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| 05 Apr 2014 01:11 PM |
local gui = script.Parent function onButtonClicked() if gui.Mute.Text == "Mute" then gui.Mute.Text = "Unmute" game.Workspace.TempleMain.Volume = 0 elseif gui.Mute.Text == "Unmute" then gui.Mute.Text = "Mute" game.Workspace.TempleMain.Volume = 1 end end script.Parent.MouseButton1Click:connect(onButtonClicked) |
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Hibobb
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| Joined: 18 Apr 2010 |
| Total Posts: 2146 |
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| 05 Apr 2014 01:15 PM |
local gui = script.Parent function onButtonClicked() if gui.Mute.Text == "Mute" then gui.Mute.Text = "Unmute" game.Workspace.TempleMain.Volume = 0 elseif gui.Mute.Text == "Unmute" then gui.Mute.Text = "Mute" game.Workspace.TempleMain.Volume = 1 end end script.Parent.MouseButton1Click:connect(onButtonClicked)
Make sure that it is a textbutton |
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| 05 Apr 2014 01:19 PM |
| Seems like you'd be right, but it didn't work. |
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| 05 Apr 2014 01:26 PM |
local gui = script.Parent function onButtonClicked() if gui.Mute.Text == "Mute" then gui.Mute.Text = "Unmute" game.Workspace.TempleMain.Volume = 0 elseif gui.Mute.Text == "Unmute" then gui.Mute.Text = "Mute" game.Workspace.TempleMain.Volume = 1 end end script.Parent.MouseButton1Click:connect(onButtonClicked)
Why won't that work? |
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| 05 Apr 2014 05:42 PM |
| I bet that changing the volume of a sound won't affect it while it is playing. |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 05 Apr 2014 05:43 PM |
:Pause()
And,
Mousebutton1down? |
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