The veracity of the origins of the corporation are still indeed, dubious, but it is said that one day, the clock maker finally achieved what he had been trying to create for so very long. He had finally managed to create a clock which opened the fabric of space and time itself, acting as a teleport to a remote location, in the same time period. A rift, so to speak. Of course, several weeks were spent testing this phenomenon, and in secret too.
Only when the clock maker had concluded that what was on the other side of the dimension was safe for humans, did he begin to gather his friends and family who supported him, and venture through the rift. The clock maker knew that it was impossible to go back; the nature of the rift did not permit a bilateral teleport. He could have made another clock; but to ensure the safety and survival of his utopian vision, he took his secrets with him to the grave. But that was no cause for regret! After entering the rift, what soon followed was far better than the clock's powers.
The world which the clock maker and his supporters stepped into was much like Earth, but its location was unknown at the time. It was certainly a place like no other: three islands, the centre island being of gigantic proportions. Those islands are what we know today as Lymphos, Dabra and Varian. And together, they formed the nation which the Clockwork Corporation proudly serves; a nation which the clock maker decided to name after his cultural Victorian heritage: Aria Mirkalanium.
Through the years, the centuries rolled by, as the descendants of the clock maker's family and friends grew in numbers and formed an entire people, Aria Mirkalanium developed. Due to the isolation from other worlds, several Victorian elements remained in the architecture and technological infrastructure, still however, quite advanced. The rift which the clock maker activated closed up on the other side, but remained open in this new world. So, whilst never re-making the teleportation properties that it once had, the leading government of Aria Mirkalanium, by then named the Clockwork Corporation in honour of the clock maker and his work, used the rift's properties to develop several features which allowed them to bring energy and power to their technology, whilst combined with traditional Victorian steam power. It was only a century or two ago, that the corporation mastered the power of flight, in both air and space, which allowed them to explore other worlds and...colonise.
-[Aria Mirkalanium- the islands]-
Aria Mirkalanium consists of three islands- Orphal, Dabra and Varian, Orphal being the largest island. Here is a brief description of each island:
-Orphal
The largest island, Orphal is the location of the majority of Aria Mirkalanium's residential population. The island is dominated by tall Victorian styled skyscrapers, radiating a slight glow due to the artificial lampposts within. It is the "capital" of Aria Mirkalanium, where all government and military activities take place. When invading Aria Mirkalanium, Orphal is impossible to breach; the siege would last months, if not years before breaching its defences.
-Dabra
Curiously, the smallest island, Dabra is a peaceful marshy island, acting as Aria Mirkalanium's source of agriculture and nourishment for the population. Whilst small and harmless, it is vital to the Clockwork Corporation's economy and to Aria Mirkalanium's survival. There are many small villages scattered across it, and at some points of the year, the residents of Orphal flock to Dabra's sandy beaches and rural festivals.
-Varian
The heart of the military's power and the fuel of the economy, Varian is a heavily polluted island, swarming with factories of all ballistic and industrial trades, its fumes visible in the clear blue skies, darkening the clouds above. Conveniently the island is located the furthest away from the other two, but there are sometimes incidents of industrial waste being washed up on the shores of Dabra and sometimes, Orphal. However, the corporation has made sure that industrial waste is properly disposed of or put to good use, but air breathing masks are still a requirement when setting foot on Varian. Especially when descending the coal mines. Majority of the coal mind workers are Draconian laborers who were in need of a job after TCC's invasion on Dranasia.
-[Slang Terms]- Orphal - Nea Victoria (slang) Varian - Dirty Slobs (slang 1), Draconian Slobs (slang 2) Dabra - Hillbillies (slang) |
|
|
| Report Abuse |
|
|
|
| 07 Apr 2014 03:23 PM |
| then fleetcom came and touched crazy in his room :^) |
|
|
| Report Abuse |
|
|
crazy651
|
  |
| Joined: 16 May 2012 |
| Total Posts: 9684 |
|
|
| 07 Apr 2014 03:24 PM |
| no fleetcom was blown up since one of them was a qeer |
|
|
| Report Abuse |
|
|
dracomanx
|
  |
| Joined: 23 May 2013 |
| Total Posts: 15642 |
|
|
| 07 Apr 2014 03:24 PM |
Long ago on the planet known as "Dranasia" were constant wars by different Nations and mostly the five Great Regions all different in culture and habitat, now the planets species were human , at the time were also at the age of swords.
Then one day something came crashing from the sky, and landed in the Icy regions known Draccuhur at the time, and out came from the object was a red eyed and jet black haired humanoid, and several clan members of Draccuhur took the prisoner to the High King, and the king then sold the prisoner to the clan known was "Dracon" now the clan were kind and peace loving, they taught the red eyed man the language and customs and soon enough the red eyed member was official clan member, as the Five Great Nations were fighting, whole countries slaughtered and destroyed, the red eyed man at the time taught Dracon advanced technology as it seemed the red eyed man was from far advanced planet.
Years later the red eyed man became clan leader and went around the Great Nations preaching peace, as it opened up the eyes of the nations and with many years, The United Republic of Dranasia was formed. Now the republic was corrupt and favored the higher class over the lower, and with technology increasing and its level, so did the crimes of the republic, until a rebellion was formed by red eyed man, and went around with the planet convincing the smaller nations to rebel.
The red eyed man known as the Rebel Dragon, and lead the grand rebels and waged war ,the war lasted years and in those the red eyed man had children, and were moved with the rest of clan of Dracon to a secure location, and war roared and waged, and many lives were taken, half the planet laid in ruins and it was said the red eyed man died in the war.
After 30 years of war, the rebels finally won and took control , but a general who knew the red eyed man helped the find Dracon who at this point were hybrids from the red eyed man, but instead of red eyes had green eyes. Soon enough "The Dracon Empire" was formed.
Technology advanced, and the hybrids and survivors of Dracon repopulated Dranasia.
Now the red eyed man is deemed as a legend, but historians say the red eyed man was real and from another planet, far away.
All that is left of the red eyed mans legend is a fort that he built, and story tellers say the fort was made and inspired from his home worlds forts and building style.
Which is now used as headquarters by the empire dracon! |
|
|
| Report Abuse |
|
|
riav
|
  |
| Joined: 19 Dec 2011 |
| Total Posts: 15452 |
|
|
| 07 Apr 2014 03:24 PM |
| are you saying fleetcom is g4y |
|
|
| Report Abuse |
|
|
viplav37
|
  |
| Joined: 17 Aug 2011 |
| Total Posts: 1918 |
|
|
| 07 Apr 2014 03:24 PM |
| How did you wrote this much! |
|
|
| Report Abuse |
|
|
| |
|
Vauce
|
  |
| Joined: 17 Feb 2014 |
| Total Posts: 1617 |
|
| |
|
|
| 07 Apr 2014 03:25 PM |
| crazy 6v6 fleetcom kid we'd destroy you heh |
|
|
| Report Abuse |
|
|
riav
|
  |
| Joined: 19 Dec 2011 |
| Total Posts: 15452 |
|
| |
|
crazy651
|
  |
| Joined: 16 May 2012 |
| Total Posts: 9684 |
|
|
| 07 Apr 2014 03:25 PM |
@riav Fly is gray irl, so I don't see the issue.
@viplav It took a couple of days to write this |
|
|
| Report Abuse |
|
|
|
| 07 Apr 2014 03:26 PM |
yeah and the internet is the only place i mention it.
like, 4 people irl know im gray lol. |
|
|
| Report Abuse |
|
|
crazy651
|
  |
| Joined: 16 May 2012 |
| Total Posts: 9684 |
|
|
| 07 Apr 2014 03:27 PM |
| also you have shouting powers because emissary is allied leader, call us for defense help |
|
|
| Report Abuse |
|
|
crazy651
|
  |
| Joined: 16 May 2012 |
| Total Posts: 9684 |
|
|
| 07 Apr 2014 03:28 PM |
| Credit to lissitski for writing this |
|
|
| Report Abuse |
|
|
crazy651
|
  |
| Joined: 16 May 2012 |
| Total Posts: 9684 |
|
| |
|
| |
|
crazy651
|
  |
| Joined: 16 May 2012 |
| Total Posts: 9684 |
|
| |
|
| |
|
|
| 08 Apr 2014 01:10 PM |
I don't want to read a wall of text, to lazy. :P The Clockwork Corporation VS The Malign Empire was is finally over. I told Mastivious that I don't see any forum of raids coming after the Practice raid we did, You did good.. very good. I don't join Clans because it's no use and I work for The Malign Empire and The Malign Empire Only. If you would like to join TME, Check us out. or read dis: http://www.roblox.com/Forum/ShowPost.aspx?PostID=130182696 |
|
|
| Report Abuse |
|
|
crazy651
|
  |
| Joined: 16 May 2012 |
| Total Posts: 9684 |
|
|
| 08 Apr 2014 01:10 PM |
| It does not count as a wall of text if it is in paragraphs |
|
|
| Report Abuse |
|
|
| |
|
crazy651
|
  |
| Joined: 16 May 2012 |
| Total Posts: 9684 |
|
| |
|