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| 06 Apr 2014 05:25 PM |
As of the day which this was posted, trade currency is 24 tix to 1 robux. On estimate, 1000 tix only means 41 robux. There are numerous ways to solve this:
1. Make more moderately priced tix hats.
Make some hats around 40-50 tix, and are at least decent in looks. These will encourage newbies to buy their first ever, cool hat, as well as using enough tix to balance inflation out.
2. Make paid access in tix as well.
These will make good games open to all players, provided they wait long enough. This can balance out inflation pretty well, since Top Paid games are mostly top-notch on gameplay.
3. Lower/Remove Price Floors
While oversuggested, lowering or removing the price floors will encourage people to buy clothing with tix more, then save their robux for hats. This will help the inflation.
4. Make DevEx also available to trade in tix, in larger quantities
Being able to trade in tix (more than robux, which also helps) this could bring up tix value.
If you have any more ideas to improve this, please do suggest it as well. |
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Graphice
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| Joined: 30 Mar 2014 |
| Total Posts: 766 |
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| 06 Apr 2014 05:34 PM |
All are good except for price floors will ONLY lower, not remove. And the DevEx idea is dumb because I could transfer robux into tix which will make it easier with price floor.
Rejoined roblox |
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| 06 Apr 2014 05:36 PM |
"And the DevEx idea is dumb because I could transfer robux into tix which will make it easier with price floor."
Unless robux get inflated. |
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| 06 Apr 2014 05:37 PM |
| I don't think ROBLOX wants tickets to be worth a lot. |
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